0ad/source/scriptinterface
Ykkrosh 0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
..
tests Fix lossy fixed<->jsval conversion. 2010-07-04 19:47:31 +00:00
AutoRooters.cpp Avoid unnecessary dynamic allocation when calling script functions. 2010-07-19 23:03:33 +00:00
AutoRooters.h Avoid unnecessary dynamic allocation when calling script functions. 2010-07-19 23:03:33 +00:00
NativeWrapperDecls.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
NativeWrapperDefns.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ScriptConversions.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ScriptInterface.cpp Avoid unnecessary dynamic allocation when calling script functions. 2010-07-19 23:03:33 +00:00
ScriptInterface.h Avoid unnecessary dynamic allocation when calling script functions. 2010-07-19 23:03:33 +00:00
ScriptTypes.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ScriptVal.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ScriptVal.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00