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forked from 0ad/0ad

# Updated celt actors to grant the ability to collect resources

This was SVN commit r3856.
This commit is contained in:
Wijitmaker 2006-05-13 04:50:38 +00:00
parent 90f5dbed15
commit 06d6528bee
8 changed files with 439 additions and 123 deletions

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>test/globaltest.pmd</mesh>
<props/>
<texture>structural/global.dds</texture>
</variant>
</group>

View File

@ -6,11 +6,23 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<!-- Class Specific -->
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>

View File

@ -5,15 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
@ -59,6 +75,54 @@
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -6,55 +6,30 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/idle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_idle_jav.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_b.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_d.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_e.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_a.psa" name="Ready" speed="200"/>
<animation file="biped/inf_salute_b.psa" name="Ready" speed="200"/>
<animation file="biped/inf_salute_c.psa" name="Ready" speed="200"/>
<animation file="biped/inf_salute_d.psa" name="Ready" speed="200"/>
<animation file="biped/inf_salute_e.psa" name="Ready" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Ranged" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_b.psa" load="0" name="Ranged" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_c.psa" load="0" name="Ranged" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Charge" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Charge" speed="100"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudechop.psa" name="Mine" speed="150"/>
<animation file="biped/dudechop.psa" name="Forage" speed="150"/>
<animation file="biped/dudechop.psa" name="Gather" speed="150"/>
<animation file="biped/dudechop.psa" name="Hoe" speed="150"/>
<animation file="biped/dudechop.psa" name="Fish" speed="150"/>
<animation file="biped/dudechop.psa" name="Hunt" speed="150"/>
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
@ -65,6 +40,55 @@
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -6,14 +6,30 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
@ -33,6 +49,55 @@
<texture>skeletal/celt_ijv_e_02.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -5,14 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@ -58,6 +75,53 @@
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -6,53 +6,30 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/idle.psa" name="Idle" speed="200"/>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_b.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_d.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_e.psa" name="Idle" speed="200"/>
<animation file="biped/inf_salute_a.psa" name="Ready" speed="200"/>
<animation file="biped/inf_salute_b.psa" name="Ready" speed="200"/>
<animation file="biped/inf_salute_c.psa" name="Ready" speed="200"/>
<animation file="biped/inf_salute_d.psa" name="Ready" speed="200"/>
<animation file="biped/inf_salute_e.psa" name="Ready" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Charge" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Charge" speed="100"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudechop.psa" name="Mine" speed="150"/>
<animation file="biped/dudechop.psa" name="Forage" speed="150"/>
<animation file="biped/dudechop.psa" name="Gather" speed="150"/>
<animation file="biped/dudechop.psa" name="Hoe" speed="150"/>
<animation file="biped/dudechop.psa" name="Fish" speed="150"/>
<animation file="biped/dudechop.psa" name="Hunt" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@ -77,6 +54,53 @@
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -5,15 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@ -33,6 +49,53 @@
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>