Dropped some remnant debugging code
This was SVN commit r11644.
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@ -584,7 +584,7 @@ void OverlayRenderer::RenderQuadOverlays()
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shader->BindTexture("baseTex", maskPair.m_Texture->GetHandle());
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shader->BindTexture("maskTex", maskPair.m_TextureMask->GetHandle());
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int streamflags = shader->GetStreamFlags(); ogl_WarnIfError();
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int streamflags = shader->GetStreamFlags();
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if (streamflags & STREAM_POS)
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shader->VertexPointer(m->quadAttributePos.elems, m->quadAttributePos.type, vertexStride, vertexBase + m->quadAttributePos.offset);
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