# Updated celt actors to grant the ability to collect resources
This was SVN commit r3856.
This commit is contained in:
parent
90f5dbed15
commit
06d6528bee
@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>test/globaltest.pmd</mesh>
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<props/>
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<texture>structural/global.dds</texture>
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</variant>
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</group>
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@ -6,11 +6,23 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<!-- Class Specific -->
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
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<!-- Citzen Soldier Specific -->
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<!-- Shared -->
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/f_dress.pmd</mesh>
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@ -6,13 +6,29 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<!-- Class Specific -->
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
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<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
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<!-- Stamina Specific -->
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<!-- Citzen Soldier Specific -->
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<!-- Shared -->
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<props>
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@ -60,6 +76,54 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,44 +6,21 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<!-- Class Specific -->
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/idle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_idle_jav.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_salute_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_salute_b.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_salute_c.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_salute_d.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_salute_e.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_salute_a.psa" name="Ready" speed="200"/>
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<animation file="biped/inf_salute_b.psa" name="Ready" speed="200"/>
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<animation file="biped/inf_salute_c.psa" name="Ready" speed="200"/>
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<animation file="biped/inf_salute_d.psa" name="Ready" speed="200"/>
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<animation file="biped/inf_salute_e.psa" name="Ready" speed="200"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
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<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
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<!-- Stamina Specific -->
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Ranged" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_b.psa" load="0" name="Ranged" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_c.psa" load="0" name="Ranged" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Charge" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Charge" speed="100"/>
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<!-- Citzen Soldier Specific -->
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudechop.psa" name="Mine" speed="150"/>
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<animation file="biped/dudechop.psa" name="Forage" speed="150"/>
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<animation file="biped/dudechop.psa" name="Gather" speed="150"/>
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<animation file="biped/dudechop.psa" name="Hoe" speed="150"/>
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<animation file="biped/dudechop.psa" name="Fish" speed="150"/>
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<animation file="biped/dudechop.psa" name="Hunt" speed="150"/>
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<!-- Shared -->
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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@ -51,9 +28,7 @@
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<props>
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@ -66,6 +41,55 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<!-- Class Specific -->
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
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<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
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<!-- Stamina Specific -->
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<!-- Citzen Soldier Specific -->
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<!-- Shared -->
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tights.pmd</mesh>
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<props>
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@ -34,6 +50,55 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,13 +6,30 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<!-- Class Specific -->
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<!-- Stamina Specific -->
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<!-- Citzen Soldier Specific -->
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<!-- Shared -->
|
||||
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_c.pmd</mesh>
|
||||
<props>
|
||||
@ -59,6 +76,53 @@
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -6,43 +6,22 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/idle.psa" name="Idle" speed="200"/>
|
||||
<!-- Class Specific -->
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_salute_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_salute_b.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_salute_d.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_salute_e.psa" name="Idle" speed="200"/>
|
||||
|
||||
<animation file="biped/inf_salute_a.psa" name="Ready" speed="200"/>
|
||||
<animation file="biped/inf_salute_b.psa" name="Ready" speed="200"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Ready" speed="200"/>
|
||||
<animation file="biped/inf_salute_d.psa" name="Ready" speed="200"/>
|
||||
<animation file="biped/inf_salute_e.psa" name="Ready" speed="200"/>
|
||||
|
||||
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<!-- Stamina Specific -->
|
||||
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
|
||||
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Charge" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Charge" speed="100"/>
|
||||
|
||||
<!-- Citzen Soldier Specific -->
|
||||
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Mine" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Forage" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Gather" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Hoe" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Fish" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Hunt" speed="150"/>
|
||||
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<!-- Shared -->
|
||||
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
|
||||
@ -50,9 +29,7 @@
|
||||
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
|
||||
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_c.pmd</mesh>
|
||||
<props>
|
||||
@ -78,6 +55,53 @@
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -6,14 +6,30 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<!-- Class Specific -->
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<!-- Stamina Specific -->
|
||||
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
|
||||
<!-- Citzen Soldier Specific -->
|
||||
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<!-- Shared -->
|
||||
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_c.pmd</mesh>
|
||||
<props>
|
||||
@ -34,6 +50,53 @@
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
Loading…
Reference in New Issue
Block a user