0ad/source/maths
prefect 0d648b2df8 #More accurate bounds calculations to improve shadow resolution
and a fix for the auto-build: #define enums from EXT_framebuffer_object

* clip shadow bounds to frustum
* add CBrush, a class representing a convex object

This was SVN commit r3695.
2006-03-26 21:58:48 +00:00
..
scripting Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Bound.cpp #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
Bound.h #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
Brush.cpp #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
Brush.h #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
MathUtil.cpp newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
MathUtil.h Fix Linux build, don't EVER #include <windows.h> again! 2006-01-21 20:01:17 +00:00
Matrix3D.cpp various small fixes; some changes as in previous rev (which was only the files in lib/) 2005-12-07 03:44:17 +00:00
Matrix3D.h - add CBound::Render() 2006-01-29 17:34:45 +00:00
NUSpline.cpp fix: no longer crashes when attempting to remove node from empty track 2006-02-05 03:43:21 +00:00
NUSpline.h -CinemaTrack-refined 2006-01-29 23:25:04 +00:00
Plane.cpp MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Plane.h MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Quaternion.cpp ProfileViewer: Fixed char* vs wchar_t*. 2005-12-06 20:16:50 +00:00
Quaternion.h ProfileViewer: Fixed char* vs wchar_t*. 2005-12-06 20:16:50 +00:00
Vector3D.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector3D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector4D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00