Fixing multiple Open/Close options in players slots
This was SVN commit r6430.
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@ -20,55 +20,56 @@ function openSessionSetup (sessionReturnWindow)
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getGUIObjectByName ("pgSessionSetupP" + i).caption = "(Host)";
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}
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else
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{
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// pushItem ("pgSessionSetupP" + i, "session");
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pushItem ("pgSessionSetupP" + i, "Open");
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pushItem ("pgSessionSetupP" + i, "Closed");
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// pushItem ("pgSessionSetupP" + i, "local");
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// pushItem ("pgSessionSetupP" + i, "AI");
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// Set other slots to Open.
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var result = setCurrItemValue ("pgSessionSetupP" + i, "Open");
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// Setup onchange event (closing and opening affects host slots).
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getGUIObjectByName ("pgSessionSetupP" + i).onSelectionChange = function (event)
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{
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if (getNumItems("pgSessionSetupP" + i) == 0)
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{
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var slotNumber = this.name.substring (this.name.length-1, this.name.length);
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switch (getCurrItemValue (this.name))
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//pushItem ("pgSessionSetupP" + i, "session");
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pushItem ("pgSessionSetupP" + i, "Open");
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pushItem ("pgSessionSetupP" + i, "Closed");
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//pushItem ("pgSessionSetupP" + i, "local");
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//pushItem ("pgSessionSetupP" + i, "AI");
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// Set other slots to Open.
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var result = setCurrItemValue ("pgSessionSetupP" + i, "Open");
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// Setup onchange event (closing and opening affects host slots).
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getGUIObjectByName ("pgSessionSetupP" + i).onSelectionChange = function (event)
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{
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case "Open":
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// If "Open" selected,
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var slotNumber = this.name.substring (this.name.length-1, this.name.length);
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switch (getCurrItemValue (this.name))
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{
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case "Open":
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// If "Open" selected,
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// Open the slot.
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g_GameAttributes.slots[slotNumber-1].assignOpen();
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// Open the slot.
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g_GameAttributes.slots[slotNumber-1].assignOpen();
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//console.write ("Opened slot " + this.name);
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break;
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case "Closed":
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// If "Closed" selected,
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//console.write ("Opened slot " + this.name);
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break;
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case "Closed":
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// If "Closed" selected,
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// And slot is occupied,
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if (g_GameAttributes.slots[slotNumber-1].assignment == "session")
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{
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// Remove player name from slot list.
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removeItem (this.name, g_GameAttributes.slots[slotNumber-1].player);
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// And slot is occupied,
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if (g_GameAttributes.slots[slotNumber-1].assignment == "session")
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{
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// Remove player name from slot list.
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removeItem (this.name, g_GameAttributes.slots[slotNumber-1].player);
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// Prompt that player was kicked.
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// (Change this to a chat message when functionality available.)
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console.write (g_GameAttributes.slots[slotNumber-1].player + " was kicked by the host.");
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}
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// Prompt that player was kicked.
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// (Change this to a chat message when functionality available.)
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console.write (g_GameAttributes.slots[slotNumber-1].player + " was kicked by the host.");
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}
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// Close the slot.
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g_GameAttributes.slots[slotNumber-1].assignClosed();
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// Close the slot.
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g_GameAttributes.slots[slotNumber-1].assignClosed();
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//console.write ("Closed slot " + this.name);
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break;
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default:
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break;
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//console.write ("Closed slot " + this.name);
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break;
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default:
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break;
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}
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}
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}
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}
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// Make objects non-interactive to client.
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