1
0
forked from 0ad/0ad

#For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc.

#
#celt_barracks.xml
#celt_dock.xml
#celt_farmstead.xml
#celt_fortress.xml
#celt_fortress_b.xml
#celt_fortress_g.xml
#celt_market.xml
#celt_mill.xml
#celt_sb1.xml
#celt_temple.xml
#
#_____________________________________________________
#Changes by Allen ROBOT Van Wert 03/17/08

This was SVN commit r5772.
This commit is contained in:
ROBOT 2008-03-18 02:23:29 +00:00
parent 597dc94b69
commit 0968ef41e8
10 changed files with 40 additions and 0 deletions

View File

@ -14,6 +14,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/barracks.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/dock.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/farmstead.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/fortress_briton.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/fortress_briton.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/fortress_gallic.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/market.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/mill.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/special.xml</Actor>

View File

@ -15,6 +15,10 @@
</Id>
<Population>
<Add>2</Add>
</Population>
</Traits>
<Actor>structures/celts/temple.xml</Actor>