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forked from 0ad/0ad

Correct celtic champion swordsman running animation speed. Fixes #3542. Patch by stanislas69.

This was SVN commit r17148.
This commit is contained in:
JoshuaJB 2015-10-31 04:12:43 +00:00
parent 3e7dd53aa1
commit 230654f6ca

View File

@ -11,8 +11,8 @@
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="80"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="110"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="50"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="50"/>
<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="attack_melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>