0ad/source/scriptinterface/ScriptVal.cpp
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00

57 lines
1.5 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptVal.h"
#include "js/jsapi.h"
struct Unrooter
{
Unrooter(JSContext* cx) : cx(cx) { }
void operator()(jsval* p) { JS_RemoveRoot(cx, p); delete p; }
JSContext* cx;
};
CScriptValRooted::CScriptValRooted(JSContext* cx, jsval val)
{
jsval* p = new jsval(val);
JS_AddNamedRoot(cx, p, "CScriptValRooted");
m_Val = boost::shared_ptr<jsval>(p, Unrooter(cx));
}
CScriptValRooted::CScriptValRooted(JSContext* cx, CScriptVal val)
{
jsval* p = new jsval(val.get());
JS_AddNamedRoot(cx, p, "CScriptValRooted");
m_Val = boost::shared_ptr<jsval>(p, Unrooter(cx));
}
jsval CScriptValRooted::get() const
{
if (!m_Val)
return JSVAL_VOID;
return *m_Val;
}
bool CScriptValRooted::undefined() const
{
return (!m_Val || *m_Val == JSVAL_VOID);
}