From 09f55a1afce96802d0a7ca5070c2976c684b986b Mon Sep 17 00:00:00 2001 From: Vantha Date: Wed, 4 Sep 2024 17:48:05 +0200 Subject: [PATCH] Revising the loading screen tips and adding new ones --- .../ui/loading/tips/{triremes.png => arrow_ship.png} | 0 .../mods/public/art/textures/ui/loading/tips/barter.png | 3 +++ .../loading/tips/{civic_centres.png => civic_center.png} | 0 .../art/textures/ui/loading/tips/control_groups.png | 3 +++ .../tips/{defense_towers.png => defense_tower.png} | 0 .../mods/public/art/textures/ui/loading/tips/dock.png | 3 +++ .../ui/loading/tips/{iber_fireship.png => fire_ship.png} | 0 .../mods/public/art/textures/ui/loading/tips/loot.png | 3 +++ .../textures/ui/loading/tips/mauryan_worker_elephant.png | 3 +++ .../public/art/textures/ui/loading/tips/nomad_mode.png | 3 +++ .../art/textures/ui/loading/tips/order_one_unit.png | 3 +++ .../public/art/textures/ui/loading/tips/queue_orders.png | 3 +++ .../loading/tips/{ramming_ships.png => ramming_ship.png} | 0 .../textures/ui/loading/tips/select_wounded_units.png | 3 +++ .../ui/loading/tips/{quinquereme.png => siege_ship.png} | 0 .../ui/loading/tips/{storehouses.png => storehouse.png} | 0 .../textures/ui/loading/tips/{temples.png => temple.png} | 0 .../mods/public/art/textures/ui/loading/tips/trading.png | 3 +++ binaries/data/mods/public/gui/text/tips/army_camp.txt | 7 ++++--- .../gui/text/tips/{triremes.txt => arrow_ship.txt} | 4 ++-- binaries/data/mods/public/gui/text/tips/barracks.txt | 8 ++++---- binaries/data/mods/public/gui/text/tips/barter.txt | 3 +++ binaries/data/mods/public/gui/text/tips/biomes.txt | 4 ++-- .../data/mods/public/gui/text/tips/briton_war_dog.txt | 3 ++- .../data/mods/public/gui/text/tips/carth_sacred_band.txt | 6 +++--- .../data/mods/public/gui/text/tips/carth_shipyard.txt | 6 +++--- binaries/data/mods/public/gui/text/tips/catapults.txt | 4 ++-- .../data/mods/public/gui/text/tips/cavalry_stable.txt | 2 +- .../data/mods/public/gui/text/tips/celtic_war_barge.txt | 4 ++-- binaries/data/mods/public/gui/text/tips/city_walls.txt | 4 ++-- binaries/data/mods/public/gui/text/tips/civic_center.txt | 4 ++++ .../data/mods/public/gui/text/tips/civic_centres.txt | 5 ----- .../data/mods/public/gui/text/tips/control_groups.txt | 4 ++++ .../data/mods/public/gui/text/tips/default_formation.txt | 2 +- .../data/mods/public/gui/text/tips/defense_tower.txt | 4 ++++ .../data/mods/public/gui/text/tips/defense_towers.txt | 5 ----- binaries/data/mods/public/gui/text/tips/dock.txt | 5 +++++ .../data/mods/public/gui/text/tips/elephant_stable.txt | 4 ++-- binaries/data/mods/public/gui/text/tips/embassies.txt | 4 ++-- binaries/data/mods/public/gui/text/tips/fire_ship.txt | 5 +++++ binaries/data/mods/public/gui/text/tips/fishing.txt | 3 +-- binaries/data/mods/public/gui/text/tips/forge.txt | 4 ++-- binaries/data/mods/public/gui/text/tips/fortress.txt | 2 +- .../data/mods/public/gui/text/tips/freehand_position.txt | 2 +- binaries/data/mods/public/gui/text/tips/gathering.txt | 9 ++++----- .../data/mods/public/gui/text/tips/iber_fireship.txt | 5 ----- binaries/data/mods/public/gui/text/tips/lighthouse.txt | 3 ++- binaries/data/mods/public/gui/text/tips/loot.txt | 2 ++ binaries/data/mods/public/gui/text/tips/map_flare.txt | 3 +-- .../public/gui/text/tips/mauryan_worker_elephant.txt | 4 ++++ .../data/mods/public/gui/text/tips/meroe_pyramids.txt | 4 ++-- binaries/data/mods/public/gui/text/tips/nomad_mode.txt | 5 +++++ .../data/mods/public/gui/text/tips/order_one_unit.txt | 2 ++ binaries/data/mods/public/gui/text/tips/outposts.txt | 6 +++--- binaries/data/mods/public/gui/text/tips/palisades.txt | 4 ++-- .../mods/public/gui/text/tips/persian_architecture.txt | 7 +++---- binaries/data/mods/public/gui/text/tips/pikemen.txt | 6 +++--- binaries/data/mods/public/gui/text/tips/queue_orders.txt | 4 ++++ binaries/data/mods/public/gui/text/tips/quinquereme.txt | 4 ---- binaries/data/mods/public/gui/text/tips/ramming_ship.txt | 5 +++++ .../data/mods/public/gui/text/tips/ramming_ships.txt | 5 ----- .../data/mods/public/gui/text/tips/resource_counter.txt | 5 +++-- .../data/mods/public/gui/text/tips/savanna_biome.txt | 2 +- .../mods/public/gui/text/tips/select_wounded_units.txt | 3 +++ binaries/data/mods/public/gui/text/tips/siege_ship.txt | 4 ++++ binaries/data/mods/public/gui/text/tips/snapping.txt | 5 ++--- .../data/mods/public/gui/text/tips/spartan_hoplites.txt | 6 +++--- binaries/data/mods/public/gui/text/tips/spearmen.txt | 8 ++++---- binaries/data/mods/public/gui/text/tips/storehouse.txt | 3 +++ binaries/data/mods/public/gui/text/tips/storehouses.txt | 3 --- binaries/data/mods/public/gui/text/tips/syntagma.txt | 4 ++++ binaries/data/mods/public/gui/text/tips/temple.txt | 6 ++++++ binaries/data/mods/public/gui/text/tips/temples.txt | 6 ------ .../data/mods/public/gui/text/tips/territory_decay.txt | 6 +++--- binaries/data/mods/public/gui/text/tips/trading.txt | 4 ++++ binaries/data/mods/public/gui/text/tips/treasure.txt | 4 ++-- .../data/mods/public/gui/text/tips/war_elephants.txt | 3 ++- binaries/data/mods/public/gui/text/tips/whales.txt | 3 +-- 78 files changed, 179 insertions(+), 112 deletions(-) rename binaries/data/mods/public/art/textures/ui/loading/tips/{triremes.png => arrow_ship.png} (100%) create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/barter.png rename binaries/data/mods/public/art/textures/ui/loading/tips/{civic_centres.png => civic_center.png} (100%) create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/control_groups.png rename binaries/data/mods/public/art/textures/ui/loading/tips/{defense_towers.png => defense_tower.png} (100%) create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/dock.png rename binaries/data/mods/public/art/textures/ui/loading/tips/{iber_fireship.png => fire_ship.png} (100%) create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/loot.png create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/mauryan_worker_elephant.png create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/nomad_mode.png create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/order_one_unit.png create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/queue_orders.png rename binaries/data/mods/public/art/textures/ui/loading/tips/{ramming_ships.png => ramming_ship.png} (100%) create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/select_wounded_units.png rename binaries/data/mods/public/art/textures/ui/loading/tips/{quinquereme.png => siege_ship.png} (100%) rename binaries/data/mods/public/art/textures/ui/loading/tips/{storehouses.png => storehouse.png} (100%) rename binaries/data/mods/public/art/textures/ui/loading/tips/{temples.png => temple.png} (100%) create mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/trading.png rename binaries/data/mods/public/gui/text/tips/{triremes.txt => arrow_ship.txt} (59%) create mode 100644 binaries/data/mods/public/gui/text/tips/barter.txt create mode 100644 binaries/data/mods/public/gui/text/tips/civic_center.txt delete mode 100644 binaries/data/mods/public/gui/text/tips/civic_centres.txt create mode 100644 binaries/data/mods/public/gui/text/tips/control_groups.txt create mode 100644 binaries/data/mods/public/gui/text/tips/defense_tower.txt delete mode 100644 binaries/data/mods/public/gui/text/tips/defense_towers.txt create mode 100644 binaries/data/mods/public/gui/text/tips/dock.txt create mode 100644 binaries/data/mods/public/gui/text/tips/fire_ship.txt delete mode 100644 binaries/data/mods/public/gui/text/tips/iber_fireship.txt create mode 100644 binaries/data/mods/public/gui/text/tips/loot.txt create mode 100644 binaries/data/mods/public/gui/text/tips/mauryan_worker_elephant.txt create mode 100644 binaries/data/mods/public/gui/text/tips/nomad_mode.txt create mode 100644 binaries/data/mods/public/gui/text/tips/order_one_unit.txt create mode 100644 binaries/data/mods/public/gui/text/tips/queue_orders.txt delete mode 100644 binaries/data/mods/public/gui/text/tips/quinquereme.txt create mode 100644 binaries/data/mods/public/gui/text/tips/ramming_ship.txt delete mode 100644 binaries/data/mods/public/gui/text/tips/ramming_ships.txt create mode 100644 binaries/data/mods/public/gui/text/tips/select_wounded_units.txt create mode 100644 binaries/data/mods/public/gui/text/tips/siege_ship.txt create mode 100644 binaries/data/mods/public/gui/text/tips/storehouse.txt delete mode 100644 binaries/data/mods/public/gui/text/tips/storehouses.txt create mode 100644 binaries/data/mods/public/gui/text/tips/syntagma.txt create mode 100644 binaries/data/mods/public/gui/text/tips/temple.txt delete mode 100644 binaries/data/mods/public/gui/text/tips/temples.txt create mode 100644 binaries/data/mods/public/gui/text/tips/trading.txt diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/triremes.png b/binaries/data/mods/public/art/textures/ui/loading/tips/arrow_ship.png similarity index 100% rename from binaries/data/mods/public/art/textures/ui/loading/tips/triremes.png rename to binaries/data/mods/public/art/textures/ui/loading/tips/arrow_ship.png diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/barter.png b/binaries/data/mods/public/art/textures/ui/loading/tips/barter.png new file mode 100644 index 0000000000..021ab63fa5 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/barter.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:01cbed973f40312706a85e436473202dc2107a5c62146dfdd81019b5fd4cad8a +size 496765 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/civic_centres.png b/binaries/data/mods/public/art/textures/ui/loading/tips/civic_center.png similarity index 100% rename from binaries/data/mods/public/art/textures/ui/loading/tips/civic_centres.png rename to binaries/data/mods/public/art/textures/ui/loading/tips/civic_center.png diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/control_groups.png b/binaries/data/mods/public/art/textures/ui/loading/tips/control_groups.png new file mode 100644 index 0000000000..b819b5857d --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/control_groups.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5a1cf0e2f2f3dc1c01330f6ed65ad7333d50179db89d0a25ae61b403548acd53 +size 559022 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/defense_towers.png b/binaries/data/mods/public/art/textures/ui/loading/tips/defense_tower.png similarity index 100% rename from binaries/data/mods/public/art/textures/ui/loading/tips/defense_towers.png rename to binaries/data/mods/public/art/textures/ui/loading/tips/defense_tower.png diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/dock.png b/binaries/data/mods/public/art/textures/ui/loading/tips/dock.png new file mode 100644 index 0000000000..4a917161b8 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/dock.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7bf4c6b83fcf8564e64f5c16ec92ebe8dc173c77061cc6d6a7e749d3e43d3c08 +size 457747 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/iber_fireship.png b/binaries/data/mods/public/art/textures/ui/loading/tips/fire_ship.png similarity index 100% rename from binaries/data/mods/public/art/textures/ui/loading/tips/iber_fireship.png rename to binaries/data/mods/public/art/textures/ui/loading/tips/fire_ship.png diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/loot.png b/binaries/data/mods/public/art/textures/ui/loading/tips/loot.png new file mode 100644 index 0000000000..cd9f0e76af --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/loot.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:040fe34e14bf584d083cf1835c73024be7655baa8bef42ef6824baf56e39f2f5 +size 265045 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/mauryan_worker_elephant.png b/binaries/data/mods/public/art/textures/ui/loading/tips/mauryan_worker_elephant.png new file mode 100644 index 0000000000..67888a80d3 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/mauryan_worker_elephant.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5e35a648487c84df27e522a80e7bb01b31abf2e545536afdf421c0184cdf889a +size 444790 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/nomad_mode.png b/binaries/data/mods/public/art/textures/ui/loading/tips/nomad_mode.png new file mode 100644 index 0000000000..53320506a2 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/nomad_mode.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2e18b74286ecf524dd500a79f57e972a1a6098d2444ba2b1be2e76b868d509c9 +size 627179 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/order_one_unit.png b/binaries/data/mods/public/art/textures/ui/loading/tips/order_one_unit.png new file mode 100644 index 0000000000..b40b1cfb2e --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/order_one_unit.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c7b3f460d1d99428bdcd7d81b939f9921fc6a9336e0719070ff6accb4f30e51f +size 537536 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/queue_orders.png b/binaries/data/mods/public/art/textures/ui/loading/tips/queue_orders.png new file mode 100644 index 0000000000..5d2fe1ef8f --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/queue_orders.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:684cae7961841ed2f4676354cfb9ab41af6045ca0f06d5ae4703247582deb6f9 +size 573534 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/ramming_ships.png b/binaries/data/mods/public/art/textures/ui/loading/tips/ramming_ship.png similarity index 100% rename from binaries/data/mods/public/art/textures/ui/loading/tips/ramming_ships.png rename to binaries/data/mods/public/art/textures/ui/loading/tips/ramming_ship.png diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/select_wounded_units.png b/binaries/data/mods/public/art/textures/ui/loading/tips/select_wounded_units.png new file mode 100644 index 0000000000..cfee17aa37 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/select_wounded_units.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2085673d1da78bd09a3f72420174e6cfb878046742432b2798ae9c75d3ff4aee +size 379905 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/quinquereme.png b/binaries/data/mods/public/art/textures/ui/loading/tips/siege_ship.png similarity index 100% rename from binaries/data/mods/public/art/textures/ui/loading/tips/quinquereme.png rename to binaries/data/mods/public/art/textures/ui/loading/tips/siege_ship.png diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/storehouses.png b/binaries/data/mods/public/art/textures/ui/loading/tips/storehouse.png similarity index 100% rename from binaries/data/mods/public/art/textures/ui/loading/tips/storehouses.png rename to binaries/data/mods/public/art/textures/ui/loading/tips/storehouse.png diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/temples.png b/binaries/data/mods/public/art/textures/ui/loading/tips/temple.png similarity index 100% rename from binaries/data/mods/public/art/textures/ui/loading/tips/temples.png rename to binaries/data/mods/public/art/textures/ui/loading/tips/temple.png diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/trading.png b/binaries/data/mods/public/art/textures/ui/loading/tips/trading.png new file mode 100644 index 0000000000..8de8889f40 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/trading.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f366f9dc4a39f73312bcc48835c86ecf782e358a6cdf8daa1b893d89e9379234 +size 511964 diff --git a/binaries/data/mods/public/gui/text/tips/army_camp.txt b/binaries/data/mods/public/gui/text/tips/army_camp.txt index 44ea75be2c..ddd74cca65 100644 --- a/binaries/data/mods/public/gui/text/tips/army_camp.txt +++ b/binaries/data/mods/public/gui/text/tips/army_camp.txt @@ -1,4 +1,5 @@ ROMAN ARMY CAMP -Buildable in neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. -Construct rams and train citizen soldiers. -Garrison units to slowly heal them and protect the army camp from attacks and decay. +Buildable in neutral or enemy territory. Good for setting up a secret base behind enemy lines or to consolidate gains within enemy territory. +Constructs Rams and trains high-rank Citizen Soldiers. +Fires arrows at any enemies in sight. +Garrison units inside for protection and additional arrows. diff --git a/binaries/data/mods/public/gui/text/tips/triremes.txt b/binaries/data/mods/public/gui/text/tips/arrow_ship.txt similarity index 59% rename from binaries/data/mods/public/gui/text/tips/triremes.txt rename to binaries/data/mods/public/gui/text/tips/arrow_ship.txt index 70a6113f38..6031765863 100644 --- a/binaries/data/mods/public/gui/text/tips/triremes.txt +++ b/binaries/data/mods/public/gui/text/tips/arrow_ship.txt @@ -1,5 +1,5 @@ ARROW SHIPS -The basic Warship for most factions. -Transport up to 30 troops across the water. +The basic Warship for most civilizations. +Transports up to 30 troops across the water. Good against melee Warships, such as Ramming Ships and Fire Ships. Countered by Siege Ships and other Arrow Ships. diff --git a/binaries/data/mods/public/gui/text/tips/barracks.txt b/binaries/data/mods/public/gui/text/tips/barracks.txt index ca7686f8e5..b486ffe32b 100644 --- a/binaries/data/mods/public/gui/text/tips/barracks.txt +++ b/binaries/data/mods/public/gui/text/tips/barracks.txt @@ -1,5 +1,5 @@ BARRACKS -Train all citizen soldiers. Some civilizations can unlock the training of champions as well. -Units gain experience while garrisoned inside the building. -Build one early to train citizen soldiers while you phase up your settlement. -Build in a forward base to resupply your assault with fresh troops. +Trains all Citizen Infantry. Some civilizations can unlock the training of Champions in it as well. +Units gain experience while garrisoned inside. +Build one early to train Citizen Soldiers while you phase up your settlement. +Build near the front lines to resupply your assault with fresh troops. diff --git a/binaries/data/mods/public/gui/text/tips/barter.txt b/binaries/data/mods/public/gui/text/tips/barter.txt new file mode 100644 index 0000000000..bf12a3f484 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/barter.txt @@ -0,0 +1,3 @@ +BARTER +At the Market structure, a player can exchange a resource for another of a different type. +Rates are affected globally by all players. Turn this into an advantage by checking prices regularly. diff --git a/binaries/data/mods/public/gui/text/tips/biomes.txt b/binaries/data/mods/public/gui/text/tips/biomes.txt index 2084dc3928..da87e6fd4b 100644 --- a/binaries/data/mods/public/gui/text/tips/biomes.txt +++ b/binaries/data/mods/public/gui/text/tips/biomes.txt @@ -1,3 +1,3 @@ BIOMES -Biomes can be used on some random maps and determine which region of the world the map represents. -They influence the appearence of the maps and also the amount of resources that are available. +Biomes can be used on some random maps to determine which region of the world the map represents. +They influence the appearence of the maps and also the available amount of different resources. diff --git a/binaries/data/mods/public/gui/text/tips/briton_war_dog.txt b/binaries/data/mods/public/gui/text/tips/briton_war_dog.txt index fb57e1d6c5..3ae7e71318 100644 --- a/binaries/data/mods/public/gui/text/tips/briton_war_dog.txt +++ b/binaries/data/mods/public/gui/text/tips/briton_war_dog.txt @@ -1,4 +1,5 @@ WAR DOG -A dog that the Britons can train at the cavalry stable. +A unique dog unit that the Britons can train at the Cavalry Stable. Has low health, but is fast and will fearlessly attack enemies. +Cannot capture or destroy structures. Use them as support in your army or for quick raids. diff --git a/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt b/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt index 57cf10b0e6..65458a2045 100644 --- a/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt +++ b/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt @@ -1,4 +1,4 @@ CARTHAGINIAN SACRED BAND -Champion Spearmen and Champion Cavalry Spearmen for Carthage. -Both are trainable from the Temple, instead of the Fortress like most other champions. -Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers. +Champion Spearmen and Champion Cavalry Spearmen for the Carthaginians. +Trainable from the Temple, unlike most other Champions. +Use the Spearmen to counter enemy Cavalry. Use the Cavalry as heavy shock against Siege Weapons and Ranged Infantry. diff --git a/binaries/data/mods/public/gui/text/tips/carth_shipyard.txt b/binaries/data/mods/public/gui/text/tips/carth_shipyard.txt index bc8c25da6e..b24472fa48 100644 --- a/binaries/data/mods/public/gui/text/tips/carth_shipyard.txt +++ b/binaries/data/mods/public/gui/text/tips/carth_shipyard.txt @@ -1,4 +1,4 @@ CARTHAGINIAN NAVAL SHIPYARD -Special dock of the Carthaginians to construct warships. -Garrison ships inside to slowly repair them. -Much stronger than other docks, but also more expensive. +Special Dock of the Carthaginians to construct Warships. +Garrison Ships inside to slowly repair them. +Much stronger than other Docks, but also more expensive. diff --git a/binaries/data/mods/public/gui/text/tips/catapults.txt b/binaries/data/mods/public/gui/text/tips/catapults.txt index 870eaa041c..f2b98d0a5c 100644 --- a/binaries/data/mods/public/gui/text/tips/catapults.txt +++ b/binaries/data/mods/public/gui/text/tips/catapults.txt @@ -1,4 +1,4 @@ CATAPULTS -Ranged siege engines that are good against structures. -Expensive and slow. +Long-ranged Siege Engines. +Devastating against structures, but also expensive and slow. Pack up into carts for movement, and unpack into stationary engines for attack! diff --git a/binaries/data/mods/public/gui/text/tips/cavalry_stable.txt b/binaries/data/mods/public/gui/text/tips/cavalry_stable.txt index 379835c6aa..a32d863115 100644 --- a/binaries/data/mods/public/gui/text/tips/cavalry_stable.txt +++ b/binaries/data/mods/public/gui/text/tips/cavalry_stable.txt @@ -1,3 +1,3 @@ CAVALRY STABLE -Trains cavalry units and lets you research cavalry specific technologies. +Trains Cavalry Units and lets you research cavalry-specific technologies. Units gain experience while garrisoned inside the structure. diff --git a/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt b/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt index fbbc8c63c4..dcd1cf5270 100644 --- a/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt +++ b/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt @@ -1,4 +1,4 @@ CELTIC HEAVY ARROW SHIP -The main warship for the Britons, Gauls, and Iberians. +The main Warship for the Britons, Gauls, and Iberians. Can transport up to 40 units. -Can be improved with greater health and garrison capacity. +Research special technologies to improve them with greater health and garrison capacity. diff --git a/binaries/data/mods/public/gui/text/tips/city_walls.txt b/binaries/data/mods/public/gui/text/tips/city_walls.txt index d97da5b11b..9a9e57f51e 100644 --- a/binaries/data/mods/public/gui/text/tips/city_walls.txt +++ b/binaries/data/mods/public/gui/text/tips/city_walls.txt @@ -1,4 +1,4 @@ CITY WALLS Strong stone walls that help you protect your city. -When your ranged infantry units are occupying the turrets, they have additional armor and can shoot at the enemy. -Vulnerable to siege weapons like catapults, rams and war elephants. +Occupy the turrets with Ranged Infantry for increased defense and greater vision range. +Knock them down with Siege Engines like Catapults, Battering Rams, or War Elephants. diff --git a/binaries/data/mods/public/gui/text/tips/civic_center.txt b/binaries/data/mods/public/gui/text/tips/civic_center.txt new file mode 100644 index 0000000000..108f35eb88 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/civic_center.txt @@ -0,0 +1,4 @@ +CIVIC CENTER +The foundation of your new colony. +Claim large tracts of land by building them in previously unclaimed territory. +Trains all Citizens: Female Citizens, Citizen Infantry, and Citizen Cavalry. diff --git a/binaries/data/mods/public/gui/text/tips/civic_centres.txt b/binaries/data/mods/public/gui/text/tips/civic_centres.txt deleted file mode 100644 index 0fdb5d3383..0000000000 --- a/binaries/data/mods/public/gui/text/tips/civic_centres.txt +++ /dev/null @@ -1,5 +0,0 @@ -CIVIC CENTERS -The foundation of your new colony. -Claim large tracts of territory. -Can be built in friendly and neutral territory. -Train citizens: female citizens, infantry citizen-soldiers, and cavalry citizen-soldiers. diff --git a/binaries/data/mods/public/gui/text/tips/control_groups.txt b/binaries/data/mods/public/gui/text/tips/control_groups.txt new file mode 100644 index 0000000000..1db512ba96 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/control_groups.txt @@ -0,0 +1,4 @@ +CONTROL GROUPS +Save your current selection to a hotkey by pressing CTRL + a number from 0 to 9 (by default) simultaneously. +After the control group has been created, quickly select them again by pressing the assigned number. +A double click additionally centers the camera to the selection. diff --git a/binaries/data/mods/public/gui/text/tips/default_formation.txt b/binaries/data/mods/public/gui/text/tips/default_formation.txt index ab9c2d6121..5c075c0b52 100644 --- a/binaries/data/mods/public/gui/text/tips/default_formation.txt +++ b/binaries/data/mods/public/gui/text/tips/default_formation.txt @@ -1,4 +1,4 @@ DEFAULT FORMATION Right-click an icon to set the default formation: units that are ordered to walk or patrol will automatically use it. -Can be de-activated by choosing “no formation” as the default. +Can be deactivated by choosing “no formation” as the default. The “Formation control” option lets you choose whether formations disband for orders other than walking or patrolling. diff --git a/binaries/data/mods/public/gui/text/tips/defense_tower.txt b/binaries/data/mods/public/gui/text/tips/defense_tower.txt new file mode 100644 index 0000000000..020e61b176 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/defense_tower.txt @@ -0,0 +1,4 @@ +DEFENSE TOWER +Defend a vulnerable position by building these strong watchtowers. +Has a large vision range and shoots arrows at any enemy in sight. +Garrison Infantry inside to increase its firepower. diff --git a/binaries/data/mods/public/gui/text/tips/defense_towers.txt b/binaries/data/mods/public/gui/text/tips/defense_towers.txt deleted file mode 100644 index acaeaca130..0000000000 --- a/binaries/data/mods/public/gui/text/tips/defense_towers.txt +++ /dev/null @@ -1,5 +0,0 @@ -DEFENSE TOWERS -Strong watchtowers, which help you defend your position. -They have a large vision range and will shoot arrows at the enemy in sight. -You can garrison more infantry inside them to increase the number of arrows they shoot. - diff --git a/binaries/data/mods/public/gui/text/tips/dock.txt b/binaries/data/mods/public/gui/text/tips/dock.txt new file mode 100644 index 0000000000..e24e0ac328 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/dock.txt @@ -0,0 +1,5 @@ +DOCK +Buildable in neutral and allied territory. +Constructs various Ships for economic and military needs. +Also serves as a resource dropsite. +Can be set up as a trade point for both naval and land Traders. diff --git a/binaries/data/mods/public/gui/text/tips/elephant_stable.txt b/binaries/data/mods/public/gui/text/tips/elephant_stable.txt index f58c559796..cc5433d428 100644 --- a/binaries/data/mods/public/gui/text/tips/elephant_stable.txt +++ b/binaries/data/mods/public/gui/text/tips/elephant_stable.txt @@ -1,3 +1,3 @@ ELEPHANT STABLE -The structure is available to some civilizations to train elephant units. -Units gain experience while garrisoned inside the building. +Available to some civilizations to train Elephants. +Units gain experience while garrisoned inside. diff --git a/binaries/data/mods/public/gui/text/tips/embassies.txt b/binaries/data/mods/public/gui/text/tips/embassies.txt index da7cd9e26e..f1b6ea5ff9 100644 --- a/binaries/data/mods/public/gui/text/tips/embassies.txt +++ b/binaries/data/mods/public/gui/text/tips/embassies.txt @@ -1,3 +1,3 @@ EMBASSIES AND MERCENARY CAMPS -Special structures allowing you to hire mercenaries for your army. -Mercenaries will not gather resources and cost only metal, but they are experienced and strong. +Special structures allowing you to hire Mercenaries for your army. +Mercenaries cannot gather resources, but only cost metal, are trained quickly, and start at Advanced rank. diff --git a/binaries/data/mods/public/gui/text/tips/fire_ship.txt b/binaries/data/mods/public/gui/text/tips/fire_ship.txt new file mode 100644 index 0000000000..70c659861e --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/fire_ship.txt @@ -0,0 +1,5 @@ +FIRESHIP +Available to the Britons, Gauls, and Iberians. +Causes fire damage to nearby Ships, but gradually loses health over time as well. +Construct a few, move them to the enemy fleet, then ignite them to set them ablaze. +Very good against Siege Ships. diff --git a/binaries/data/mods/public/gui/text/tips/fishing.txt b/binaries/data/mods/public/gui/text/tips/fishing.txt index fbb26d4a0c..afda43bb82 100644 --- a/binaries/data/mods/public/gui/text/tips/fishing.txt +++ b/binaries/data/mods/public/gui/text/tips/fishing.txt @@ -1,5 +1,4 @@ FISHING Fish the seas for a bountiful harvest. -Fishing boats carry a large amount of food per trip. -Fishing is faster than gathering food on fields. +Fishing boats can carry a large amount of food and gather faster than Workers on fields. Careful! Fish are not an infinite resource! Although they do slowly repopulate when left alone. diff --git a/binaries/data/mods/public/gui/text/tips/forge.txt b/binaries/data/mods/public/gui/text/tips/forge.txt index 74e59e0a25..21ddfbc726 100644 --- a/binaries/data/mods/public/gui/text/tips/forge.txt +++ b/binaries/data/mods/public/gui/text/tips/forge.txt @@ -1,3 +1,3 @@ FORGE -Research structure for all factions. -Research weapon and armor upgrades for your units. +Research structure for all civilizations. +Provides valuable weapon and armor upgrades for your units. diff --git a/binaries/data/mods/public/gui/text/tips/fortress.txt b/binaries/data/mods/public/gui/text/tips/fortress.txt index d07244864b..a32ac2ffdb 100644 --- a/binaries/data/mods/public/gui/text/tips/fortress.txt +++ b/binaries/data/mods/public/gui/text/tips/fortress.txt @@ -1,3 +1,3 @@ FORTRESS -Usually the strongest structure of a civilization and the place where you can train Heroes. +Usually the strongest structure of a civilization. Garrison soldiers inside to add more firepower to its defense. diff --git a/binaries/data/mods/public/gui/text/tips/freehand_position.txt b/binaries/data/mods/public/gui/text/tips/freehand_position.txt index 2271963d83..f282bba3ae 100644 --- a/binaries/data/mods/public/gui/text/tips/freehand_position.txt +++ b/binaries/data/mods/public/gui/text/tips/freehand_position.txt @@ -1,4 +1,4 @@ FREEHAND POSITION Gain an advantage on the battleground by tactically positioning your units! -Therefore select some units, press and hold the right mouse button, draw any line, then release the button. +To do it, select some units, press and hold the right mouse button, draw any line, then release the button. Your units will now spread out on this line. diff --git a/binaries/data/mods/public/gui/text/tips/gathering.txt b/binaries/data/mods/public/gui/text/tips/gathering.txt index 9bb098325d..8e0d2957ac 100644 --- a/binaries/data/mods/public/gui/text/tips/gathering.txt +++ b/binaries/data/mods/public/gui/text/tips/gathering.txt @@ -1,6 +1,5 @@ RESOURCE GATHERING -Use citizen-soldiers and female citizens to gather resources. -Female citizens gather vegetable resources faster. -Infantry citizen-soldiers are faster gathering minerals. -Cavalry citizen-soldiers are faster gathering meat. -The higher the level of a citizen-soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources. +Use Citizens to gather resources. +Female citizens are best at gathering fruit and grain. +Citizen Infantry excel at gathering wood, stone, and metal. +Citizen Cavalry can only gather meat, but do so very quickly. diff --git a/binaries/data/mods/public/gui/text/tips/iber_fireship.txt b/binaries/data/mods/public/gui/text/tips/iber_fireship.txt deleted file mode 100644 index ad529c2a5f..0000000000 --- a/binaries/data/mods/public/gui/text/tips/iber_fireship.txt +++ /dev/null @@ -1,5 +0,0 @@ -FIRESHIPS -Available to the Britons, Gauls, and Iberians. -Construct them, move them near enemy ships, then ignite them to set them ablaze. -They cause Fire damage to nearby enemy ships and themselves start to lose health. -Very good against Siege Ships. diff --git a/binaries/data/mods/public/gui/text/tips/lighthouse.txt b/binaries/data/mods/public/gui/text/tips/lighthouse.txt index 2f3b48c7e8..c367324b1c 100644 --- a/binaries/data/mods/public/gui/text/tips/lighthouse.txt +++ b/binaries/data/mods/public/gui/text/tips/lighthouse.txt @@ -1,2 +1,3 @@ LIGHTHOUSE -Special Ptolemaic structures to increase your vision range when built on the shore. +Special structure solely available to the Ptolemies. +Increases your vision range when built on the shore. diff --git a/binaries/data/mods/public/gui/text/tips/loot.txt b/binaries/data/mods/public/gui/text/tips/loot.txt new file mode 100644 index 0000000000..8106e00dd8 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/loot.txt @@ -0,0 +1,2 @@ +LOOT +When you kill units or destroy structures, you will gain a certain number of resources, plus what they are carrying. diff --git a/binaries/data/mods/public/gui/text/tips/map_flare.txt b/binaries/data/mods/public/gui/text/tips/map_flare.txt index 2aeb47d29b..212fbe0887 100644 --- a/binaries/data/mods/public/gui/text/tips/map_flare.txt +++ b/binaries/data/mods/public/gui/text/tips/map_flare.txt @@ -1,4 +1,3 @@ MAP FLARE Use this feature to let your team know where on the map something important happens. -They will see the flare on their minimap. - +They will also see the flare on their minimap. diff --git a/binaries/data/mods/public/gui/text/tips/mauryan_worker_elephant.txt b/binaries/data/mods/public/gui/text/tips/mauryan_worker_elephant.txt new file mode 100644 index 0000000000..5aece1b46a --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/mauryan_worker_elephant.txt @@ -0,0 +1,4 @@ +MAURYAN WORKER ELEPHANT +Exclusively available to the Mauryas, right from the Village Phase. +Serves as a mobile dropsite, enabling you to efficiently gather resources outside of your territory. +Can also build structures. diff --git a/binaries/data/mods/public/gui/text/tips/meroe_pyramids.txt b/binaries/data/mods/public/gui/text/tips/meroe_pyramids.txt index e0cc3f6fce..bcc6f7f84f 100644 --- a/binaries/data/mods/public/gui/text/tips/meroe_pyramids.txt +++ b/binaries/data/mods/public/gui/text/tips/meroe_pyramids.txt @@ -1,4 +1,4 @@ PYRAMIDS OF MEROË -Special structures available for the Kushites. -The small pyramids improve the gathering rate of the workers around them. +Special structures available to the Kushites. +The small pyramids improve the gathering rate of workers around them. The large pyramids increase the military capabilities of soldiers around them. diff --git a/binaries/data/mods/public/gui/text/tips/nomad_mode.txt b/binaries/data/mods/public/gui/text/tips/nomad_mode.txt new file mode 100644 index 0000000000..1e7cd56987 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/nomad_mode.txt @@ -0,0 +1,5 @@ +NOMAD MODE +Only available for the "Random" map type. +Players will be randomly dropped on the map without a Civic Center. +Requires the "Medium" starting resource setting in order for players to be able to build their first one. +Don't immediately start building the Civic Center, scout for a good location for your base first. diff --git a/binaries/data/mods/public/gui/text/tips/order_one_unit.txt b/binaries/data/mods/public/gui/text/tips/order_one_unit.txt new file mode 100644 index 0000000000..a533cbbb85 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/order_one_unit.txt @@ -0,0 +1,2 @@ +ORDER ONE UNIT +When right-clicking While holding the “Order one unit” hotkey (by default ALT), only one random unit from the current selection will perform the assigned task. diff --git a/binaries/data/mods/public/gui/text/tips/outposts.txt b/binaries/data/mods/public/gui/text/tips/outposts.txt index daebcd78d8..0b76fb6e2f 100644 --- a/binaries/data/mods/public/gui/text/tips/outposts.txt +++ b/binaries/data/mods/public/gui/text/tips/outposts.txt @@ -1,4 +1,4 @@ OUTPOSTS -Build in neutral or own territory. -Cheap and quickly built, but weak. -Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay. +Build in neutral or own territory to monitor large areas of the map. +Cheap and quickly built, but weak and easily captured. +Garrison Infantry to extend the vision range, and to prevent losing control over it due to territory decay. diff --git a/binaries/data/mods/public/gui/text/tips/palisades.txt b/binaries/data/mods/public/gui/text/tips/palisades.txt index ee8eb63d77..fa59f0ea29 100644 --- a/binaries/data/mods/public/gui/text/tips/palisades.txt +++ b/binaries/data/mods/public/gui/text/tips/palisades.txt @@ -1,3 +1,3 @@ PALISADE WALLS -A quick, cheap wooden wall available to all factions. -Most factions have access to them in Village Phase. +A quick, cheap wooden wall for moderate defense. +Available to most civilizations in Village Phase. diff --git a/binaries/data/mods/public/gui/text/tips/persian_architecture.txt b/binaries/data/mods/public/gui/text/tips/persian_architecture.txt index 6e15fb125d..91ba2570d1 100644 --- a/binaries/data/mods/public/gui/text/tips/persian_architecture.txt +++ b/binaries/data/mods/public/gui/text/tips/persian_architecture.txt @@ -1,5 +1,4 @@ ACHAEMENID ARCHITECTURE -Special technology for the Persians. -Structures +25% health. -Build time lengthened by +20% as a consequence. -Persians also have access to a great number of structural and defensive technologies. +Special technology exclusive to the Persians. +Structures gain +25% health, but their build time lengthened by +20% as a consequence. +Persians also have access to a great number of other structural and defensive technologies. diff --git a/binaries/data/mods/public/gui/text/tips/pikemen.txt b/binaries/data/mods/public/gui/text/tips/pikemen.txt index 190f98d4e9..a0e2e9eacf 100644 --- a/binaries/data/mods/public/gui/text/tips/pikemen.txt +++ b/binaries/data/mods/public/gui/text/tips/pikemen.txt @@ -1,4 +1,4 @@ PIKEMEN -Heavily armored and slow. Low attack. -Used against cavalry or against other melee infantry to pin them in place. -Available to: Kushites, Macedonians, Ptolemies, and Seleucids. +Available to the Kushites, Macedonians, Ptolemies, and Seleucids. +Heavily armored, but low attack damage. +Use against Cavalry or against other Melee Infantry to pin them in place. diff --git a/binaries/data/mods/public/gui/text/tips/queue_orders.txt b/binaries/data/mods/public/gui/text/tips/queue_orders.txt new file mode 100644 index 0000000000..7dc27ebdd5 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/queue_orders.txt @@ -0,0 +1,4 @@ +QUEUE ORDERS +While holding the “Queue order” hotkey (by default SHIFT), queue multiple tasks for units by right-clicking. +Once a task is done they will automatically execute their next task. +The queue will be reset if the unit receives a manual order. diff --git a/binaries/data/mods/public/gui/text/tips/quinquereme.txt b/binaries/data/mods/public/gui/text/tips/quinquereme.txt deleted file mode 100644 index ad2161919c..0000000000 --- a/binaries/data/mods/public/gui/text/tips/quinquereme.txt +++ /dev/null @@ -1,4 +0,0 @@ -SIEGE WARSHIP -The heaviest standard warship. Available to: Carthaginians, Ptolemies, Romans, Seleucids, and Han Chinese. -Strong crush damage and long range make them good against Arrow Ships and Buildings near the shore. -Countered by melee ships, such as Ramming Ships and Fire Ships, and other Siege Ships. diff --git a/binaries/data/mods/public/gui/text/tips/ramming_ship.txt b/binaries/data/mods/public/gui/text/tips/ramming_ship.txt new file mode 100644 index 0000000000..87f861c107 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/ramming_ship.txt @@ -0,0 +1,5 @@ +RAMMING SHIP +Strong and fast melee ship available to Mediterranean civilizations. +Transports up to 30 troops swiftly across the water. +Good against Siege Ships due to its speed and strong ramming attack. +Countered by Arrow Ships and Defense Towers. diff --git a/binaries/data/mods/public/gui/text/tips/ramming_ships.txt b/binaries/data/mods/public/gui/text/tips/ramming_ships.txt deleted file mode 100644 index 011a8fae29..0000000000 --- a/binaries/data/mods/public/gui/text/tips/ramming_ships.txt +++ /dev/null @@ -1,5 +0,0 @@ -RAMMING SHIPS -A strong and fast melee ship available to Mediterranean civilizations. -Transport up to 30 troops swiftly across the water. -Good against Siege Ships due to speed and strong ramming attack. -Countered by Arrow Ships and Defense Towers. diff --git a/binaries/data/mods/public/gui/text/tips/resource_counter.txt b/binaries/data/mods/public/gui/text/tips/resource_counter.txt index cd063bceac..fe23ef1e15 100644 --- a/binaries/data/mods/public/gui/text/tips/resource_counter.txt +++ b/binaries/data/mods/public/gui/text/tips/resource_counter.txt @@ -1,3 +1,4 @@ RESOURCE COUNTER -The resource counter panel shows you how much of each resources you have at the moment. -The number below it shows you how many citizens are currently gathering them. +Located in the top left corner of the screen. +Keep tabs on how much of each resource you've stockpiled in your treasury and how many units are currently gathering them. +Keep an eye on it while playing to avoid running out in crucial moments. diff --git a/binaries/data/mods/public/gui/text/tips/savanna_biome.txt b/binaries/data/mods/public/gui/text/tips/savanna_biome.txt index cc64d2bae2..0242442dc3 100644 --- a/binaries/data/mods/public/gui/text/tips/savanna_biome.txt +++ b/binaries/data/mods/public/gui/text/tips/savanna_biome.txt @@ -2,4 +2,4 @@ SAVANNA BIOME Generally flat, with a few watering holes and rocky outcrops. Chock full of herd animals for plentiful hunting. Rich in all types of mining. -Wood tends to be sparse, but consists of high-yield Baobab trees. +Trees tend to be sparse, but include high-yield Baobab trees. diff --git a/binaries/data/mods/public/gui/text/tips/select_wounded_units.txt b/binaries/data/mods/public/gui/text/tips/select_wounded_units.txt new file mode 100644 index 0000000000..a3a32c7b57 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/select_wounded_units.txt @@ -0,0 +1,3 @@ +SELECT WOUNDED UNITS +While holding the “Select only wounded units” hotkey (by default 0), you can select wounded units. +Customize the threshold in Settings > Game Session. diff --git a/binaries/data/mods/public/gui/text/tips/siege_ship.txt b/binaries/data/mods/public/gui/text/tips/siege_ship.txt new file mode 100644 index 0000000000..e4d44504cf --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/siege_ship.txt @@ -0,0 +1,4 @@ +SIEGE WARSHIP +The heaviest standard warship. Available to the Carthaginians, Ptolemies, Romans, Seleucids, and Han Chinese. +Strong crush damage and long range make it good against Arrow Ships and structures near the shore. +Countered by melee ships, such as Ramming Ships and Fire Ships, and other Siege Ships. diff --git a/binaries/data/mods/public/gui/text/tips/snapping.txt b/binaries/data/mods/public/gui/text/tips/snapping.txt index 13ca215147..35625d4143 100644 --- a/binaries/data/mods/public/gui/text/tips/snapping.txt +++ b/binaries/data/mods/public/gui/text/tips/snapping.txt @@ -1,4 +1,3 @@ SNAPPING -Structures can be aligned by keeping the snap hotkey pressed during placement. -Aligning structures allows to conserve space for future construction. -Tightly packed groups of structures can also be used for obstructing raiding enemies. +Align structures by keeping the snap hotkey pressed during placement. +Conserves space for future construction, and comes in useful for obstructing raiding enemies. diff --git a/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt b/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt index 333f4e86c8..2173a24bb4 100644 --- a/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt +++ b/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt @@ -1,4 +1,4 @@ SPARTIATES -Strongest infantry unit in the game. -Champion Infantry available to the Spartans. -Use them to slaughter enemy cavalry or as a shock force to support your regular infantry. +Champion Infantry Spearmen available to the Spartans. +One of the strongest units in the game. +Use them to slaughter enemy Cavalry or as a shock force to support your regular Infantry. diff --git a/binaries/data/mods/public/gui/text/tips/spearmen.txt b/binaries/data/mods/public/gui/text/tips/spearmen.txt index 51dda85ef5..decde1abc4 100644 --- a/binaries/data/mods/public/gui/text/tips/spearmen.txt +++ b/binaries/data/mods/public/gui/text/tips/spearmen.txt @@ -1,5 +1,5 @@ SPEARMEN -The basic melee infantry for every faction in the game. -Used against cavalry for an attack bonus. -Decent hack attack make them good front line troops. -They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry. +The basic Melee Infantry available to every civilization in the game. +Use against Cavalry for an attack bonus. +Decent melee hack damage makes them good front line troops. +Countered by ranged units and Swordsmen, so support your Spearmen with those or Cavalry yourself. diff --git a/binaries/data/mods/public/gui/text/tips/storehouse.txt b/binaries/data/mods/public/gui/text/tips/storehouse.txt new file mode 100644 index 0000000000..0dec0d85e7 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/storehouse.txt @@ -0,0 +1,3 @@ +STOREHOUSE +A cheap dropsite for non-food resources (wood, stone, and metal). +Research technologies to improve the gathering rates of your Citizens. diff --git a/binaries/data/mods/public/gui/text/tips/storehouses.txt b/binaries/data/mods/public/gui/text/tips/storehouses.txt deleted file mode 100644 index 14071a9f64..0000000000 --- a/binaries/data/mods/public/gui/text/tips/storehouses.txt +++ /dev/null @@ -1,3 +0,0 @@ -STOREHOUSES -A cheap dropsite for non-food resources (Wood, Stone, Metal). -Research technologies to improve the gathering capabilities of your citizens. diff --git a/binaries/data/mods/public/gui/text/tips/syntagma.txt b/binaries/data/mods/public/gui/text/tips/syntagma.txt new file mode 100644 index 0000000000..4089572790 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/syntagma.txt @@ -0,0 +1,4 @@ +SYNTAGMA +A unique historical formation formed by Macedonian Pikemen. +Forms the men into tight ranks and deep files, allowing a wall of forward-thrusting pikes to pierce any enemy soldier foolish enough launch a frontal assault. +Support them with more flexible units to prevent encirclement. diff --git a/binaries/data/mods/public/gui/text/tips/temple.txt b/binaries/data/mods/public/gui/text/tips/temple.txt new file mode 100644 index 0000000000..7b73ee5f33 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/temple.txt @@ -0,0 +1,6 @@ +TEMPLE +Town Phase structure available to all civilizations. +Trains Healers to heal your troops on the battlefield. +Offers a series of helpful healing technologies. +Its aura heals nearby units. +Garrison wounded units inside for even quicker healing. diff --git a/binaries/data/mods/public/gui/text/tips/temples.txt b/binaries/data/mods/public/gui/text/tips/temples.txt deleted file mode 100644 index 1cbad7aca5..0000000000 --- a/binaries/data/mods/public/gui/text/tips/temples.txt +++ /dev/null @@ -1,6 +0,0 @@ -TEMPLES -Town Phase structure. -Recruit Healers to heal your troops on the battlefield. -Research healing technologies. -Its aura heals nearby units. -Garrison wounded units inside for quicker healing. diff --git a/binaries/data/mods/public/gui/text/tips/territory_decay.txt b/binaries/data/mods/public/gui/text/tips/territory_decay.txt index dc706f06f6..29059e0876 100644 --- a/binaries/data/mods/public/gui/text/tips/territory_decay.txt +++ b/binaries/data/mods/public/gui/text/tips/territory_decay.txt @@ -1,4 +1,4 @@ TERRITORY DECAY -Decay happens when structures are not connected to an allied Civil Center. -The decay process can be slowed down or reversed by garrisoning some units in the structure. -When the decay is completed, the structure will be given to the most influential neighbor. +Structures too far off an allied territory root (usually a Civic Center) gradually lose capture points. +Slow down or reverse the decay process by garrisoning some units in the structure. +When the decay is completed, the structure will be given to the player owning the closest territory root or Gaia. diff --git a/binaries/data/mods/public/gui/text/tips/trading.txt b/binaries/data/mods/public/gui/text/tips/trading.txt new file mode 100644 index 0000000000..1c28a303d1 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/trading.txt @@ -0,0 +1,4 @@ +TRADING +Train Traders for trading on land at the Market and Merchantmen for seaborne trade at the Dock. +Create a trade route by selecting a Trader or Merchantman and right-clicking on two trade points (Dock or Market). Longer distances yield more profits! +Open the "Barter & Trade" dialog next to the menu in the top right corner to set how much of each resource type you want to trade for. diff --git a/binaries/data/mods/public/gui/text/tips/treasure.txt b/binaries/data/mods/public/gui/text/tips/treasure.txt index 150575134d..c81e0f695b 100644 --- a/binaries/data/mods/public/gui/text/tips/treasure.txt +++ b/binaries/data/mods/public/gui/text/tips/treasure.txt @@ -1,3 +1,3 @@ TREASURES -Collectible chests and bare resources on land and shipwrecks on the shore. -Provide you with a resource boost, so keep an eye out for them as you explore. +Collectible chests, bare resources on land, and shipwrecks on the shore. +Provide you with an instant resource boost, so keep an eye out for them as you explore. diff --git a/binaries/data/mods/public/gui/text/tips/war_elephants.txt b/binaries/data/mods/public/gui/text/tips/war_elephants.txt index e3aad826b1..38031e0561 100644 --- a/binaries/data/mods/public/gui/text/tips/war_elephants.txt +++ b/binaries/data/mods/public/gui/text/tips/war_elephants.txt @@ -1,4 +1,5 @@ WAR ELEPHANTS +Available to the Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids. Huge beasts from Africa and India, trained for war. High Food and Metal cost, but very powerful. -Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids. +Attack individual units, but also deal splash damage to others nearby. Use them to break apart tight formations. diff --git a/binaries/data/mods/public/gui/text/tips/whales.txt b/binaries/data/mods/public/gui/text/tips/whales.txt index 082a49f1ad..93b91dcc0b 100644 --- a/binaries/data/mods/public/gui/text/tips/whales.txt +++ b/binaries/data/mods/public/gui/text/tips/whales.txt @@ -1,5 +1,4 @@ WHALES -An oceanic resource. -2000 Food. +An oceanic resource providing 2000 food. Gatherable by Fishing Boats after the whale is killed. Roam around the oceans of the game and flee when attacked.