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0ad/source/lib/sysdep/dir_watch.h

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* portable directory change notification API.
*/
#ifndef INCLUDED_DIR_WATCH
#define INCLUDED_DIR_WATCH
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struct DirWatch;
typedef shared_ptr<DirWatch> PDirWatch;
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/**
* start watching a single directory for changes.
*
* @param path (must end in slash)
* @param dirWatch opaque smart pointer to the watch state; used to
* manage its lifetime (this is deemed more convenient than a
* separate dir_watch_Remove interface).
*
* clients typically want to watch entire directory subtrees (e.g. a mod),
* which is supported by Windows but not FAM. to reduce overhead, the
* Windows backend always watches subtrees, but portable clients should
* still add a watch for each subdirectory (the shared watch state is
* reference-counted).
* rationale: since the VFS has per-directory data structures, it is
* convenient to store PDirWatch there instead of creating a second
* tree structure here.
**/
LIB_API LibError dir_watch_Add(const fs::wpath& path, PDirWatch& dirWatch);
class DirWatchNotification
{
public:
enum EType
{
Created,
Deleted,
Changed
};
DirWatchNotification(const fs::wpath& pathname, EType type)
: m_pathname(pathname), m_type(type)
{
}
const fs::wpath& Pathname() const
{
return m_pathname;
}
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EType Type() const
{
return m_type;
}
private:
fs::wpath m_pathname;
EType m_type;
};
typedef std::vector<DirWatchNotification> DirWatchNotifications;
/**
* return all pending directory watch notifications.
*
* @param notifications receives any pending notifications in unspecified order.
* @return LibError (INFO::OK doesn't imply notifications were returned)
*
* note: the run time of this function is independent of the number of
* directory watches and number of files.
*
* rationale for a polling interface: users (e.g. the main game loop)
* typically want to receive change notifications at a single point,
* rather than deal with the complexity of asynchronous notifications.
**/
LIB_API LibError dir_watch_Poll(DirWatchNotifications& notifications);
#endif // #ifndef INCLUDED_DIR_WATCH