0ad/source
2006-04-21 03:53:10 +00:00
..
graphics # Include headers for compilation without PCH 2006-04-19 05:30:02 +00:00
gui # Removed some ancient unused code 2006-04-13 21:50:44 +00:00
i18n # GCC compatibility 2006-04-20 06:53:22 +00:00
lib # Work around a problem in ATI's binary Linux driver 2006-04-21 03:06:57 +00:00
maths # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
ps # Work around a problem in ATI's binary Linux driver 2006-04-21 03:06:57 +00:00
renderer # Include headers for compilation without PCH 2006-04-19 05:30:02 +00:00
scripting # VC2005, GCC compatibility 2006-04-20 01:33:57 +00:00
simulation # Work around a problem in ATI's binary Linux driver 2006-04-21 03:06:57 +00:00
sound # refactor sysdep API, split it into parts 2006-04-10 20:12:25 +00:00
tools # Enabled some interoperability between different compiler versions for the game and the editor DLL 2006-04-21 03:53:10 +00:00
main.cpp this still had the old res/sound/snd.h; fixed. (also some local temporary changes) 2006-04-10 21:49:12 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00