A new stoa for the Greeks.
This was SVN commit r8341.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="props a">
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<mesh>props/hele_stoa2_props_new.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="shields">
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<mesh>props/hele_stoa2_shields.dae</mesh>
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<texture>props/hele_props_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="tiles">
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<mesh>props/hele_stoa2_tiles.dae</mesh>
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<texture>props/hele_tile_b.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="trees">
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<mesh>props/hele_stoa2_trees.dae</mesh>
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<texture>gaia/prop_tree_cypess.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Stoa 2">
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<mesh>structural/hele_stoa2_base.dae</mesh>
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<props>
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<prop actor="props/special/greek_stoa2_trees.xml" attachpoint="root"/>
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<prop actor="props/special/greek_stoa2_shields.xml" attachpoint="root"/>
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<prop actor="props/special/greek_stoa2_props_a.xml" attachpoint="root"/>
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<prop actor="props/special/greek_stoa2_tiles.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/hele_stoa2_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_stoa2_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_stoa2_shields.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/hele_stoa2_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_stoa2_tiles.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_stoa2_tiles.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_stoa2_trees.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/hele_stoa2_trees.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_stoa2_base.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_stoa2_base.dae
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<IconSheet>snPortraitSheetSpecialGaia</IconSheet>
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<IconCell>5</IconCell>
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<Civ>hele</Civ>
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<GenericName>Stoa</GenericName>
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<SpecificName>Hellenic Royal Stoa</SpecificName>
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<History>A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History>
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<Tooltip>Add +10 to Population Cap.</Tooltip>
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>300</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>100</stone>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>1400</Max>
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</Health>
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<Armour>
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<Hack>20.0</Hack>
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<Pierce>40.0</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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<Loot>
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<xp>10</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>75</stone>
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<metal>75</metal>
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</Loot>
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<VisualActor>
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<Actor>special/greek_stoa_great.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="29" depth="21.0"/>
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<Height>10.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="28.0" depth="20.0"/>
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</Obstruction>
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<Vision>
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<Range>40</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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