forked from 0ad/0ad
janwas
dc027002c0
- input.cpp allows feeding in events from the outside (will be used by main.cpp and Atlas msg loop) - most of main.cpp split into ps/GameSetup.* - main.cpp is now a "controller" that drives the game via SDL events (Atlas is another such controller that can override main.cpp). it calls GameSetup functions to set up and processes messages. - add functions to import AtlasUI.dll automatically also, the usual refactoring ;) This was SVN commit r2622. |
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.. | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
maths | ||
ps | ||
renderer | ||
scripting | ||
simulation | ||
sound | ||
tests | ||
tools | ||
main.cpp | ||
ProgrammingSchedule.xls |