diff --git a/binaries/data/mods/public/maps/scenarios/Sandbox - Persians.xml b/binaries/data/mods/public/maps/scenarios/Sandbox - Persians.xml index 04a8fc3fcf..002b3551b9 100644 --- a/binaries/data/mods/public/maps/scenarios/Sandbox - Persians.xml +++ b/binaries/data/mods/public/maps/scenarios/Sandbox - Persians.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4635dd4b8d59d66a2e47f6c61127bd63578f8fb17b15f7a6dedc5a427590c6c5 -size 263030 +oid sha256:5f790baa24ecbaa7a4cf196a64bdc92adcaffbce65e6f71fe71fd4224738fd64 +size 263035 diff --git a/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.xml b/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.xml index a6f3f8e703..2af724a385 100644 --- a/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.xml +++ b/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5b28b695e68e120f5ba780f212043d17d9455b1e26f2ef61cd7ea3db5b39cf1d -size 362197 +oid sha256:4887fffa490665180d29c732d57550d1edf0558673746058568432da104a420c +size 358735 diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json index f5a12c50f7..0b4961f7c9 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json @@ -12,7 +12,7 @@ }, "description": "Metal armor for a horse's face.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"tech": "phase_town"}, + "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json index 2a8addc3e1..1812a1fb57 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json @@ -18,7 +18,7 @@ }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, - "requirements": {"tech": "phase_town"}, + "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json index 9c2a8689ad..5dba65e23c 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json @@ -17,7 +17,7 @@ }, "description": "Plywood construction for large shields.", "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, - "requirements": {"tech": "phase_town"}, + "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json b/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json index 392656a987..796e8f3a58 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json @@ -13,7 +13,7 @@ }, "description": "A long spear made specifically for cavalry.", "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 150}, - "requirements": {"tech": "phase_town"}, + "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, diff --git a/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json b/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json index 5e381452c6..0fdffe2153 100644 --- a/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json +++ b/binaries/data/mods/public/simulation/data/technologies/melee_inf_training.json @@ -10,7 +10,7 @@ }, "description": "Training increases damage of melee infantry units.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 50}, - "requirements": {"tech": "phase_town"}, + "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, diff --git a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json index 8cf4dbc07d..abcdd418e7 100644 --- a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json +++ b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json @@ -10,7 +10,7 @@ }, "description": "Training increases damage of ranged infantry units.", "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, - "requirements": {"tech": "phase_town"}, + "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40,