0ad/source/sound/CMusicPlayer.h
janwas 77d2c67ada misc. string fixes
convert remaining %s to %hs or %ls
use WPRINTF_ARGS on unicode printf functions
fix: __func__ can't be widened via preprocessor (-> revert to char*)
convert remaining external_[directory|file_string to string()
Util: don't mix fwprintf and fprintf
Formation: fix dangling pointer (storing result of c_str())

This was SVN commit r7164.
2009-11-04 15:29:28 +00:00

86 lines
1.7 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CMUSICPLAYER
#define INCLUDED_CMUSICPLAYER
#include <string>
#include <iostream>
#include <stdio.h>
#include "lib/file/vfs/vfs_path.h"
//#include "oal.h"
/*
#include <ogg/ogg.h>
#include <vorbis/codec.h>
#include <vorbis/vorbisfile.h>
*/
/*
struct SOggFile
{
char *dataPtr;
size_t dataSize;
size_t dataRead;
};
const size_t RAW_BUF_SIZE = 32*KB;
const int NUM_SLOTS = 3;
*/
class CMusicPlayer
{
public:
CMusicPlayer(void);
~CMusicPlayer(void);
void Open(const VfsPath& pathname);
void Release();
bool Play();
bool IsPlaying();
bool Update();
protected:
// bool Stream(ALuint buffer);
void Check();
void Empty();
std::string ErrorString(int errorcode);
private:
bool is_open;
// between open() and release(); used to determine
// if source is actually valid, for isPlaying check.
/*
SOggFile memFile;
Handle hf;
struct IOSlot
{
ALuint al_buffer;
Handle hio;
void* raw_buf;
};
IOSlot slots[NUM_SLOTS];
*/
// ALuint source;
};
#endif