From 2ecbfa81c34fbe2d6c2fab8305add589f7b9bd07 Mon Sep 17 00:00:00 2001 From: fcxSanya Date: Sat, 30 Jul 2011 20:09:46 +0000 Subject: [PATCH] Simulation templates sorting. See #801. This was SVN commit r9936. --- .../simulation/templates/gaia/fauna_bear.xml | 26 +-- .../simulation/templates/gaia/fauna_boar.xml | 38 ++--- .../simulation/templates/gaia/fauna_camel.xml | 14 +- .../templates/gaia/fauna_chicken.xml | 32 ++-- .../templates/gaia/fauna_elephant.xml | 16 +- .../gaia/fauna_elephant_african_bush.xml | 56 +++---- .../gaia/fauna_elephant_african_infant.xml | 24 +-- .../templates/gaia/fauna_elephant_asian.xml | 56 +++---- .../gaia/fauna_elephant_north_african.xml | 56 +++---- .../templates/gaia/fauna_giraffe.xml | 28 ++-- .../templates/gaia/fauna_giraffe_infant.xml | 20 +-- .../simulation/templates/gaia/fauna_goat.xml | 10 +- .../simulation/templates/gaia/fauna_lion.xml | 24 +-- .../templates/gaia/fauna_lioness.xml | 24 +-- .../templates/gaia/fauna_muskox.xml | 8 +- .../templates/gaia/fauna_rabbit.xml | 14 +- .../simulation/templates/gaia/fauna_sheep.xml | 10 +- .../simulation/templates/gaia/fauna_tiger.xml | 24 +-- .../templates/gaia/fauna_walrus.xml | 36 ++--- .../templates/gaia/fauna_whale_humpback.xml | 52 +++--- .../templates/gaia/fauna_wildebeest.xml | 8 +- .../simulation/templates/gaia/fauna_wolf.xml | 24 +-- .../templates/gaia/fauna_wolf_snow.xml | 24 +-- .../simulation/templates/gaia/fauna_zebra.xml | 8 +- .../templates/gaia/flora_bush_badlands.xml | 8 +- .../templates/gaia/flora_bush_berry.xml | 12 +- .../templates/gaia/flora_bush_grapes.xml | 6 +- .../templates/gaia/flora_bush_temperate.xml | 8 +- .../templates/gaia/flora_tree_apple.xml | 14 +- .../templates/gaia/flora_tree_baobab.xml | 8 +- .../flora_tree_cretan_date_palm_patch.xml | 20 +-- .../flora_tree_cretan_date_palm_short.xml | 6 +- .../templates/gaia/flora_tree_fig.xml | 8 +- .../gaia/geology_stone_desert_small.xml | 8 +- .../gaia/geology_stone_savanna_small.xml | 8 +- .../templates/gaia/special_ruins.xml | 8 +- .../gaia/special_treasure_food_barrel.xml | 8 +- .../gaia/special_treasure_food_bin.xml | 14 +- .../gaia/special_treasure_food_crate.xml | 14 +- .../gaia/special_treasure_food_jars.xml | 14 +- .../gaia/special_treasure_golden_fleece.xml | 8 +- .../templates/gaia/special_treasure_metal.xml | 8 +- .../gaia/special_treasure_pegasus.xml | 8 +- .../templates/gaia/special_treasure_stone.xml | 14 +- .../templates/gaia/special_treasure_wood.xml | 14 +- .../simulation/templates/other/bench.xml | 48 +++--- .../templates/other/bridge_hele.xml | 26 +-- .../templates/other/bridge_wooden.xml | 26 +-- .../templates/other/celt_fanatic.xml | 26 +-- .../templates/other/celt_homestead.xml | 52 +++--- .../simulation/templates/other/celt_hut.xml | 24 +-- .../templates/other/celt_longhouse.xml | 18 +-- .../templates/other/celt_tavern.xml | 40 ++--- .../templates/other/column_doric.xml | 42 ++--- .../templates/other/column_doric_fallen.xml | 42 ++--- .../templates/other/column_doric_fallen_b.xml | 42 ++--- .../simulation/templates/other/fence_long.xml | 48 +++--- .../templates/other/fence_short.xml | 48 +++--- .../templates/other/fence_stone.xml | 42 ++--- .../templates/other/generic_field.xml | 8 +- .../templates/other/hellenic_epic_temple.xml | 84 +++++----- .../templates/other/hellenic_propylaea.xml | 48 +++--- .../templates/other/hellenic_royal_stoa.xml | 52 +++--- .../templates/other/hellenic_stoa.xml | 42 ++--- .../simulation/templates/other/obelisk.xml | 36 ++--- .../templates/other/palisades_angle_spike.xml | 20 +-- .../templates/other/palisades_rocks_curve.xml | 20 +-- .../templates/other/palisades_rocks_end.xml | 20 +-- .../templates/other/palisades_rocks_fort.xml | 20 +-- .../templates/other/palisades_rocks_gate.xml | 20 +-- .../other/palisades_rocks_outpost.xml | 20 +-- .../other/palisades_rocks_straight.xml | 20 +-- .../templates/other/palisades_rocks_tower.xml | 20 +-- .../other/palisades_rocks_watchtower.xml | 20 +-- .../other/palisades_small_spikes.xml | 22 +-- .../templates/other/palisades_tall_spikes.xml | 20 +-- .../simulation/templates/other/plane.xml | 54 +++---- .../templates/other/pyramid_great.xml | 36 ++--- .../templates/other/pyramid_minor.xml | 36 ++--- .../other/special_treasure_shipwreck.xml | 14 +- .../special_treasure_shipwreck_debris.xml | 14 +- .../templates/other/table_rectangle.xml | 48 +++--- .../templates/other/table_square.xml | 48 +++--- .../other/unfinished_greek_temple.xml | 14 +- .../simulation/templates/special/actor.xml | 10 +- .../templates/special/formation.xml | 12 +- .../simulation/templates/special/player.xml | 4 +- .../templates/special/territory_block.xml | 24 +-- .../templates/special/territory_pull.xml | 24 +-- .../templates/structures/cart_barracks.xml | 14 +- .../structures/cart_civil_centre.xml | 6 +- .../templates/structures/cart_corral.xml | 22 +-- .../templates/structures/cart_farmstead.xml | 14 +- .../templates/structures/cart_fortress.xml | 14 +- .../templates/structures/cart_house.xml | 22 +-- .../templates/structures/cart_market.xml | 14 +- .../templates/structures/cart_mill.xml | 14 +- .../templates/structures/cart_scout_tower.xml | 46 +++--- .../templates/structures/cart_temple.xml | 24 +-- .../templates/structures/cart_wall.xml | 14 +- .../templates/structures/cart_wall_long.xml | 14 +- .../templates/structures/cart_wall_med.xml | 14 +- .../templates/structures/cart_wall_short.xml | 14 +- .../templates/structures/cart_wall_tower.xml | 14 +- .../structures/cart_wall_tower_end_left.xml | 14 +- .../structures/cart_wall_tower_end_right.xml | 14 +- .../templates/structures/celt_barracks.xml | 16 +- .../structures/celt_civil_centre.xml | 14 +- .../templates/structures/celt_corral.xml | 14 +- .../templates/structures/celt_dock.xml | 20 +-- .../templates/structures/celt_farmstead.xml | 6 +- .../templates/structures/celt_fortress_b.xml | 54 +++---- .../templates/structures/celt_fortress_g.xml | 26 +-- .../templates/structures/celt_house.xml | 14 +- .../templates/structures/celt_kennel.xml | 96 ++++++------ .../templates/structures/celt_market.xml | 10 +- .../templates/structures/celt_mill.xml | 6 +- .../templates/structures/celt_sb1.xml | 28 ++-- .../templates/structures/celt_scout_tower.xml | 8 +- .../templates/structures/celt_temple.xml | 10 +- .../templates/structures/celt_wall.xml | 8 +- .../templates/structures/celt_wall_gate.xml | 8 +- .../templates/structures/celt_wall_long.xml | 8 +- .../templates/structures/celt_wall_med.xml | 8 +- .../templates/structures/hele_barracks.xml | 16 +- .../structures/hele_civil_centre.xml | 16 +- .../templates/structures/hele_corral.xml | 26 +-- .../templates/structures/hele_dock.xml | 16 +- .../templates/structures/hele_farmstead.xml | 26 +-- .../templates/structures/hele_field.xml | 10 +- .../templates/structures/hele_fortress.xml | 26 +-- .../templates/structures/hele_gymnasion.xml | 42 ++--- .../templates/structures/hele_house.xml | 12 +- .../templates/structures/hele_market.xml | 10 +- .../templates/structures/hele_mill.xml | 10 +- .../templates/structures/hele_prytaneion.xml | 42 ++--- .../templates/structures/hele_scout_tower.xml | 58 +++---- .../templates/structures/hele_temple.xml | 26 +-- .../templates/structures/hele_theatron.xml | 28 ++-- .../templates/structures/hele_tholos.xml | 40 ++--- .../templates/structures/hele_wall.xml | 20 +-- .../templates/structures/hele_wall_gate.xml | 20 +-- .../templates/structures/hele_wall_long.xml | 20 +-- .../templates/structures/hele_wall_med.xml | 20 +-- .../templates/structures/hele_wall_tower.xml | 20 +-- .../templates/structures/iber_barracks.xml | 6 +- .../structures/iber_civil_centre.xml | 16 +- .../templates/structures/iber_corral.xml | 16 +- .../templates/structures/iber_dock.xml | 14 +- .../templates/structures/iber_fortress.xml | 22 +-- .../templates/structures/iber_house.xml | 14 +- .../templates/structures/iber_sb1.xml | 36 ++--- .../templates/structures/iber_scout_tower.xml | 76 ++++----- .../templates/structures/iber_temple.xml | 14 +- .../templates/structures/iber_wall.xml | 8 +- .../templates/structures/iber_wall_gate.xml | 8 +- .../templates/structures/iber_wall_tower.xml | 8 +- .../simulation/templates/template_gaia.xml | 22 +-- .../templates/template_gaia_flora.xml | 6 +- .../templates/template_gaia_flora_bush.xml | 6 +- .../template_gaia_flora_bush_berry.xml | 2 +- .../templates/template_gaia_flora_tree.xml | 2 +- .../templates/template_gaia_geo.xml | 6 +- .../templates/template_gaia_geo_mineral.xml | 2 +- .../template_gaia_geo_mineral_slabs.xml | 14 +- .../templates/template_gaia_geo_rock.xml | 2 +- .../template_gaia_geo_rock_slabs.xml | 14 +- .../templates/template_gaia_ruins.xml | 12 +- .../templates/template_gaia_treasure.xml | 12 +- .../templates/template_structure.xml | 82 +++++----- .../template_structure_civic_civil_centre.xml | 74 ++++----- .../template_structure_civic_house.xml | 58 +++---- .../template_structure_civic_temple.xml | 64 ++++---- ...template_structure_defense_scout_tower.xml | 148 +++++++++--------- .../template_structure_defense_wall.xml | 34 ++-- .../template_structure_defense_wall_gate.xml | 34 ++-- .../template_structure_defense_wall_tower.xml | 94 +++++------ .../template_structure_economic_farmstead.xml | 48 +++--- .../template_structure_economic_market.xml | 40 ++--- .../template_structure_economic_mill.xml | 48 +++--- .../template_structure_gaia_settlement.xml | 10 +- .../template_structure_military_barracks.xml | 52 +++--- .../template_structure_military_dock.xml | 58 +++---- .../template_structure_military_fortress.xml | 80 +++++----- .../templates/template_structure_resource.xml | 6 +- .../template_structure_resource_corral.xml | 66 ++++---- .../template_structure_resource_field.xml | 58 +++---- .../templates/template_structure_special.xml | 26 +-- .../simulation/templates/template_unit.xml | 110 ++++++------- .../templates/template_unit_cavalry.xml | 82 +++++----- .../templates/template_unit_cavalry_melee.xml | 6 +- .../template_unit_cavalry_melee_spearman.xml | 22 +-- .../template_unit_cavalry_melee_swordsman.xml | 36 ++--- .../template_unit_cavalry_ranged.xml | 8 +- .../template_unit_cavalry_ranged_archer.xml | 42 ++--- ...emplate_unit_cavalry_ranged_javelinist.xml | 42 ++--- .../templates/template_unit_champion.xml | 6 +- .../template_unit_champion_cavalry.xml | 62 ++++---- ...plate_unit_champion_cavalry_javelinist.xml | 36 ++--- ...emplate_unit_champion_cavalry_spearman.xml | 26 +-- ...mplate_unit_champion_cavalry_swordsman.xml | 26 +-- .../template_unit_champion_infantry.xml | 60 +++---- ...late_unit_champion_infantry_javelinist.xml | 44 +++--- ...emplate_unit_champion_infantry_pikeman.xml | 46 +++--- ...mplate_unit_champion_infantry_spearman.xml | 36 ++--- ...plate_unit_champion_infantry_swordsman.xml | 36 ++--- .../template_unit_champion_siege.xml | 26 +-- .../templates/template_unit_fauna.xml | 32 ++-- .../templates/template_unit_fauna_breed.xml | 4 +- .../templates/template_unit_fauna_fish.xml | 12 +- .../templates/template_unit_fauna_herd.xml | 12 +- .../templates/template_unit_fauna_hunt.xml | 2 +- .../template_unit_fauna_hunt_aggressive.xml | 10 +- .../template_unit_fauna_hunt_violent.xml | 10 +- .../template_unit_fauna_wild_aggressive.xml | 10 +- .../template_unit_fauna_wild_violent.xml | 10 +- .../templates/template_unit_hero.xml | 68 ++++---- .../templates/template_unit_hero_cavalry.xml | 84 +++++----- .../template_unit_hero_cavalry_javelinist.xml | 42 ++--- .../template_unit_hero_cavalry_spearman.xml | 50 +++--- .../templates/template_unit_hero_infantry.xml | 78 ++++----- ...template_unit_hero_infantry_javelinist.xml | 48 +++--- .../template_unit_hero_infantry_pikeman.xml | 46 +++--- .../template_unit_hero_infantry_spearman.xml | 46 +++--- .../template_unit_hero_infantry_swordsman.xml | 44 +++--- .../templates/template_unit_hero_ranged.xml | 62 ++++---- .../templates/template_unit_infantry.xml | 114 +++++++------- .../template_unit_infantry_melee.xml | 22 +-- .../template_unit_infantry_melee_spearman.xml | 38 ++--- ...template_unit_infantry_melee_swordsman.xml | 38 ++--- .../template_unit_infantry_ranged.xml | 16 +- .../template_unit_infantry_ranged_archer.xml | 38 ++--- ...mplate_unit_infantry_ranged_javelinist.xml | 38 ++--- .../template_unit_infantry_ranged_slinger.xml | 40 ++--- .../templates/template_unit_mechanical.xml | 20 +-- .../template_unit_mechanical_ship.xml | 50 +++--- .../template_unit_mechanical_ship_bireme.xml | 48 +++--- .../template_unit_mechanical_ship_fishing.xml | 36 ++--- ...template_unit_mechanical_ship_merchant.xml | 36 ++--- ...plate_unit_mechanical_ship_quinquereme.xml | 44 +++--- .../template_unit_mechanical_ship_trireme.xml | 48 +++--- .../template_unit_mechanical_siege.xml | 6 +- ...emplate_unit_mechanical_siege_ballista.xml | 62 ++++---- .../template_unit_mechanical_siege_onager.xml | 60 +++---- .../template_unit_mechanical_siege_ram.xml | 44 +++--- .../template_unit_mechanical_siege_tower.xml | 68 ++++---- .../templates/template_unit_support.xml | 24 +-- .../template_unit_support_female_citizen.xml | 118 +++++++------- .../template_unit_support_healer.xml | 42 ++--- .../templates/template_unit_support_slave.xml | 76 ++++----- .../template_unit_support_trader.xml | 22 +-- .../templates/units/cart_champion_cavalry.xml | 48 +++--- .../templates/units/cart_hero_hamilcar.xml | 8 +- .../templates/units/cart_hero_hannibal.xml | 50 +++--- .../templates/units/cart_hero_maharbal.xml | 8 +- .../units/cart_infantry_archer_a.xml | 38 ++--- .../units/cart_infantry_archer_b.xml | 14 +- .../units/cart_infantry_archer_e.xml | 46 +++--- .../templates/units/cart_ship_merchant.xml | 38 ++--- .../units/celt_cavalry_javelinist_a.xml | 28 ++-- .../units/celt_cavalry_javelinist_b.xml | 6 +- .../units/celt_cavalry_javelinist_e.xml | 32 ++-- .../units/celt_cavalry_spearman_a.xml | 26 +-- .../units/celt_cavalry_spearman_b.xml | 70 ++++----- .../units/celt_cavalry_spearman_e.xml | 26 +-- .../units/celt_cavalry_swordsman_a.xml | 36 ++--- .../units/celt_cavalry_swordsman_b.xml | 6 +- .../units/celt_cavalry_swordsman_e.xml | 32 ++-- .../units/celt_champion_cavalry_brit.xml | 36 ++--- .../units/celt_champion_cavalry_gaul.xml | 6 +- .../units/celt_champion_infantry_brit.xml | 26 +-- .../units/celt_champion_infantry_gaul.xml | 20 +-- .../templates/units/celt_fanatic.xml | 38 ++--- .../templates/units/celt_hero_boudicca.xml | 48 +++--- .../templates/units/celt_hero_brennus.xml | 18 +-- .../templates/units/celt_hero_britomartus.xml | 18 +-- .../templates/units/celt_hero_caratacos.xml | 38 ++--- .../templates/units/celt_hero_cynvelin.xml | 18 +-- .../units/celt_hero_vercingetorix.xml | 48 +++--- .../units/celt_infantry_javelinist_a.xml | 28 ++-- .../units/celt_infantry_javelinist_b.xml | 24 +-- .../units/celt_infantry_javelinist_e.xml | 32 ++-- .../units/celt_infantry_spearman_a.xml | 36 ++--- .../units/celt_infantry_spearman_b.xml | 24 +-- .../units/celt_infantry_spearman_e.xml | 32 ++-- .../units/celt_mechanical_siege_ram.xml | 46 +++--- .../templates/units/celt_ship_merchant.xml | 8 +- .../templates/units/celt_ship_trireme.xml | 54 +++---- .../units/celt_support_female_citizen.xml | 28 ++-- .../templates/units/celt_support_trader.xml | 8 +- .../units/hele_cavalry_javelinist_a.xml | 29 ++-- .../units/hele_cavalry_javelinist_b.xml | 1 - .../units/hele_cavalry_javelinist_e.xml | 32 ++-- .../units/hele_cavalry_swordsman_a.xml | 37 +++-- .../units/hele_cavalry_swordsman_b.xml | 1 - .../units/hele_cavalry_swordsman_e.xml | 32 ++-- .../units/hele_champion_cavalry_mace.xml | 38 ++--- .../units/hele_champion_infantry_mace.xml | 1 - .../units/hele_champion_infantry_polis.xml | 53 +++---- .../units/hele_champion_ranged_polis.xml | 28 ++-- .../templates/units/hele_hero_alexander.xml | 28 ++-- .../templates/units/hele_hero_demetrius.xml | 12 +- .../templates/units/hele_hero_leonidas.xml | 42 ++--- .../templates/units/hele_hero_philip.xml | 12 +- .../units/hele_hero_themistocles.xml | 12 +- .../templates/units/hele_hero_xenophon.xml | 12 +- .../units/hele_infantry_archer_a.xml | 32 ++-- .../units/hele_infantry_archer_b.xml | 29 ++-- .../units/hele_infantry_archer_e.xml | 40 ++--- .../units/hele_infantry_javelinist_a.xml | 28 ++-- .../units/hele_infantry_javelinist_b.xml | 34 ++-- .../units/hele_infantry_javelinist_e.xml | 34 ++-- .../units/hele_infantry_spearman_a.xml | 37 +++-- .../units/hele_infantry_spearman_b.xml | 46 +++--- .../units/hele_infantry_spearman_e.xml | 32 ++-- .../hele_mechanical_siege_lithobolos.xml | 14 +- .../units/hele_mechanical_siege_oxybeles.xml | 20 +-- .../units/hele_mechanical_siege_tower.xml | 20 +-- .../templates/units/hele_ship_bireme.xml | 8 +- .../templates/units/hele_ship_merchant.xml | 14 +- .../units/iber_cavalry_spearman_a.xml | 42 ++--- .../units/iber_cavalry_spearman_b.xml | 2 +- .../units/iber_cavalry_spearman_e.xml | 36 ++--- .../templates/units/iber_champion_cavalry.xml | 48 +++--- .../units/iber_champion_infantry.xml | 6 +- .../templates/units/iber_hero_caros.xml | 20 +-- .../templates/units/iber_hero_variato.xml | 16 +- .../units/iber_infantry_javelinist_a.xml | 42 ++--- .../units/iber_infantry_javelinist_b.xml | 10 +- .../units/iber_infantry_javelinist_e.xml | 36 ++--- .../units/iber_infantry_slinger_a.xml | 42 ++--- .../units/iber_infantry_slinger_b.xml | 10 +- .../units/iber_infantry_slinger_e.xml | 36 ++--- .../units/iber_infantry_spearman_a.xml | 42 ++--- .../units/iber_infantry_spearman_b.xml | 22 +-- .../units/iber_infantry_spearman_e.xml | 36 ++--- .../units/iber_infantry_swordsman_a.xml | 40 ++--- .../units/iber_infantry_swordsman_b.xml | 36 ++--- .../units/iber_infantry_swordsman_e.xml | 36 ++--- .../units/iber_mechanical_siege_ram.xml | 62 ++++---- .../templates/units/iber_ship_merchant.xml | 14 +- .../templates/units/mace_argyraspis.xml | 34 ++-- .../templates/units/mace_hypaspist.xml | 54 +++---- .../templates/units/noldor_ship_trireme.xml | 24 +-- .../templates/units/pers_champion_cavalry.xml | 54 +++---- .../templates/units/pers_ship_trireme.xml | 8 +- .../templates/units/pers_war_elephant.xml | 52 +++--- .../units/rome_centurio_imperial.xml | 24 +-- .../units/rome_legionnaire_imperial.xml | 24 +-- .../units/rome_legionnaire_marian.xml | 6 +- .../templates/units/rome_ship_quinquereme.xml | 8 +- .../templates/units/samnite_skirmisher.xml | 6 +- .../templates/units/samnite_spearman.xml | 6 +- .../templates/units/samnite_swordsman.xml | 6 +- .../units/thebes_sacred_band_hoplitai.xml | 6 +- .../units/thespian_melanochitones.xml | 6 +- .../templates/units/thrace_black_cloak.xml | 42 ++--- 357 files changed, 5113 insertions(+), 5121 deletions(-) diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml index 82d0cf113d..d200a61885 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml @@ -1,5 +1,18 @@ + + + 10.0 + 0.0 + 10.0 + 6.0 + 1000 + + + + + 3.5 + gaia Bear @@ -12,17 +25,4 @@ fauna/bear.xml - - - 3.5 - - - - 10.0 - 0.0 - 10.0 - 6.0 - 1000 - - diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml index 111e3e457b..512ca877d9 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml @@ -1,24 +1,5 @@ - - gaia - Boar - gaia/fauna_boar.png - - - 150 - food.meat - - - fauna/boar.xml - - - 5.0 - - - - 3.5 - 8.0 @@ -28,4 +9,23 @@ 1000 + + + 3.5 + + + gaia + Boar + gaia/fauna_boar.png + + + 150 + food.meat + + + 5.0 + + + fauna/boar.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml index db8eefd6e7..9ee72db4c0 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml @@ -1,10 +1,17 @@ + + + 3.0 + gaia Camel gaia/fauna_camel.png + + + 200 @@ -16,13 +23,6 @@ 5.0 - - - 3.0 - - - - fauna/camel.xml diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_chicken.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_chicken.xml index 6f7acf35c6..19653e09f4 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_chicken.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_chicken.xml @@ -1,5 +1,12 @@ + + + 1.5 + + + 5 + gaia Chicken @@ -9,19 +16,15 @@ 40 food.meat - - fauna/chicken.xml - - - 5 - + + + actor/fauna/animal/chickens.xml + + + 3.0 - - - 1.5 - 4.0 12.0 @@ -36,10 +39,7 @@ 6.0 - - - actor/fauna/animal/chickens.xml - - - + + fauna/chicken.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant.xml index 227076099c..98013c6ace 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant.xml @@ -1,14 +1,18 @@ + + + 3.5 + + + 200 + 1 + gaia Elephant gaia/fauna_elephant.png - - 200 - 1 - 500 food.meat @@ -16,8 +20,4 @@ fauna/elephant.xml - - - 3.5 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml index 29398dd603..b9f55c652d 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml @@ -1,28 +1,10 @@ - - gaia - African Bush Elephant - gaia/fauna_elephant_african_bush.png - - - 300 - 1 - - - 800 - food.meat - - - fauna/elephant_african_bush.xml - - - - 3.0 - - - - + + 6.0 + 8.0 + 10.0 + 25.0 @@ -39,9 +21,27 @@ 0.0 - - 6.0 - 8.0 - 10.0 - + + + 3.0 + + + 300 + 1 + + + gaia + African Bush Elephant + gaia/fauna_elephant_african_bush.png + + + + + + 800 + food.meat + + + fauna/elephant_african_bush.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_infant.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_infant.xml index c8ec4c22d2..083ba940d8 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_infant.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_infant.xml @@ -1,10 +1,22 @@ + + 2.0 + 5.0 + 2.0 + + + + 1.5 + gaia African Elephant (Infant) gaia/fauna_elephant_african_infant.png + + + 100 food.meat @@ -12,16 +24,4 @@ fauna/elephant_african_baby.xml - - - 1.5 - - - - - - 2.0 - 5.0 - 2.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml index 40966a361b..5a1db564c6 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml @@ -1,28 +1,10 @@ - - gaia - Asian Elephant - gaia/fauna_elephant_african_bush.png - - - 250 - 1 - - - 650 - food.meat - - - fauna/elephant_asian.xml - - - - 3.0 - - - - + + 6.0 + 8.0 + 10.0 + 22.0 @@ -39,9 +21,27 @@ 0.0 - - 6.0 - 8.0 - 10.0 - + + + 3.0 + + + 250 + 1 + + + gaia + Asian Elephant + gaia/fauna_elephant_african_bush.png + + + + + + 650 + food.meat + + + fauna/elephant_asian.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_north_african.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_north_african.xml index 25e03d1966..c65926cd03 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_north_african.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_north_african.xml @@ -1,28 +1,10 @@ - - gaia - North African Elephant - gaia/fauna_elephant_north_african.png - - - 200 - 1 - - - 500 - food.meat - - - fauna/elephant_african_forest.xml - - - - 2.7 - - - - + + 6.0 + 8.0 + 10.0 + 20.0 @@ -32,9 +14,27 @@ 1000 - - 6.0 - 8.0 - 10.0 - + + + 2.7 + + + 200 + 1 + + + gaia + North African Elephant + gaia/fauna_elephant_north_african.png + + + + + + 500 + food.meat + + + fauna/elephant_african_forest.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe.xml index 3cdb4fd6ac..2eb9644b68 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe.xml @@ -1,18 +1,28 @@ + + + 4.0 + + + 150 + 1 + gaia Giraffe (Adult) gaia/fauna_giraffe.png - - 150 - 1 - + + + 350 food.meat + + 8.0 + 4.0 @@ -21,16 +31,6 @@ 5.0 - - 8.0 - - - - 4.0 - - - - fauna/giraffe_adult.xml diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe_infant.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe_infant.xml index 47ac560477..78e3228348 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe_infant.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe_infant.xml @@ -1,14 +1,24 @@ + + + 2.0 + gaia Giraffe (Juvenile) gaia/fauna_giraffe.png + + + 150 food.meat + + 7.0 + 4.0 @@ -17,16 +27,6 @@ 5.0 - - 7.0 - - - - 2.0 - - - - fauna/giraffe_baby.xml diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_goat.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_goat.xml index 1e895ec632..94bcf95ec5 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_goat.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_goat.xml @@ -1,16 +1,16 @@ - - gaia - Goat - gaia/fauna_goat.png - 50 60 + + gaia + Goat + gaia/fauna_goat.png + 120 food.meat diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml index 6b9a19f447..f4c8a7b020 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml @@ -1,17 +1,5 @@ - - gaia - Lion - gaia/fauna_lion.png - - - fauna/lion.xml - - - - 1.5 - 15.0 @@ -21,4 +9,16 @@ 1000 + + + 1.5 + + + gaia + Lion + gaia/fauna_lion.png + + + fauna/lion.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml index 247bb6f54c..31822ef188 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml @@ -1,17 +1,5 @@ - - gaia - Lion - gaia/fauna_lion.png - - - fauna/lioness.xml - - - - 1.5 - 12.0 @@ -21,4 +9,16 @@ 1000 + + + 1.5 + + + gaia + Lion + gaia/fauna_lion.png + + + fauna/lioness.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_muskox.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_muskox.xml index a607549a8e..7660032991 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_muskox.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_muskox.xml @@ -1,5 +1,9 @@ + + + 2.5 + gaia Muskox @@ -12,8 +16,4 @@ fauna/muskox.xml - - - 2.5 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_rabbit.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_rabbit.xml index 9d1ac58c64..dd5ba325d5 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_rabbit.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_rabbit.xml @@ -1,5 +1,9 @@ + + + 1.0 + gaia Rabbit @@ -9,14 +13,10 @@ 50 food.meat - - fauna/rabbit1.xml - 3.0 - - - 1.0 - + + fauna/rabbit1.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_sheep.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_sheep.xml index d76c7e6a88..28a24b033b 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_sheep.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_sheep.xml @@ -1,16 +1,16 @@ - - gaia - Sheep - gaia/fauna_sheep.png - 45 50 + + gaia + Sheep + gaia/fauna_sheep.png + 5.0 diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_tiger.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_tiger.xml index 910a84a318..031ea41a37 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_tiger.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_tiger.xml @@ -1,17 +1,5 @@ - - gaia - Tiger - gaia/fauna_tiger.png - - - fauna/tiger.xml - - - - 2.5 - 15.0 @@ -21,4 +9,16 @@ 1000 + + + 2.5 + + + gaia + Tiger + gaia/fauna_tiger.png + + + fauna/tiger.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml index 42a3096b0d..f5980ee10c 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml @@ -1,5 +1,23 @@ + + 6.0 + 8.0 + 10.0 + + + + 15.0 + 10.0 + 0.0 + 4.0 + 1000 + + + + + 2.5 + gaia Walrus @@ -12,22 +30,4 @@ fauna/walrus.xml - - - 2.5 - - - - 15.0 - 10.0 - 0.0 - 4.0 - 1000 - - - - 6.0 - 8.0 - 10.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_humpback.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_humpback.xml index 2458eaba5c..c14f9d1670 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_humpback.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_humpback.xml @@ -1,15 +1,9 @@ - - gaia - Whale - Humpback Whale - Collect food from this bountiful oceanic resource. - gaia/fauna_fish.png - - - fauna/whale.xml - + + + 2.5 + corpse 500 @@ -17,17 +11,13 @@ false false - - ship - 2.0 - - 6.0 - - - - - 2.5 - + + gaia + Whale + Humpback Whale + Collect food from this bountiful oceanic resource. + gaia/fauna_fish.png + @@ -35,6 +25,11 @@ -4.0 true + + true + 2000 + food.fish + skittish 20.0 @@ -44,9 +39,14 @@ 1000 2000 - - true - 2000 - food.fish - + + ship + 2.0 + + 6.0 + + + + fauna/whale.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_wildebeest.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_wildebeest.xml index c0a71e06bd..8dd6e6057e 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_wildebeest.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_wildebeest.xml @@ -1,5 +1,9 @@ + + + 1.8 + gaia Wildebeest @@ -21,8 +25,4 @@ fauna/wildebeest.xml - - - 1.8 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf.xml index 404bc56aef..6afc4ade4b 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf.xml @@ -1,17 +1,5 @@ - - gaia - Wolf - gaia/fauna_wolf.png - - - fauna/wolf.xml - - - - 2.5 - 10.0 @@ -21,4 +9,16 @@ 1000 + + + 2.5 + + + gaia + Wolf + gaia/fauna_wolf.png + + + fauna/wolf.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf_snow.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf_snow.xml index 34ba9b8ae6..7aedc101bc 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf_snow.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf_snow.xml @@ -1,17 +1,5 @@ - - gaia - Snow Wolf - gaia/fauna_wolf_snow.png - - - fauna/wolf_snow.xml - - - - 2.5 - 10.0 @@ -21,4 +9,16 @@ 1000 + + + 2.5 + + + gaia + Snow Wolf + gaia/fauna_wolf_snow.png + + + fauna/wolf_snow.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_zebra.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_zebra.xml index 93977df277..aac89b53f1 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_zebra.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_zebra.xml @@ -1,5 +1,9 @@ + + + 1.8 + gaia Zebra @@ -20,8 +24,4 @@ fauna/zebra.xml - - - 1.8 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_bush_badlands.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_bush_badlands.xml index d62e6c4751..d2a3b72286 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_bush_badlands.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_bush_badlands.xml @@ -1,5 +1,9 @@ + + + 3.0 + Hardy Bush A bush commonly found in dry flatlands and rocky crags. @@ -11,8 +15,4 @@ props/flora/bush_tempe_a.xml - - - 3.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_bush_berry.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_bush_berry.xml index c1f0530c03..e990e9210e 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_bush_berry.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_bush_berry.xml @@ -1,16 +1,16 @@ - - gaia/flora_bush_berry.png - - - props/flora/bush_berries_large.xml - 1.0 + + gaia/flora_bush_berry.png + + + props/flora/bush_berries_large.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_bush_grapes.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_bush_grapes.xml index 9c629586b2..66d654acb5 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_bush_grapes.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_bush_grapes.xml @@ -7,10 +7,10 @@ Grapes can be eaten or used to make wine, which is a valuable consumable indeed. gaia/flora_bush_grapes.png - - props/flora/forage_grapes.xml - 200 + + props/flora/forage_grapes.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_bush_temperate.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_bush_temperate.xml index e5169c6dad..f14ff3ff26 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_bush_temperate.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_bush_temperate.xml @@ -1,5 +1,9 @@ + + + 3.0 + Deciduous Bush A deciduous bush commonly found in temperate forests and wild fields. @@ -11,8 +15,4 @@ props/flora/bush_tempe_a.xml - - - 3.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_apple.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_apple.xml index b5a74e0618..69dfe76a0c 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_apple.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_apple.xml @@ -1,10 +1,17 @@ + + + 10.0 + Apple Tree Apple trees bear delicious fruit and are bountiful. gaia/flora_tree_apple.png + + + 300 food.fruit @@ -12,11 +19,4 @@ flora/trees/apple_bloom.xml - - - 10.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml index b541f93eeb..976d13d04a 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml @@ -1,5 +1,9 @@ + + + 10.0 + Baobab The baobab is the giant African tree that dots the landscape of the African savanna. @@ -12,8 +16,4 @@ flora/trees/baobab.xml - - - 10.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml index abe3e4a081..74ded95dec 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml @@ -1,22 +1,22 @@ + + + 10.0 + Cretan Date Palm The Cretan Date Palm is an palm tree generally found on the island of Crete, but in ancient times its range spanned the entire Aegean Sea. The Peloponnese had Cretan Date Palm forests along its shores. gaia/flora_tree_cretan_date_palm.png - - flora/trees/palm_cretan_date_patch.xml - + + + 300 wood.tree - - - 10.0 - - - - + + flora/trees/palm_cretan_date_patch.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_short.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_short.xml index a6dce8cc6b..80f3844b6b 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_short.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_short.xml @@ -5,11 +5,11 @@ The Cretan Date Palm is an palm tree generally found on the island of Crete, but in ancient times its range spanned the entire Aegean Sea. The Peloponnese had Cretan Date Palm forests along its shores. gaia/flora_tree_cretan_date_palm.png - - flora/trees/palm_cretan_date_short.xml - 100 wood.tree + + flora/trees/palm_cretan_date_short.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_fig.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_fig.xml index ffa658d4bb..34e2fdc2bd 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_fig.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_fig.xml @@ -1,5 +1,9 @@ + + + 10.0 + Fig The Common Fig is widely grown for its edible fruit throughout its natural range in the Mediterranean region, North Africa, Persia, and northern India. @@ -12,8 +16,4 @@ flora/trees/fig.xml - - - 10.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/geology_stone_desert_small.xml b/binaries/data/mods/public/simulation/templates/gaia/geology_stone_desert_small.xml index 73e9999238..db06bf6fa1 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/geology_stone_desert_small.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/geology_stone_desert_small.xml @@ -1,5 +1,9 @@ + + + 4.0 + gaia/geology_stone_2.png @@ -9,8 +13,4 @@ geology/stonemine_desert_small.xml - - - 4.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/geology_stone_savanna_small.xml b/binaries/data/mods/public/simulation/templates/gaia/geology_stone_savanna_small.xml index f81f48074e..2076a1ae97 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/geology_stone_savanna_small.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/geology_stone_savanna_small.xml @@ -1,5 +1,9 @@ + + + 4.0 + gaia/geology_stone_2.png @@ -9,8 +13,4 @@ geology/stonemine_savanna_small.xml - - - 4.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_ruins.xml b/binaries/data/mods/public/simulation/templates/gaia/special_ruins.xml index 938df3c271..d1e867f9b7 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_ruins.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_ruins.xml @@ -1,5 +1,9 @@ + + + 2.5 + gaia Ruins @@ -13,8 +17,4 @@ props/special/eyecandy/column_doric_fallen.xml - - - 2.5 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrel.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrel.xml index d79dc30b3d..828268f220 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrel.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrel.xml @@ -1,5 +1,9 @@ + + + 2.5 + gaia Treasure @@ -13,8 +17,4 @@ props/special/eyecandy/barrel_a.xml - - - 2.5 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_bin.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_bin.xml index 417bae146f..1b2c789bd0 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_bin.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_bin.xml @@ -1,11 +1,18 @@ + + + 12.0 + gaia Treasure Food Treasure gaia/special_treasure.png + + + 300 treasure.food @@ -13,11 +20,4 @@ props/special/eyecandy/produce_bin_a.xml - - - 12.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_crate.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_crate.xml index c09824d69d..8eb7e9af90 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_crate.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_crate.xml @@ -1,11 +1,18 @@ + + + 12.0 + gaia Treasure Food Treasure gaia/special_treasure.png + + + 200 treasure.food @@ -13,11 +20,4 @@ props/special/eyecandy/crate_a.xml - - - 12.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_jars.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_jars.xml index 82786993d3..309ccf1113 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_jars.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_jars.xml @@ -1,11 +1,18 @@ + + + 2.0 + gaia Treasure Food Treasure gaia/special_treasure.png + + + 300 treasure.food @@ -13,11 +20,4 @@ props/special/eyecandy/amphorae.xml - - - 2.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_golden_fleece.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_golden_fleece.xml index d7e1bc8f30..5f9a0e794b 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_golden_fleece.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_golden_fleece.xml @@ -1,5 +1,9 @@ + + + 2.5 + gaia Treasure @@ -13,8 +17,4 @@ special/golden_fleece.xml - - - 2.5 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_metal.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_metal.xml index f3003cde73..564a6b9f90 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_metal.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_metal.xml @@ -1,5 +1,9 @@ + + + 2.5 + gaia Treasure @@ -13,8 +17,4 @@ props/special/eyecandy/barrel_a.xml - - - 2.5 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_pegasus.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_pegasus.xml index e0d62c7edf..b187867061 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_pegasus.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_pegasus.xml @@ -1,5 +1,9 @@ + + + 2.0 + gaia Treasure @@ -13,8 +17,4 @@ special/pegasus.xml - - - 2.0 - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_stone.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_stone.xml index 145f0ddaba..301eb668eb 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_stone.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_stone.xml @@ -1,11 +1,18 @@ + + + 2.0 + gaia Treasure Stone Treasure gaia/special_treasure.png + + + 300 treasure.stone @@ -13,11 +20,4 @@ props/special/eyecandy/stone_pile.xml - - - 2.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_wood.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_wood.xml index 6d74438f36..2f216fee42 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_wood.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_wood.xml @@ -1,11 +1,18 @@ + + + 12.0 + gaia Treasure Wood Treasure gaia/special_treasure.png + + + 300 treasure.wood @@ -13,11 +20,4 @@ props/special/eyecandy/wood_pile.xml - - - 12.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/other/bench.xml b/binaries/data/mods/public/simulation/templates/other/bench.xml index 426db36b60..b7744afdb9 100644 --- a/binaries/data/mods/public/simulation/templates/other/bench.xml +++ b/binaries/data/mods/public/simulation/templates/other/bench.xml @@ -1,5 +1,20 @@ + + 1.0 + 10.0 + 10.0 + + + Special + + + + 4.0 + + + 75 + gaia Bench @@ -7,17 +22,6 @@ A short wooden bench. gaia/special_fence.png - - - - - 75 - - - 1.0 - 10.0 - 10.0 - 1 0 @@ -25,24 +29,20 @@ 0 0 - - props/special/eyecandy/bench_1.xml - - - 6.0 - - - - 4.0 - + + + + + 6.0 + 4 true - - Special - + + props/special/eyecandy/bench_1.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/bridge_hele.xml b/binaries/data/mods/public/simulation/templates/other/bridge_hele.xml index 3a0e1fb963..33dcbb3272 100644 --- a/binaries/data/mods/public/simulation/templates/other/bridge_hele.xml +++ b/binaries/data/mods/public/simulation/templates/other/bridge_hele.xml @@ -1,5 +1,15 @@ + + Special + + + + 10.0 + + + 200000 + gaia Bridge @@ -7,16 +17,6 @@ Roman engineers constructed bridges using concrete, which they called Opus caementicium. gaia/special_blank.png - - 200000 - - - props/special/eyecandy/bridge_edge_hele.xml - - - - 10.0 - @@ -25,7 +25,7 @@ 72 true - - Special - + + props/special/eyecandy/bridge_edge_hele.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml b/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml index 2e124bddf0..7021a4fd36 100644 --- a/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml +++ b/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml @@ -1,5 +1,15 @@ + + Special + + + + 10.0 + + + 200000 + gaia Wooden Bridge @@ -7,16 +17,6 @@ Roman engineers constructed bridges using concrete, which they called Opus caementicium. gaia/special_blank.png - - 200000 - - - props/special/eyecandy/bridge_edge_wooden.xml - - - - 10.0 - @@ -25,7 +25,7 @@ 72 true - - Special - + + props/special/eyecandy/bridge_edge_wooden.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/celt_fanatic.xml b/binaries/data/mods/public/simulation/templates/other/celt_fanatic.xml index a976660b4b..e5045f5f6e 100644 --- a/binaries/data/mods/public/simulation/templates/other/celt_fanatic.xml +++ b/binaries/data/mods/public/simulation/templates/other/celt_fanatic.xml @@ -1,22 +1,9 @@ - - celt - Celtic Fanatic - Bonus vs. All Spear Units (infantry and cavalry). Low armour. - A Celtic fanatic warrior, devoted to war and his Gallic lord. - units/celt_fanatic.png - 1.0 1.0 - - 9.0 - - 18.0 - - 30.0 @@ -25,6 +12,19 @@ 60.0 + + celt + Celtic Fanatic + Bonus vs. All Spear Units (infantry and cavalry). Low armour. + A Celtic fanatic warrior, devoted to war and his Gallic lord. + units/celt_fanatic.png + + + 9.0 + + 18.0 + + units/celts/fanatic.xml diff --git a/binaries/data/mods/public/simulation/templates/other/celt_homestead.xml b/binaries/data/mods/public/simulation/templates/other/celt_homestead.xml index cf80e90608..8aee84a3df 100644 --- a/binaries/data/mods/public/simulation/templates/other/celt_homestead.xml +++ b/binaries/data/mods/public/simulation/templates/other/celt_homestead.xml @@ -1,23 +1,10 @@ - - celt - Homestead - Caer - This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. - A Celtic homestead. - - - structures/celts/homestead.xml - structures/fndn_6x6.xml - - - - 8.0 - - - - + + 20.0 + 40 + 10.0 + 20 600 @@ -28,17 +15,23 @@ 100 + + + 8.0 + 3000 - - 20.0 - 40 - 10.0 - - - 80 - + + celt + Homestead + Caer + This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. + A Celtic homestead. + + + + food wood stone metal @@ -49,4 +42,11 @@ units/celt_infantry_spearman_b + + 80 + + + structures/celts/homestead.xml + structures/fndn_6x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/celt_hut.xml b/binaries/data/mods/public/simulation/templates/other/celt_hut.xml index 2bd0a69321..21c6665b5b 100644 --- a/binaries/data/mods/public/simulation/templates/other/celt_hut.xml +++ b/binaries/data/mods/public/simulation/templates/other/celt_hut.xml @@ -1,11 +1,5 @@ - - celt - Hut - This is a small round Celtic hut. - Add +2 to Population Cap. - 2 @@ -15,19 +9,25 @@ 0 - - 500 - - - 7.0 - 5.0 + + 500 + + + celt + Hut + This is a small round Celtic hut. + Add +2 to Population Cap. + + + 7.0 + structures/celts/hut.xml diff --git a/binaries/data/mods/public/simulation/templates/other/celt_longhouse.xml b/binaries/data/mods/public/simulation/templates/other/celt_longhouse.xml index aa10751818..c0fbff78be 100644 --- a/binaries/data/mods/public/simulation/templates/other/celt_longhouse.xml +++ b/binaries/data/mods/public/simulation/templates/other/celt_longhouse.xml @@ -1,11 +1,5 @@ - - celt - Longhouse - Later Celts constructed larger dwellings, called long houses, which could house more than one family. - Add +10 to Population Cap. - 10 300 @@ -16,13 +10,19 @@ 0 - - 1000 - 10.0 + + 1000 + + + celt + Longhouse + Later Celts constructed larger dwellings, called long houses, which could house more than one family. + Add +10 to Population Cap. + diff --git a/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml b/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml index 1b0ca48e0b..85457d631a 100644 --- a/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml +++ b/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml @@ -1,12 +1,11 @@ - - celt - Tavern - Celtic Tavern - Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment. - Add +10 to Population Cap. Recruit fanatics. - + + + 30 + 1000 + + 10 200 @@ -17,27 +16,28 @@ 0 + + + 5.0 + 1500 + + celt + Tavern + Celtic Tavern + Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment. + Add +10 to Population Cap. Recruit fanatics. + + + + units/celt_fanatic - - - 5.0 - - - - - - - 30 - 1000 - - structures/celts/tavern.xml structures/fndn_4x4.xml diff --git a/binaries/data/mods/public/simulation/templates/other/column_doric.xml b/binaries/data/mods/public/simulation/templates/other/column_doric.xml index 55c58a8821..98496ea6e8 100644 --- a/binaries/data/mods/public/simulation/templates/other/column_doric.xml +++ b/binaries/data/mods/public/simulation/templates/other/column_doric.xml @@ -1,5 +1,20 @@ + + 5.0 + 10.0 + 5.0 + + + Fence + + + + 4.0 + + + 200 + hele Column @@ -7,17 +22,6 @@ A column of the understated Greek Doric Order. gaia/special_fence.png - - Fence - - - 200 - - - 5.0 - 10.0 - 5.0 - 1 0 @@ -25,21 +29,17 @@ 20 0 - - props/special/eyecandy/column_doric.xml - - - 8.0 - - - - 4.0 - + + 8.0 + 4 true + + props/special/eyecandy/column_doric.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml b/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml index b42c8f5b4f..10e0bdd94a 100644 --- a/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml +++ b/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml @@ -1,5 +1,20 @@ + + 5.0 + 10.0 + 5.0 + + + Special + + + + 4.0 + + + 200 + hele Column @@ -7,14 +22,6 @@ A column fallen off some Greek ruin. gaia/special_fence.png - - 200 - - - 5.0 - 10.0 - 5.0 - 1 0 @@ -22,24 +29,17 @@ 20 0 - - props/special/eyecandy/column_doric_fallen.xml - - - 6.0 - - - - 4.0 - + + 6.0 + 4 true - - Special - + + props/special/eyecandy/column_doric_fallen.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml b/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml index e112aa0e0e..2efb010d36 100644 --- a/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml +++ b/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml @@ -1,5 +1,20 @@ + + 5.0 + 10.0 + 5.0 + + + Special + + + + 4.0 + + + 100 + hele Column @@ -7,14 +22,6 @@ Column drums fallen off some Greek ruin. gaia/special_fence.png - - 100 - - - 5.0 - 10.0 - 5.0 - 1 0 @@ -22,24 +29,17 @@ 10 0 - - props/special/eyecandy/column_doric_fallen_b.xml - - - 6.0 - - - - 4.0 - + + 6.0 + 4 true - - Special - + + props/special/eyecandy/column_doric_fallen_b.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/fence_long.xml b/binaries/data/mods/public/simulation/templates/other/fence_long.xml index 96a24f10d7..f16dcbbaa0 100644 --- a/binaries/data/mods/public/simulation/templates/other/fence_long.xml +++ b/binaries/data/mods/public/simulation/templates/other/fence_long.xml @@ -1,5 +1,20 @@ + + 2.0 + 10.0 + 2.0 + + + Special + + + + 4.0 + + + 100 + gaia Fence @@ -7,17 +22,6 @@ A split rail wooden fence. gaia/special_fence.png - - - - - 100 - - - 2.0 - 10.0 - 2.0 - 1 0 @@ -25,24 +29,20 @@ 0 0 - - temp/fence_wood_long_a.xml - - - 6.0 - - - - 4.0 - + + + + + 6.0 + 4 true - - Special - + + temp/fence_wood_long_a.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/fence_short.xml b/binaries/data/mods/public/simulation/templates/other/fence_short.xml index e0c6597b01..9534b8ad20 100644 --- a/binaries/data/mods/public/simulation/templates/other/fence_short.xml +++ b/binaries/data/mods/public/simulation/templates/other/fence_short.xml @@ -1,5 +1,20 @@ + + 2.0 + 10.0 + 2.0 + + + Special + + + + 4.0 + + + 50 + gaia Fence @@ -7,17 +22,6 @@ A split rail wooden fence. gaia/special_fence.png - - - - - 50 - - - 2.0 - 10.0 - 2.0 - 1 0 @@ -25,24 +29,20 @@ 0 0 - - temp/fence_wood_short_a.xml - - - 6.0 - - - - 4.0 - + + + + + 6.0 + 4 true - - Special - + + temp/fence_wood_short_a.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/fence_stone.xml b/binaries/data/mods/public/simulation/templates/other/fence_stone.xml index 2116fcaa77..dddaf164b6 100644 --- a/binaries/data/mods/public/simulation/templates/other/fence_stone.xml +++ b/binaries/data/mods/public/simulation/templates/other/fence_stone.xml @@ -1,5 +1,20 @@ + + 5.0 + 15.0 + 5.0 + + + Special + + + + 4.0 + + + 200 + gaia Stone Fence @@ -7,14 +22,6 @@ A stone fence. gaia/special_fence.png - - 200 - - - 5.0 - 15.0 - 5.0 - 1 0 @@ -22,24 +29,17 @@ 20 0 - - props/special/eyecandy/fence_stone_medit.xml - - - 6.0 - - - - 4.0 - + + 6.0 + 4 true - - Special - + + props/special/eyecandy/fence_stone_medit.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/generic_field.xml b/binaries/data/mods/public/simulation/templates/other/generic_field.xml index 75c2c0d845..e5a0381a36 100644 --- a/binaries/data/mods/public/simulation/templates/other/generic_field.xml +++ b/binaries/data/mods/public/simulation/templates/other/generic_field.xml @@ -1,5 +1,9 @@ + + + 5.0 + gaia Wheat Field @@ -9,8 +13,4 @@ structures/plot_field_new.xml structures/plot_field_new.xml - - - 5.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml index 26f32618d7..10667f83bf 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml @@ -1,42 +1,42 @@ - - - - hele - Epic Temple - Naos - The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. - - - 300 - - 0 - 0 - 500 - 500 - - - - 5000 - - - 50 - 0 - 0 - 500 - 500 - - - structures/fndn_6x6.xml - structures/hellenes/temple_epic.xml - - - - 12.0 - - - - - - 80 - - \ No newline at end of file + + + + 300 + + 0 + 0 + 500 + 500 + + + + + 12.0 + + + 5000 + + + hele + Epic Temple + Naos + The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. + + + 50 + 0 + 0 + 500 + 500 + + + + + + 80 + + + structures/fndn_6x6.xml + structures/hellenes/temple_epic.xml + + diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml index 2798aea031..0c565fd6c5 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml @@ -1,13 +1,13 @@ - - hele - Portico - Propylaea - A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens. - Add +10 to Population Cap. - structures/tholos.png - + + 20.0 + 40.0 + 10.0 + + + Special + 10 200 @@ -18,14 +18,21 @@ 200 + + + 8.0 + 2000 - - 20.0 - 40.0 - 10.0 - + + hele + Portico + Propylaea + A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens. + Add +10 to Population Cap. + structures/tholos.png + 10 0 @@ -33,14 +40,6 @@ 75 75 - - structures/hellenes/propylaea.xml - structures/fndn_6x6.xml - - - - 8.0 - @@ -48,7 +47,8 @@ 20 true - - Special - + + structures/hellenes/propylaea.xml + structures/fndn_6x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml index 466d800f5f..80b746b0be 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml @@ -1,13 +1,10 @@ - - hele - Stoa - Hellenic Royal Stoa - A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city. - Add +10 to Population Cap. Recruit special units. - gaia/special_stoa.png - + + 20.0 + 40.0 + 10.0 + Stoa @@ -21,19 +18,21 @@ 150 + + + 10.0 + 1500 - - 20.0 - 40.0 - 10.0 - - - - units/thrace_black_cloak - - + + hele + Stoa + Hellenic Royal Stoa + A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city. + Add +10 to Population Cap. Recruit special units. + gaia/special_stoa.png + 10 0 @@ -41,19 +40,20 @@ 10 15 - - special/greek_stoa_great.xml - structures/fndn_wall.xml - - - - 10.0 - + + + units/thrace_black_cloak + + 40 true + + special/greek_stoa_great.xml + structures/fndn_wall.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml index 8ada8ec3ef..89b75a4f1d 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml @@ -1,13 +1,10 @@ - - hele - Stoa - Hellenic Stoa - A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city. - Add +10 to Population Cap. - gaia/special_stoa.png - + + 20.0 + 40.0 + 10.0 + Stoa @@ -21,14 +18,21 @@ 100 + + + 10.0 + 1100 - - 20.0 - 40.0 - 10.0 - + + hele + Stoa + Hellenic Stoa + A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city. + Add +10 to Population Cap. + gaia/special_stoa.png + 10 0 @@ -36,14 +40,6 @@ 50 50 - - special/greek_stoa.xml - structures/fndn_wall.xml - - - - 10.0 - @@ -51,4 +47,8 @@ 40 true + + special/greek_stoa.xml + structures/fndn_wall.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/obelisk.xml b/binaries/data/mods/public/simulation/templates/other/obelisk.xml index 78cb71433b..b041174558 100644 --- a/binaries/data/mods/public/simulation/templates/other/obelisk.xml +++ b/binaries/data/mods/public/simulation/templates/other/obelisk.xml @@ -1,5 +1,20 @@ + + 15.0 + 20.0 + 20.0 + + + Special + + + + 10.0 + + + 1000 + gaia Obelisk @@ -7,14 +22,6 @@ A monumental ornamental structure built by the Egyptians of old. gaia/special_obelisk.png - - 1000 - - - 15.0 - 20.0 - 20.0 - 1 0 @@ -22,13 +29,6 @@ 200 200 - - props/special/eyecandy/obelisk.xml - - - - 10.0 - @@ -36,7 +36,7 @@ 12 true - - Special - + + props/special/eyecandy/obelisk.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_angle_spike.xml b/binaries/data/mods/public/simulation/templates/other/palisades_angle_spike.xml index ee12d77102..ccc35b025d 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_angle_spike.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_angle_spike.xml @@ -1,20 +1,20 @@ + + 8 + + + + 9.0 + + + 500 + gaia Palisade Angle Spike A cheap, quick defensive spike - - 8 - - - 500 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_curve.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_curve.xml index 118f6c8774..481f915ae0 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_curve.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_curve.xml @@ -1,21 +1,21 @@ + + 12 + + + + 9.0 + + + 1000 + gaia Palisade Curve A cheap, quick defensive structure constructed with sharpened tree trunks gaia/special_palisade.png - - 12 - - - 1000 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_end.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_end.xml index 6d3ac10a44..b00d699a7a 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_end.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_end.xml @@ -1,21 +1,21 @@ + + 8 + + + + 9.0 + + + 1000 + gaia Palisade End A cheap, quick defensive structure constructed with sharpened tree trunks gaia/special_palisade.png - - 8 - - - 1000 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml index 27c1bbd03a..0f68145d50 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml @@ -1,21 +1,21 @@ + + 18 + + + + 9.0 + + + 2000 + gaia Palisade Fort A cheap, quick defensive structure constructed with sharpened tree trunks gaia/special_palisade.png - - 18 - - - 2000 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml index 6eaf2e5ddf..5eb3894136 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml @@ -1,20 +1,20 @@ + + 12 + + + + 9.0 + + + 2600 + gaia Palisade Gate A cheap, quick wooden gate - - 12 - - - 2600 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_outpost.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_outpost.xml index bfb85fa04f..cc4731f306 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_outpost.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_outpost.xml @@ -1,20 +1,20 @@ + + 18 + + + + 15.0 + + + 2000 + gaia Outpost Wooden defensive structure - - 18 - - - 2000 - - - - 15.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_straight.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_straight.xml index e810aab149..ecf989e2cc 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_straight.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_straight.xml @@ -1,21 +1,21 @@ + + 12 + + + + 9.0 + + + 1000 + gaia Palisade A cheap, quick defensive structure constructed with sharpened tree trunks gaia/special_palisade.png - - 12 - - - 1000 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml index 3824ab20b0..54d0a61834 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml @@ -1,21 +1,21 @@ + + 12 + + + + 9.0 + + + 1000 + gaia Palisade Tower A cheap, quick defensive structure constructed with sharpened tree trunks gaia/special_palisade.png - - 12 - - - 1000 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_watchtower.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_watchtower.xml index 1779619937..9c3c2f58b7 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_watchtower.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_watchtower.xml @@ -1,20 +1,20 @@ + + 18 + + + + 12.0 + + + 1000 + gaia Watchtower A cheap, quick tall structure - - 18 - - - 1000 - - - - 12.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_small_spikes.xml b/binaries/data/mods/public/simulation/templates/other/palisades_small_spikes.xml index 062c1d0135..3087cc0b1a 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_small_spikes.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_small_spikes.xml @@ -1,25 +1,25 @@ + + 12 + + + + 2.0 + + + 200 + gaia Spikes Small A cheap, quick defensive structure constructed with sharpened branches gaia/special_palisade.png - - 12 - - - 200 - - - - 2.0 - props/special/palisade_small_spikes.xml - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_tall_spikes.xml b/binaries/data/mods/public/simulation/templates/other/palisades_tall_spikes.xml index 0d32bda646..ee42c62ab8 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_tall_spikes.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_tall_spikes.xml @@ -1,21 +1,21 @@ + + 12 + + + + 2.0 + + + 500 + gaia Spikes Tall A cheap, quick defensive structure constructed with sharpened tree trunks gaia/special_palisade.png - - 12 - - - 500 - - - - 2.0 - diff --git a/binaries/data/mods/public/simulation/templates/other/plane.xml b/binaries/data/mods/public/simulation/templates/other/plane.xml index 2548adb820..5804ffe33e 100644 --- a/binaries/data/mods/public/simulation/templates/other/plane.xml +++ b/binaries/data/mods/public/simulation/templates/other/plane.xml @@ -1,32 +1,5 @@ - - hele - P-51 Mustang - This may be anachronistic. - A World War 2 American fighter plane. - units/global_mustang.png - - - - units/global/plane.xml - - - 100 - - - - - 1.0 - - - 40.0 - 15.0 - 1.0 - 2.0 - 50.0 - 5.0 - 0.0 @@ -39,4 +12,31 @@ 2000 + + hele + P-51 Mustang + This may be anachronistic. + A World War 2 American fighter plane. + units/global_mustang.png + + + + + 1.0 + + + + 40.0 + 15.0 + 1.0 + 2.0 + 50.0 + 5.0 + + + 100 + + + units/global/plane.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml b/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml index 51578b12b4..88380ff6c0 100644 --- a/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml +++ b/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml @@ -1,5 +1,20 @@ + + 40.0 + 50.0 + 50.0 + + + Special + + + + 10.0 + + + 20000 + gaia Pyramid @@ -8,14 +23,6 @@ What treasures lay within this monumental tomb? gaia/special_pyramid.png - - 20000 - - - 40.0 - 50.0 - 50.0 - 100 0 @@ -23,13 +30,6 @@ 20000 20000 - - special/pyramid.xml - - - - 10.0 - @@ -37,7 +37,7 @@ 72 true - - Special - + + special/pyramid.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml b/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml index e5b27f8fd4..acf15173a0 100644 --- a/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml +++ b/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml @@ -1,5 +1,20 @@ + + 40.0 + 50.0 + 50.0 + + + Special + + + + 10.0 + + + 10000 + gaia Pyramid @@ -8,14 +23,6 @@ What treasures lay within this monumental tomb? gaia/special_pyramid.png - - 10000 - - - 40.0 - 50.0 - 50.0 - 100 0 @@ -23,13 +30,6 @@ 10000 10000 - - special/pyramid_minor.xml - - - - 10.0 - @@ -37,7 +37,7 @@ 40 true - - Special - + + special/pyramid_minor.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck.xml b/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck.xml index 4151abf0ff..86dcf4ec51 100644 --- a/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck.xml +++ b/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck.xml @@ -1,5 +1,9 @@ + + + 2.5 + gaia Treasure @@ -7,6 +11,9 @@ A shipwreck with much loss of life. A good opportunity for any businessman. gaia/special_treasure.png + + + true @@ -17,11 +24,4 @@ props/special/eyecandy/shipwreck_hull.xml - - - 2.5 - - - - diff --git a/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml b/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml index 3f28d5e231..cc57fc0dd7 100644 --- a/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml +++ b/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml @@ -1,11 +1,18 @@ + + + 2.5 + gaia Treasure Shipwreck Cargo gaia/special_treasure.png + + + true @@ -16,11 +23,4 @@ props/special/eyecandy/barrels_floating.xml - - - 2.5 - - - - diff --git a/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml b/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml index 41303597e6..dfac553314 100644 --- a/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml +++ b/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml @@ -1,5 +1,20 @@ + + 1.0 + 10.0 + 10.0 + + + Special + + + + 4.0 + + + 100 + gaia Table @@ -7,17 +22,6 @@ A wooden table. gaia/special_fence.png - - - - - 100 - - - 1.0 - 10.0 - 10.0 - 1 0 @@ -25,24 +29,20 @@ 0 0 - - props/special/eyecandy/table_rectangle.xml - - - 6.0 - - - - 4.0 - + + + + + 6.0 + 4 true - - Special - + + props/special/eyecandy/table_rectangle.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/table_square.xml b/binaries/data/mods/public/simulation/templates/other/table_square.xml index 94ba0304fa..debfd7d6d9 100644 --- a/binaries/data/mods/public/simulation/templates/other/table_square.xml +++ b/binaries/data/mods/public/simulation/templates/other/table_square.xml @@ -1,5 +1,20 @@ + + 1.0 + 10.0 + 10.0 + + + Special + + + + 4.0 + + + 100 + gaia Table @@ -7,17 +22,6 @@ A wooden table. gaia/special_fence.png - - - - - 100 - - - 1.0 - 10.0 - 10.0 - 1 0 @@ -25,24 +29,20 @@ 0 0 - - props/special/eyecandy/table_square.xml - - - 6.0 - - - - 4.0 - + + + + + 6.0 + 4 true - - Special - + + props/special/eyecandy/table_square.xml + diff --git a/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml b/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml index 20e7669308..6aad998edb 100644 --- a/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml +++ b/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml @@ -1,5 +1,9 @@ + + + 12.0 + hele Ruins @@ -11,13 +15,6 @@ 10 - - props/special/eyecandy/greek_temple_unfinished.xml - - - - 12.0 - @@ -25,4 +22,7 @@ 40 true + + props/special/eyecandy/greek_temple_unfinished.xml + diff --git a/binaries/data/mods/public/simulation/templates/special/actor.xml b/binaries/data/mods/public/simulation/templates/special/actor.xml index ac3732ad3f..9b28b5d1d7 100644 --- a/binaries/data/mods/public/simulation/templates/special/actor.xml +++ b/binaries/data/mods/public/simulation/templates/special/actor.xml @@ -6,14 +6,14 @@ false 6.0 - - (should be overridden) - false - false - 0 true false + + (should be overridden) + false + false + diff --git a/binaries/data/mods/public/simulation/templates/special/formation.xml b/binaries/data/mods/public/simulation/templates/special/formation.xml index 24484d2572..5b2cbeee94 100644 --- a/binaries/data/mods/public/simulation/templates/special/formation.xml +++ b/binaries/data/mods/public/simulation/templates/special/formation.xml @@ -1,12 +1,17 @@ + + 0 upright false 6.0 - aggressive 12.0 @@ -18,9 +23,4 @@ default default - diff --git a/binaries/data/mods/public/simulation/templates/special/player.xml b/binaries/data/mods/public/simulation/templates/special/player.xml index d830790906..142a331125 100644 --- a/binaries/data/mods/public/simulation/templates/special/player.xml +++ b/binaries/data/mods/public/simulation/templates/special/player.xml @@ -1,10 +1,10 @@ - - 1.0 + + diff --git a/binaries/data/mods/public/simulation/templates/special/territory_block.xml b/binaries/data/mods/public/simulation/templates/special/territory_block.xml index 45d3ce1b1a..b5c17fb23d 100644 --- a/binaries/data/mods/public/simulation/templates/special/territory_block.xml +++ b/binaries/data/mods/public/simulation/templates/special/territory_block.xml @@ -1,16 +1,9 @@ - - 0 - upright - false - 6.0 - 9.0 - true @@ -22,14 +15,21 @@ false - - false - true - structures/hellenes/wall_med.xml - + + 0 + upright + false + 6.0 + + 64 0 0 + + false + true + structures/hellenes/wall_med.xml + diff --git a/binaries/data/mods/public/simulation/templates/special/territory_pull.xml b/binaries/data/mods/public/simulation/templates/special/territory_pull.xml index 206c2451e9..5118d37077 100644 --- a/binaries/data/mods/public/simulation/templates/special/territory_pull.xml +++ b/binaries/data/mods/public/simulation/templates/special/territory_pull.xml @@ -1,16 +1,9 @@ - - 0 - upright - false - 6.0 - 9.0 - true @@ -22,14 +15,21 @@ false - - false - true - structures/hellenes/wall_med.xml - + + 0 + upright + false + 6.0 + + 0 0 0 + + false + true + structures/hellenes/wall_med.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml index a0238291c4..db109dd605 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml @@ -1,17 +1,14 @@ + + + 15.0 + cart Mahaneh The Carthaginians incorporated stables and barracks into their city walls. - - structures/carthaginians/barracks.xml - - - - 15.0 - @@ -27,4 +24,7 @@ units/cart_cavalry_javelinist_b + + structures/carthaginians/barracks.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml index dab62bc1c4..068bccba90 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml @@ -5,9 +5,6 @@ Merkaz Carthiginian's History - - structures/carthaginians/civil_centre.xml - units/cart_infantry_spearman_b @@ -15,4 +12,7 @@ units/cart_cavalry_javelinist_b + + structures/carthaginians/civil_centre.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml b/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml index 01c13c8388..d4f6d41518 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml @@ -1,24 +1,24 @@ + + + 5.0 + cart Réfet A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind. - - structures/carthaginians/corral.xml - structures/fndn_3x3.xml - + + + gaia/fauna_goat - - - 5.0 - - - - + + structures/carthaginians/corral.xml + structures/fndn_3x3.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/cart_farmstead.xml index a14ed46817..6d8e19fb85 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_farmstead.xml @@ -1,18 +1,18 @@ + + + 5.0 + cart Ahuzah Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ?almost enslaved? Liby-Phoenicians, Numidians, and whomever they could get. - - structures/carthaginians/farmstead.xml - - - - 5.0 - + + structures/carthaginians/farmstead.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml index 186ba218f4..d8461bf863 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml @@ -1,17 +1,14 @@ + + + 8.0 + cart Mecudah The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control. - - structures/carthaginians/fortress.xml - - - - 8.0 - @@ -23,4 +20,7 @@ units/cart_champion_cavalry + + structures/carthaginians/fortress.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_house.xml b/binaries/data/mods/public/simulation/templates/structures/cart_house.xml index 417c921a2a..f0867e4926 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_house.xml @@ -1,13 +1,5 @@ - - cart - Bayit - Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories. - - - structures/carthaginians/house.xml - 10 120 @@ -15,14 +7,22 @@ 150 - - 1200 - 5.0 + + 1200 + + + cart + Bayit + Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories. + + + structures/carthaginians/house.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_market.xml b/binaries/data/mods/public/simulation/templates/structures/cart_market.xml index c6b3d87071..96a63e8452 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_market.xml @@ -1,18 +1,18 @@ + + + 10.0 + cart Šuq Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port. - - structures/carthaginians/market.xml - - - - 10.0 - + + structures/carthaginians/market.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_mill.xml b/binaries/data/mods/public/simulation/templates/structures/cart_mill.xml index 71161fdd22..6d4c2dc703 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_mill.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_mill.xml @@ -1,18 +1,18 @@ + + + 5.0 + cart Mehcabah Resources and building materials were kept in warehouses. - - structures/carthaginians/mill.xml - - - - 5.0 - + + structures/carthaginians/mill.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_scout_tower.xml b/binaries/data/mods/public/simulation/templates/structures/cart_scout_tower.xml index b98f267918..9ed7bcd34e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_scout_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_scout_tower.xml @@ -1,23 +1,23 @@ - - - - cart - Migdal - Sturdy stone outposts used to keep an eye on desert nomad tribes along the Carthaginian North African frontier. - - - structures/carthaginians/scout_tower.xml - - - - 18.0 - - - - - - 6.0 - 0.6 - 20.0 - - + + + + + 18.0 + + + cart + Migdal + Sturdy stone outposts used to keep an eye on desert nomad tribes along the Carthaginian North African frontier. + + + + + + 6.0 + 0.6 + 20.0 + + + structures/carthaginians/scout_tower.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_temple.xml b/binaries/data/mods/public/simulation/templates/structures/cart_temple.xml index 44549a6513..7b7acb1716 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_temple.xml @@ -1,23 +1,20 @@ + + + 400 + + + + + 12.0 + cart MiqdᚠWhat little we know of the Carthaginian religion has be pieced together from scattered sources. Tanit, a fertility goddess, was one of two principle gods in the Carthaginian pantheon, the other being her consort Ba'al, a deity of Phoenician origin. Train Priestesses. Train Sacred Band pikemen. - - - 400 - - - - structures/carthaginians/temple_big.xml - - - - 12.0 - @@ -26,4 +23,7 @@ units/cart_champion_infantry + + structures/carthaginians/temple_big.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml index 9c8b23c3c1..0b28de2ee0 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml @@ -1,18 +1,18 @@ + + + 9.0 + cart Homah The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - structures/carthaginians/wall_long.xml - - - - 9.0 - + + structures/carthaginians/wall_long.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml index 9c8b23c3c1..0b28de2ee0 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml @@ -1,18 +1,18 @@ + + + 9.0 + cart Homah The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - structures/carthaginians/wall_long.xml - - - - 9.0 - + + structures/carthaginians/wall_long.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_med.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_med.xml index 62bb9eb9a6..83fed77e4f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_med.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_med.xml @@ -1,18 +1,18 @@ + + + 9.0 + cart Homah The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - structures/carthaginians/wall_med.xml - - - - 9.0 - + + structures/carthaginians/wall_med.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml index a4dc07d194..f0ccff52f2 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml @@ -1,18 +1,18 @@ + + + 9.0 + cart Homah The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - structures/carthaginians/wall_short.xml - - - - 9.0 - + + structures/carthaginians/wall_short.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml index 112b94a61f..51cb02c9a4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml @@ -1,18 +1,18 @@ + + + 18.0 + cart Migdál The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - structures/carthaginians/wall_tower_middle.xml - - - - 18.0 - + + structures/carthaginians/wall_tower_middle.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_left.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_left.xml index 437e2c4fdf..d585cef6b7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_left.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_left.xml @@ -1,18 +1,18 @@ + + + 18.0 + cart Migdál The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - structures/carthaginians/wall_tower_end_left.xml - - - - 18.0 - + + structures/carthaginians/wall_tower_end_left.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_right.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_right.xml index 7605034004..b8e4b483d9 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_right.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_right.xml @@ -1,18 +1,18 @@ + + + 18.0 + cart Migdál The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - structures/carthaginians/wall_tower_end_right.xml - - - - 18.0 - + + structures/carthaginians/wall_tower_end_right.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml index e07ad391d3..47f428001d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml @@ -1,9 +1,5 @@ - - celt - Gwersyllty - 7 @@ -11,14 +7,14 @@ 0 - - structures/celts/barracks_new.xml - structures/fndn_5x5.xml - 5.0 + + celt + Gwersyllty + @@ -30,4 +26,8 @@ units/celt_cavalry_javelinist_b + + structures/celts/barracks_new.xml + structures/fndn_5x5.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml index 03e87f26d9..d9cd35c376 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml @@ -1,17 +1,14 @@ + + + 8.0 + celt Caer This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. - - structures/celts/civic_centre.xml - - - - 8.0 - @@ -22,4 +19,7 @@ units/celt_cavalry_javelinist_b + + structures/celts/civic_centre.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml b/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml index 4fea9d060b..95f0a02fbd 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml @@ -1,22 +1,22 @@ + + + 5.0 + celt Cavalidos A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. + + + gaia/fauna_sheep - - - 5.0 - - - - structures/celts/plot_corral.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml index 5383e21351..76ab487e55 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml @@ -1,20 +1,17 @@ + + 2 + + + + 8.0 + celt Crannog A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. - - 2 - - - structures/celts/dock_new.xml - - - - 8.0 - @@ -23,4 +20,7 @@ units/celt_ship_trireme + + structures/celts/dock_new.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml index c7ba516a29..1fad9729ae 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml @@ -1,13 +1,13 @@ + + 2 + celt Ffermdy Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. - - 2 - structures/celts/farmstead.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml index f265adffbb..d2c0d4208f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml @@ -1,28 +1,34 @@ + + + 60.0 + 24.0 + + + + 22 + + + + 18.0 + celt Brythonic Broch Train Brythonic Heroes and Champions. The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. - - 22 - - - 100 - - - structures/celts/fortress_briton.xml - structures/fndn_4x4.xml - - - - 18.0 - + + + + interface/complete/building/complete_broch.xml + attack/destruction/building_collapse_large.xml + + units/celt_hero_boudicca @@ -33,17 +39,11 @@ units/celt_mechanical_siege_ram - - - 60.0 - 24.0 - - - - - - interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml - - + + 100 + + + structures/celts/fortress_briton.xml + structures/fndn_4x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml index fa4c69d2af..5e65911444 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml @@ -1,17 +1,21 @@ + + 22 + celt Gallic Dun Train Gallic Heroes and Champions. Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. - - 22 - - - structures/celts/fortress_gallic.xml - + + + + interface/complete/building/complete_fortress.xml + attack/destruction/building_collapse_large.xml + + units/celt_hero_brennus @@ -22,11 +26,7 @@ units/celt_mechanical_siege_ram - - - - interface/complete/building/complete_fortress.xml - attack/destruction/building_collapse_large.xml - - + + structures/celts/fortress_gallic.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_house.xml b/binaries/data/mods/public/simulation/templates/structures/celt_house.xml index 1c8b8837ed..9945c67741 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_house.xml @@ -1,19 +1,19 @@ + + + 5.0 + celt Annedd Celts generally lived in round stone or wattle and daub walled structures with thatched roof. + + + structures/celts/house.xml structures/fndn_2x2.xml - - - 5.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml b/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml index 771bf6e50d..2a0f71bcd9 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml @@ -1,48 +1,48 @@ - - - - celt - Special Building - Kennel - Train Celtic war dogs. - structures/kennel.png - - - 0 - 50 - - 50 - 50 - - - - 500 - - - structures/celts/kennel.xml - structures/fndn_2x2.xml - - - - units/celt_cavalry_spearman_b - - - - 8.0 - - - - 5.0 - - - - - - - - - interface/complete/building/complete_kennel.xml - attack/destruction/building_collapse_large.xml - - - + + + + 0 + 50 + + 50 + 50 + + + + + 5.0 + + + + 500 + + + celt + Special Building + Kennel + Train Celtic war dogs. + structures/kennel.png + + + + + + + + interface/complete/building/complete_kennel.xml + attack/destruction/building_collapse_large.xml + + + + 8.0 + + + + units/celt_cavalry_spearman_b + + + + structures/celts/kennel.xml + structures/fndn_2x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_market.xml b/binaries/data/mods/public/simulation/templates/structures/celt_market.xml index 5bf3eadc57..afcaf57b9e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_market.xml @@ -1,10 +1,5 @@ - - celt - Marchnaty - Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. - 12 @@ -12,6 +7,11 @@ 8.0 + + celt + Marchnaty + Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml b/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml index 620270e51c..92116bb3e9 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml @@ -1,13 +1,13 @@ + + 2 + celt Ystordy In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. - - 2 - structures/celts/mill.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml index b660ea1367..af44639966 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml @@ -1,12 +1,5 @@ - - celt - Ffactri - Build this to increase Farm output +15% per territory. (Currently a useless structure) - The Celts developed the first rotary flour mill. - structures/sb1.png - 100 2 @@ -17,17 +10,17 @@ 0 - - structures/celts/special.xml - structures/fndn_4x4.xml - - - 8.0 - 6.0 + + celt + Ffactri + Build this to increase Farm output +15% per territory. (Currently a useless structure) + The Celts developed the first rotary flour mill. + structures/sb1.png + @@ -38,4 +31,11 @@ attack/destruction/building_collapse_large.xml + + 8.0 + + + structures/celts/special.xml + structures/fndn_4x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml b/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml index 18ded85f4e..80ca66b7b7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml @@ -1,14 +1,14 @@ + + + 15.0 + celt Tyrau *I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.* - - - 15.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml b/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml index 49a2f2e642..171073e1bb 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml @@ -1,10 +1,5 @@ - - celt - Addoldy - Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France. - 7 @@ -16,6 +11,11 @@ 8.0 + + celt + Addoldy + Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France. + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml index 4058a23758..0a83215f7e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml @@ -1,14 +1,14 @@ + + + 9.0 + celt Gwarchglawdd The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml index 67d0744a04..8cd812d1b8 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml @@ -1,14 +1,14 @@ + + + 9.0 + celt Gate (Insert History Here) - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml index 4058a23758..0a83215f7e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml @@ -1,14 +1,14 @@ + + + 9.0 + celt Gwarchglawdd The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wall_med.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wall_med.xml index 4058a23758..0a83215f7e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wall_med.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wall_med.xml @@ -1,14 +1,14 @@ + + + 9.0 + celt Gwarchglawdd The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml index 7df0857b3f..97780e288a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml @@ -1,19 +1,16 @@ - - hele - Strategeion - The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". - 220 2200 - - structures/hellenes/barracks.xml - + + hele + Strategeion + The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + units/hele_infantry_spearman_b @@ -23,4 +20,7 @@ units/hele_cavalry_javelinist_b + + structures/hellenes/barracks.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml index 329804f5ea..b38140883a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml @@ -1,19 +1,16 @@ - - hele - Agora - The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests. - 330 3300 - - structures/hellenes/civic_centre_new.xml - + + hele + Agora + The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests. + units/hele_infantry_spearman_b @@ -21,4 +18,7 @@ units/hele_cavalry_swordsman_b + + structures/hellenes/civic_centre_new.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml b/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml index 9f6ea733bc..7c7d12b34a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml @@ -1,16 +1,23 @@ + + 11 + + + + 8.0 + + + 110 + hele Stavlos A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. - - 11 - - - 110 - + + + gaia/fauna_goat @@ -20,11 +27,4 @@ structures/hellenes/corral.xml structures/fndn_3x3.xml - - - 8.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml index 8b54f98466..e12aa3dc08 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml @@ -1,23 +1,23 @@ - - hele - Limen - Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. - 275 2750 - - structures/hellenes/dock.xml - + + hele + Limen + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. + units/hele_ship_bireme units/hele_ship_trireme + + structures/hellenes/dock.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml index b5e53ae0f4..5dab1b2346 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml @@ -1,25 +1,25 @@ + + 99 + + + + 8.0 + + + 990 + hele Sitoboleion Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. - - 99 - - - 990 - + + + structures/hellenes/farmstead_new.xml structures/fndn_4x4.xml - - - 8.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_field.xml b/binaries/data/mods/public/simulation/templates/structures/hele_field.xml index d915e835bb..9b216b93c5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_field.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_field.xml @@ -1,14 +1,14 @@ - - hele - Agros - A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead. - 33 132 + + hele + Agros + A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead. + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml index 27b4423eec..0a3807c736 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml @@ -1,17 +1,24 @@ + + 462 + + + + 8.0 + + + 4620 + hele Epiteichisma Build Siege Engines. Garrison soldiers inside for stout defense. The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. - - 462 - - - 4620 - + + + units/hele_mechanical_siege_oxybeles @@ -22,11 +29,4 @@ structures/hellenes/fortress_new.xml - - - 8.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml b/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml index df32bb4631..fb01f9e04b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml @@ -1,12 +1,5 @@ - - hele - Gymnasion - Train Champion Units. - The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established. - structures/gymnasion.png - 220 @@ -15,20 +8,30 @@ 200 - - 2200 - - - structures/hellenes/gymnasion.xml - structures/fndn_6x6.xml - 8.0 + + 2200 + + + hele + Gymnasion + Train Champion Units. + The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established. + structures/gymnasion.png + + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + units/hele_champion_cavalry_mace @@ -37,11 +40,8 @@ units/hele_champion_ranged_polis - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - + + structures/hellenes/gymnasion.xml + structures/fndn_6x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_house.xml b/binaries/data/mods/public/simulation/templates/structures/hele_house.xml index 0654aa7281..2162095b71 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_house.xml @@ -1,10 +1,5 @@ - - hele - Oikos - Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. - 10 120 @@ -15,7 +10,12 @@ 1200 + + hele + Oikos + Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. + structures/hellenes/house_new.xml - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_market.xml b/binaries/data/mods/public/simulation/templates/structures/hele_market.xml index c6b483d35e..de693ef63e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_market.xml @@ -1,16 +1,16 @@ - - hele - Emporion - Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well. - 165 1650 + + hele + Emporion + Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well. + structures/hellenes/market.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml b/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml index f1b8679d9d..47a42a0e1c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml @@ -1,16 +1,16 @@ - - hele - Anakeion - Resources and building materials were kept in warehouses. - 88 880 + + hele + Anakeion + Resources and building materials were kept in warehouses. + structures/hellenes/mill.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_prytaneion.xml b/binaries/data/mods/public/simulation/templates/structures/hele_prytaneion.xml index 2af4a6bd83..1f86a97d54 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_prytaneion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_prytaneion.xml @@ -1,13 +1,5 @@ - - hele - Meeting Hall - Prytaneion - Train Heroes. - The Prytaneion is the meeting place for the city elders to dine and to make swift decisions. - structures/tholos.png - 220 @@ -17,19 +9,31 @@ 200 - - 2200 - - - structures/hellenes/tholos.xml - 8.0 + + 2200 + + + hele + Meeting Hall + Prytaneion + Train Heroes. + The Prytaneion is the meeting place for the city elders to dine and to make swift decisions. + structures/tholos.png + + + + + interface/complete/building/complete_tholos.xml + attack/destruction/building_collapse_large.xml + + units/hele_hero_alexander @@ -40,11 +44,7 @@ units/hele_hero_xenophon - - - - interface/complete/building/complete_tholos.xml - attack/destruction/building_collapse_large.xml - - + + structures/hellenes/tholos.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml b/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml index f4a4c2e51c..3fe9963e40 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml @@ -1,29 +1,29 @@ - - - - hele - Pyrgion - Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - - - 132 - - - 1320 - - - - 15.0 - - - - - - structures/hellenes/scout_tower.xml - - - 6.0 - 0.6 - 22.0 - - + + + + 132 + + + + 15.0 + + + 1320 + + + hele + Pyrgion + Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + + + + + + 6.0 + 0.6 + 22.0 + + + structures/hellenes/scout_tower.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml b/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml index e2de2353aa..1558f6939c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml @@ -1,25 +1,25 @@ + + 220 + + + + 12.0 + + + 2200 + hele Naos The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. - - 220 - - - 2200 - + + + structures/hellenes/temple_new.xml props/special/eyecandy/greek_temple_unfinished.xml - - - 12.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml b/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml index 293235dda3..2d5f0e8c8f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml @@ -1,12 +1,5 @@ - - hele - Theatron - Take advantage of the Hellenisation civ bonus. (Currently a useless structure) - Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. - structures/theatron.png - 550 @@ -14,17 +7,20 @@ 500 - - 5500 - - - structures/hellenes/special_theatre.xml - structures/fndn_theatron.xml - 8.0 + + 5500 + + + hele + Theatron + Take advantage of the Hellenisation civ bonus. (Currently a useless structure) + Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. + structures/theatron.png + @@ -35,4 +31,8 @@ attack/destruction/building_collapse_large.xml + + structures/hellenes/special_theatre.xml + structures/fndn_theatron.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml b/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml index 234173dd39..d1d81fdc12 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml @@ -1,12 +1,5 @@ - - hele - Tholos - Train Heroes. - The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls. - structures/tholos.png - 220 @@ -16,19 +9,30 @@ 200 - - 2200 - - - structures/hellenes/tholos.xml - 8.0 + + 2200 + + + hele + Tholos + Train Heroes. + The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls. + structures/tholos.png + + + + + interface/complete/building/complete_tholos.xml + attack/destruction/building_collapse_large.xml + + units/hele_hero_alexander @@ -39,11 +43,7 @@ units/hele_hero_xenophon - - - - interface/complete/building/complete_tholos.xml - attack/destruction/building_collapse_large.xml - - + + structures/hellenes/tholos.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml index 7e26a0c828..aec7ebd5ce 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml @@ -1,20 +1,20 @@ + + 22 + + + + 9.0 + + + 2200 + hele Teichos All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. - - 22 - - - 2200 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml index faad4b7b75..01604a9ae6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml @@ -1,20 +1,20 @@ + + 33 + + + + 9.0 + + + 3300 + hele Pyle (Insert history) - - 33 - - - 3300 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml index dd961de209..8a0b24da05 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml @@ -1,20 +1,20 @@ + + 22 + + + + 9.0 + + + 2200 + hele Teichos All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. - - 22 - - - 2200 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall_med.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall_med.xml index dd961de209..8a0b24da05 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall_med.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall_med.xml @@ -1,20 +1,20 @@ + + 22 + + + + 9.0 + + + 2200 + hele Teichos All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. - - 22 - - - 2200 - - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml index ca4fe4f71e..a7d1608847 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml @@ -1,20 +1,20 @@ + + 27 + + + + 15.0 + + + 2750 + hele Pyrgos Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - - 27 - - - 2750 - - - - 15.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml index 410d8dbde6..3b24e9209b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml @@ -5,9 +5,6 @@ Cuartel To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place. - - structures/iberians/barracks.xml - units/iber_infantry_spearman_b @@ -17,4 +14,7 @@ units/iber_cavalry_spearman_b + + structures/iberians/barracks.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml index 8e74c1de3a..72b31b184b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml @@ -1,18 +1,14 @@ + + + 8.0 + iber Oppidum The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. - - structures/iberians/civil_centre.xml - structures/fndn_5x5.xml - - - - 8.0 - @@ -23,4 +19,8 @@ units/iber_cavalry_spearman_b + + structures/iberians/civil_centre.xml + structures/fndn_5x5.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml b/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml index d6c88aa86f..16ccecf44b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml @@ -1,18 +1,14 @@ + + + 5.0 + iber Corral A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled. - - structures/iberians/corral.xml - structures/fndn_4x4.xml - - - - 5.0 - @@ -21,4 +17,8 @@ gaia/fauna_goat + + structures/iberians/corral.xml + structures/fndn_4x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml b/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml index 6b28a9867b..724e574008 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml @@ -1,18 +1,18 @@ + + + 8.0 + iber Puerto No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. - - structures/iberians/dock.xml - - - - 8.0 - + + structures/iberians/dock.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml index 48e1d74f1b..e49538e147 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml @@ -1,13 +1,5 @@ - - iber - Castro - The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. - - - structures/iberians/fortress.xml - 15 500 @@ -16,13 +8,18 @@ 600 - - 5000 - 8.0 + + 5000 + + + iber + Castro + The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. + @@ -36,4 +33,7 @@ units/iber_mechanical_siege_ram + + structures/iberians/fortress.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_house.xml b/binaries/data/mods/public/simulation/templates/structures/iber_house.xml index 7f3c9baa9e..ce42838c91 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_house.xml @@ -1,19 +1,19 @@ + + + 5.0 + iber Casa Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles. + + + structures/iberians/house.xml structures/fndn_2x2.xml - - - 5.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_sb1.xml b/binaries/data/mods/public/simulation/templates/structures/iber_sb1.xml index e90457194d..f1e911243a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_sb1.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_sb1.xml @@ -1,23 +1,5 @@ - - iber - Monumento Venerado - structures/monument.png - All units within LOS of this monument will fight harder. Build limit: 1 per territory. - The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs. - - - structures/iberians/sb_1.xml - structures/fndn_2x2.xml - - - - 8.0 - - - - 120 @@ -27,9 +9,23 @@ 100 + + + 8.0 + 1200 + + iber + Monumento Venerado + structures/monument.png + All units within LOS of this monument will fight harder. Build limit: 1 per territory. + The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs. + + + + @@ -37,4 +33,8 @@ attack/destruction/building_collapse_large.xml + + structures/iberians/sb_1.xml + structures/fndn_2x2.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_scout_tower.xml b/binaries/data/mods/public/simulation/templates/structures/iber_scout_tower.xml index 0681e5832f..5864eb1fe9 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_scout_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_scout_tower.xml @@ -1,38 +1,38 @@ - - - - iber - Torre Iberica - These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain. - - - structures/iberians/scout_tower.xml - structures/fndn_3x3.xml - - - 6.0 - 0.6 - 17.0 - - - - 12.0 - - - - - - 5 - 200 - - 0 - 250 - - - - 2000 - - - 10 - - + + + + 5 + 200 + + 0 + 250 + + + + + 12.0 + + + 10 + + + 2000 + + + iber + Torre Iberica + These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain. + + + + + + 6.0 + 0.6 + 17.0 + + + structures/iberians/scout_tower.xml + structures/fndn_3x3.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml b/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml index 0ae75d9795..9192f9ab6f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml @@ -1,19 +1,19 @@ + + + 8.0 + iber Templo The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat. + + + structures/iberians/temple.xml structures/fndn_3x3.xml - - - 8.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wall.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wall.xml index b8d8cb735b..9429adfd19 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wall.xml @@ -1,14 +1,14 @@ + + + 9.0 + iber Muro Ancho High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter. - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml index bebcd83a7e..8a3f02b047 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml @@ -1,14 +1,14 @@ + + + 9.0 + iber Puerta Mortal One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman soldier's lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppidum, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archeologist and paleontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula. - - - 9.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml index c3faf8baf3..5ab514eb93 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml @@ -1,14 +1,14 @@ + + + 15.0 + iber Torre Sturdy battlements for city walls. - - - 15.0 - diff --git a/binaries/data/mods/public/simulation/templates/template_gaia.xml b/binaries/data/mods/public/simulation/templates/template_gaia.xml index 1f1190db49..2b39e6c41e 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia.xml @@ -4,17 +4,6 @@ gaia Gaia - - 0 - true - false - - - 2.0 - 0.333 - 5.0 - - true true @@ -24,6 +13,17 @@ false false + + + 2.0 + 0.333 + 5.0 + + + 0 + true + false + false true diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml index e3849bfd95..903e6a4442 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml @@ -1,12 +1,12 @@ - - Generic Flora - 10.0 + + Generic Flora + diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush.xml index 9ff9c6bdde..0fbe267418 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush.xml @@ -1,12 +1,12 @@ - - Bush - 1.0 + + Bush + false diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml index 3fa8f02a61..e6338b4575 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml @@ -11,10 +11,10 @@ food - false 120 food.fruit + diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml index ea54de7001..e89429bbb7 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml @@ -9,10 +9,10 @@ wood - false 200 wood.tree + diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml index a3006a8c95..7e6b42bf3f 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml @@ -1,12 +1,12 @@ - - Generic Geology - 3.5 + + Generic Geology + diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml index 3670479145..1f4d246801 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml @@ -10,10 +10,10 @@ metal - false 1000 metal.ore + diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml index d0e0986ce2..edca3be3ec 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml @@ -1,5 +1,12 @@ + + + 3.5 + + + + pitch-roll @@ -11,11 +18,4 @@ 0.6 8.0 - - - 3.5 - - - - diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml index 1baabdb032..07fd3b28c6 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml @@ -10,10 +10,10 @@ stone - false 1000 stone.rock + diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml index 79f415faca..a29d92fe8e 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml @@ -1,5 +1,12 @@ + + + 3.5 + + + + pitch-roll @@ -11,11 +18,4 @@ 0.6 8.0 - - - 3.5 - - - - diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml b/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml index c8184d2a86..2f049db365 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml @@ -1,26 +1,26 @@ + + + 2.5 + Generic Ruins Ruins These ruins that can be mined for resources. gaia/geology_stone_1.png - + stone - - - 2.5 - - false 500 stone.rock + diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml b/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml index 49503c53d3..6a734878ae 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml @@ -1,26 +1,26 @@ + + + 12.0 + Generic Treasure Treasure A treasure that can be quickly gathered. gaia/special_treasure.png - + metal - - - 12.0 - - false 300 treasure.metal + diff --git a/binaries/data/mods/public/simulation/templates/template_structure.xml b/binaries/data/mods/public/simulation/templates/template_structure.xml index 02a2a92351..c3279e6a42 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure.xml @@ -1,16 +1,18 @@ - - Structure - Structure ConquestCritical - + + 10.0 + 42.0 + 10.0 + + + 0 + 0 + standard allied - - structure - 0 0 @@ -22,46 +24,25 @@ 0 - - corpse - 0 - false - true - 0.0 4.0 9.8 - - 10.0 - 42.0 - 10.0 - - - 6.0 - 0.6 - 12.0 - - - - 40 - true - false - - - - - - interface/complete/building/complete_universal.xml - attack/destruction/building_collapse_large.xml - - - - 0 - 0 - + + corpse + 0 + false + true + + + Structure + Structure ConquestCritical + + + structure + true true @@ -71,6 +52,25 @@ false false + + + + + + interface/complete/building/complete_universal.xml + attack/destruction/building_collapse_large.xml + + + + 6.0 + 0.6 + 12.0 + + + 40 + true + false + false true diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index a7f54d5daf..d0506ea11f 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -1,15 +1,10 @@ - - Civic Centre - Build upon a settlement to capture territory. Train citizens. - - Village - Defensive - CivCentre - - structures/civic_centre.png - + + 20.0 + 40 + 10.0 + settlement all @@ -25,27 +20,35 @@ 300 - - 3000 - - - 20.0 - 40 - 10.0 - - - structures/fndn_6x6.xml - 8.0 + + 20 + 0.1 + Support Infantry Cavalry + 1 + + + 3000 + + + Civic Centre + Build upon a settlement to capture territory. Train citizens. + + Village + Defensive + CivCentre + + structures/civic_centre.png + - - 100 - + + food wood stone metal + @@ -53,22 +56,19 @@ attack/destruction/building_collapse_large.xml - - 20 - 0.1 - Support Infantry Cavalry - 1 - - - food wood stone metal - + + 256 + 65536 + units/{civ}_support_female_citizen - - 256 - 65536 - + + 100 + + + structures/fndn_6x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml index 494213339e..01cae1cd11 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml @@ -1,11 +1,10 @@ - - House - Increase the population limit. Train Female Citizens. - Village - structures/house.png - + + 10.0 + 40.0 + 5.0 + House @@ -16,32 +15,22 @@ 100 - - 800 - - - 10.0 - 40.0 - 5.0 - - - structures/fndn_3x3.xml - 5.0 + + 800 + + + House + Increase the population limit. Train Female Citizens. + Village + structures/house.png + - - 6.0 - 0.6 - 8.0 - - - 28 - @@ -49,13 +38,24 @@ attack/destruction/building_collapse_large.xml + + 6.0 + 0.6 + 8.0 + + + 64 + 65536 + units/{civ}_support_female_citizen - - 64 - 65536 - + + 28 + + + structures/fndn_3x3.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml index 166738073d..dbd66745da 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -1,11 +1,16 @@ - - Temple - Train physicians. (Currently a useless structure) - Town - structures/temple.png - + + 20.0 + 40.0 + 10.0 + + + + 40 + 1000 + + Temple @@ -16,27 +21,28 @@ 300 - - 2000 - - - 20.0 - 40.0 - 10.0 - - - structures/fndn_3x6.xml - 12.0 + + 15 + 0.1 + Support Infantry Cavalry + 1 + + + 2000 + + + Temple + Train physicians. (Currently a useless structure) + Town + structures/temple.png + - - 60 - @@ -49,16 +55,10 @@ units/{civ}_support_healer - - - 40 - 1000 - - - - 15 - 0.1 - Support Infantry Cavalry - 1 - + + 60 + + + structures/fndn_3x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml index c9cbe9273c..3c10669674 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml @@ -1,74 +1,74 @@ - - - - Outpost - Reconnoiter the countryside. Garrison to provide defense. - Village Defensive - structures/outpost.png - - - ScoutTower - - - 120 - - 100 - 100 - - - - 1200 - - - 15.0 - 40.0 - 15.0 - - - structures/fndn_2x2.xml - - - - 15.0 - - - - - - 6.0 - 0.6 - 21.0 - - - 100 - - - - - interface/complete/building/complete_tower.xml - attack/destruction/building_collapse_large.xml - - - - 5 - 0.1 - Support Infantry - 1 - - - - 0.0 - 25.0 - 0.0 - 80.0 - 16.0 - 60.0 - 1200 - 2000 - - - - 1 - 1 - - + + + + 15.0 + 40.0 + 15.0 + + + + 0.0 + 25.0 + 0.0 + 80.0 + 16.0 + 60.0 + 1200 + 2000 + + + + 1 + 1 + + + ScoutTower + + + 120 + + 100 + 100 + + + + + 15.0 + + + 5 + 0.1 + Support Infantry + 1 + + + 1200 + + + Outpost + Reconnoiter the countryside. Garrison to provide defense. + Village Defensive + structures/outpost.png + + + + + + + + interface/complete/building/complete_tower.xml + attack/destruction/building_collapse_large.xml + + + + 6.0 + 0.6 + 21.0 + + + 100 + + + structures/fndn_2x2.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml index 09c9e88a69..6a82e2e2be 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml @@ -1,11 +1,10 @@ - - Wall - Protect a town, close off choke points, and defend resource sites. - Village - structures/wall.png - + + 20.0 + 40.0 + 15.0 + Wall @@ -15,21 +14,19 @@ 50 - - 2000 - - - 20.0 - 40.0 - 15.0 - - - structures/fndn_wall.xml - 8.0 + + 2000 + + + Wall + Protect a town, close off choke points, and defend resource sites. + Village + structures/wall.png + @@ -40,4 +37,7 @@ attack/destruction/building_collapse_large.xml + + structures/fndn_wall.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml index 12c658352f..98861ca956 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml @@ -1,11 +1,10 @@ - - Gate - Allow units access through a City Wall. Currently not a working feature. - Village - structures/gate.png - + + 15.0 + 40.0 + 10.0 + Wall @@ -15,21 +14,19 @@ 200 - - 3000 - - - 15.0 - 40.0 - 10.0 - - - structures/fndn_wall.xml - 8.0 + + 3000 + + + Gate + Allow units access through a City Wall. Currently not a working feature. + Village + structures/gate.png + @@ -40,4 +37,7 @@ attack/destruction/building_collapse_large.xml + + structures/fndn_wall.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml index 3b4a1a6de3..2a424d04df 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml @@ -1,57 +1,10 @@ - - Tower - Garrison to defend a city wall against attackers. - Village Defensive - structures/tower.png - - - Wall - - - 25 - - 125 - - - - 2500 - 20.0 40.0 15.0 - - structures/fndn_2x2.xml - - - 20.0 - - - - 8.0 - - - - - - 64 - - - - - interface/complete/building/complete_wall.xml - attack/destruction/building_collapse_large.xml - - - - 5 - 0.1 - Support Infantry - 1 - 0.0 @@ -68,4 +21,51 @@ 1 1 + + Wall + + + 25 + + 125 + + + + + 8.0 + + + 5 + 0.1 + Support Infantry + 1 + + + 2500 + + + Tower + Garrison to defend a city wall against attackers. + Village Defensive + structures/tower.png + + + + + + + + interface/complete/building/complete_wall.xml + attack/destruction/building_collapse_large.xml + + + + 20.0 + + + 64 + + + structures/fndn_2x2.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml index a37997b4c4..69a95cd8a2 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml @@ -1,11 +1,10 @@ - - Farmstead - Dropsite for the Food resource. - Village - structures/farmstead.png - + + 10.0 + 40.0 + 15.0 + Farmstead @@ -15,27 +14,26 @@ 100 - - 900 - - - 10.0 - 40.0 - 15.0 - - - structures/fndn_3x3.xml - 8.0 + + 900 + + + Farmstead + Dropsite for the Food resource. + Village + structures/farmstead.png + - - 60 - + + + food + @@ -43,8 +41,10 @@ attack/destruction/building_collapse_large.xml - - food - - + + 60 + + + structures/fndn_3x3.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml index 5b2255217f..26500458f9 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml @@ -1,11 +1,10 @@ - - Market - Create Trade units and Barter resources. (Currently a useless structure) - Town - structures/market.png - + + 10.0 + 40.0 + 20.0 + Market @@ -15,27 +14,22 @@ 300 - - 1500 - - - 10.0 - 40.0 - 20.0 - - - structures/fndn_4x4.xml - 8.0 + + 1500 + + + Market + Create Trade units and Barter resources. (Currently a useless structure) + Town + structures/market.png + - - 28 - @@ -48,4 +42,10 @@ units/{civ}_support_trader + + 28 + + + structures/fndn_4x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml index bbc7822b84..36a94e13aa 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml @@ -1,11 +1,10 @@ - - Mill - Dropsite for Wood, Stone, and Metal resources. - Village - structures/mill.png - + + 10.0 + 40.0 + 15.0 + Mill all @@ -16,27 +15,26 @@ 100 - - 800 - - - 10.0 - 40.0 - 15.0 - - - structures/fndn_3x3.xml - 8.0 + + 800 + + + Mill + Dropsite for Wood, Stone, and Metal resources. + Village + structures/mill.png + - - 60 - + + + wood stone metal + @@ -44,8 +42,10 @@ attack/destruction/building_collapse_large.xml - - wood stone metal - - + + 60 + + + structures/fndn_3x3.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml b/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml index bfe8b2c0b0..5814d60776 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml @@ -1,5 +1,9 @@ + + + 8.0 + gaia Settlement @@ -7,14 +11,9 @@ Build a Civic Centre at this location to expand your territory. gaia/special_settlement.png - settlement - - - 8.0 - true @@ -25,6 +24,7 @@ false false + 0 true diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml index defb47e9fe..a0ef247806 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -1,11 +1,10 @@ - - Barracks - Train Citizen-Soldiers. - Town - structures/barracks.png - + + 15.0 + 40.0 + 20.0 + Barracks @@ -17,27 +16,28 @@ 100 - - 2000 - - - 15.0 - 40.0 - 20.0 - - - structures/fndn_4x4.xml - 5.0 + + 10 + 0.1 + Infantry Cavalry + 1 + + + 2000 + + + Barracks + Train Citizen-Soldiers. + Town + structures/barracks.png + - - 40 - @@ -45,10 +45,10 @@ attack/destruction/building_collapse_large.xml - - 10 - 0.1 - Infantry Cavalry - 1 - + + 40 + + + structures/fndn_4x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml index a8204062d8..c1769c8f01 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml @@ -1,11 +1,10 @@ - - Dock - Build upon a shoreline to construct naval vessels and to open sea trade. - Town - structures/dock.png - + + 15.0 + 40.0 + 20.0 + Dock @@ -16,39 +15,28 @@ 300 - - 2500 - - - 15.0 - 40.0 - 20.0 - - - true - - - structures/fndn_4x4.xml - 8.0 + + 2500 + + + Dock + Build upon a shoreline to construct naval vessels and to open sea trade. + Town + structures/dock.png + - - - units/{civ}_ship_fishing - units/{civ}_ship_merchant - - + + true + food wood stone metal - - 60 - @@ -56,4 +44,16 @@ attack/destruction/building_collapse_large.xml + + + units/{civ}_ship_fishing + units/{civ}_ship_merchant + + + + 60 + + + structures/fndn_4x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml index 37b018e543..4e928ff7a4 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -1,50 +1,10 @@ - - Fortress - Train Heroes, Champion, and Siege Units. - City Defensive - structures/fortress.png - - - Fortress - - - 10 - 420 - - 0 - 500 - - - - 4200 - 20.0 40.0 20.0 - - structures/fndn_6x6.xml - - - - 8.0 - - - - - - 80 - - - - - interface/complete/building/complete_fortress.xml - attack/destruction/building_collapse_large.xml - - 0.0 @@ -61,10 +21,50 @@ 1 1 + + Fortress + + + 10 + 420 + + 0 + 500 + + + + + 8.0 + 20 0.1 Support Infantry Cavalry Siege 1 + + 4200 + + + Fortress + Train Heroes, Champion, and Siege Units. + City Defensive + structures/fortress.png + + + + + + + + interface/complete/building/complete_fortress.xml + attack/destruction/building_collapse_large.xml + + + + 80 + + + structures/fndn_6x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource.xml index d417c153c2..3f5c295e5a 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource.xml @@ -1,11 +1,11 @@ - - Resource Structure - Resource + + Resource Structure + 4 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml index 6e97a7900f..de85f0629f 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -1,43 +1,43 @@ - - Corral - Raise herd animals for Food. - Village - structures/corral.png - + + 5.0 + 40.0 + 10.0 + 50 100 + + + 5.0 + + + 10 + 0.1 + Animal + 1 + + + 500 + + + Corral + Raise herd animals for Food. + Village + structures/corral.png + + + + false 200 food.milk - - 500 - - - 5.0 - 40.0 - 10.0 - - - structures/fndn_2x4.xml - - - - 5.0 - - - - - - 28 - @@ -45,10 +45,10 @@ attack/destruction/building_collapse_large.xml - - 10 - 0.1 - Animal - 1 - + + 28 + + + structures/fndn_2x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml index f888d68856..f1def5de8d 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml @@ -1,14 +1,10 @@ - - Field - Harvest grain for Food. - Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition. - structures/field.png - - - - + + 5.0 + 40.0 + 40.0 + Field @@ -18,36 +14,33 @@ 50 - - false - 2000 - food.grain - - - 120 - - - 5.0 - 40.0 - 40.0 - - - structures/plot_field_new.xml - structures/plot_field_found.xml - 2.0 + + 120 + + + Field + Harvest grain for Food. + Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition. + structures/field.png + + + + false false - - 28 - + + false + 2000 + food.grain + @@ -55,4 +48,11 @@ attack/destruction/building_collapse_large.xml + + 28 + + + structures/plot_field_new.xml + structures/plot_field_found.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_special.xml b/binaries/data/mods/public/simulation/templates/template_structure_special.xml index 452ed68515..8e7b3aaf6d 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_special.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_special.xml @@ -1,25 +1,25 @@ + + Special + + + + 8.0 + + + 2000 + Special Building This is a special building unique to a particular civilisation. City .png - - Special - - - 2000 - - - structures/fndn_5x5.xml - - - - 8.0 - + + structures/fndn_5x5.xml + diff --git a/binaries/data/mods/public/simulation/templates/template_unit.xml b/binaries/data/mods/public/simulation/templates/template_unit.xml index 93274842dc..d524a39d26 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit.xml @@ -1,5 +1,38 @@ + + 1.0 + 1.0 + 1.0 + + + 1 + 0 + 1 + + 0 + 0 + 0 + 0 + + + + + 80.0 + 0.01 + 0.0 + + + + 2.5 + + + corpse + 100 + 0 + true + false + Unit Unit ConquestCritical @@ -19,43 +52,21 @@ Formation12 + unit - - aggressive - 12.0 - false - - - 1 - 0 - 1 - - 0 - 0 - 0 - 0 - - - - corpse - 100 - 0 - true - false - - - - 80.0 - 0.01 - 0.0 - - - 1.0 - 1.0 - 1.0 - + + + true + true + false + false + true + false + false + + 2.0 1.0 @@ -69,6 +80,16 @@ 20 + + 2.0 + 0.333 + 5.0 + + + aggressive + 12.0 + false + false 7.5 @@ -82,32 +103,11 @@ default default - - 2.0 - 0.333 - 5.0 - - - - - 2.5 - - - - true - true - false - false - true - false - false - 24 false false - true false diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml index f90d1e8303..d1a2a3ec02 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -1,16 +1,10 @@ - - Cavalry - Cavalry CitizenSoldier Organic - Basic - - - 200 - - - pitch - + + 0.0 + 0.0 + 2.0 + 2 13 @@ -18,6 +12,19 @@ 100 + + + 7.5 + + + 130 + 0.2 + + + Cavalry + Cavalry CitizenSoldier Organic + Basic + 130 10 @@ -25,6 +32,15 @@ 0 0 + + + + + pitch + + + 200 + 2.0 1.0 @@ -38,36 +54,6 @@ 30 - - 130 - 0.2 - - - 2000 - - - 0.0 - 0.0 - 2.0 - - - 9.3 - - 26.4 - 600.0 - 5.0 - - - - - 7.5 - - - - - - 100 - @@ -81,4 +67,18 @@ interface/alarm/alarm_create_cav.xml + + 2000 + + + 9.3 + + 26.4 + 600.0 + 5.0 + + + + 100 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml index 4193e7c944..ad5d78a7fa 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml @@ -1,8 +1,5 @@ - - Melee Cavalry - 5.0 @@ -19,4 +16,7 @@ 0.0 + + Melee Cavalry + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml index b75c233298..14abed7f15 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml @@ -1,15 +1,5 @@ - - Cavalry Spearman - This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. - Bonused vs. Infantry Swordsmen and Infantry Javelinists. - - - - 55 - - 4.0 7.0 @@ -30,4 +20,14 @@ 0.0 - \ No newline at end of file + + + 55 + + + + Cavalry Spearman + This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. + Bonused vs. Infantry Swordsmen and Infantry Javelinists. + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml index 1e9784cd80..590fb417bd 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml @@ -1,23 +1,5 @@ - - Cavalry Swordsman - Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. - Bonused vs. Support Units and Infantry Archers. - - - - 60 - - - - 9.7 - - 27.6 - 600.0 - 5.0 - - 4.0 6.0 @@ -38,4 +20,22 @@ 0.0 + + + 60 + + + + Cavalry Swordsman + Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. + Bonused vs. Support Units and Infantry Archers. + + + 9.7 + + 27.6 + 600.0 + 5.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml index a9442d2300..be110cafb9 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml @@ -1,9 +1,5 @@ - - Ranged Cavalry - Ranged - 0.0 @@ -16,6 +12,10 @@ 1500 + + Ranged Cavalry + Ranged + attack/weapon/arrowfly.xml diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml index 467ac0e337..ab77bd25de 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -1,31 +1,10 @@ - - Cavalry Archer - A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2. - Bonused vs. Infantry Spearman and Infantry Swordsman. - - - 20 - - 100 - 85 - - - - 150 - 2.0 5.0 8.0 - - 8.5 - - 22.0 - - 0.0 @@ -38,4 +17,25 @@ 2000 + + 20 + + 100 + 85 + + + + 150 + + + Cavalry Archer + A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2. + Bonused vs. Infantry Spearman and Infantry Swordsman. + + + 8.5 + + 22.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml index b182554286..60fee7acdc 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml @@ -1,31 +1,10 @@ - - Cavalry Javelinist - The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. - Bonused vs. Infantry Archer and Cavalry Swordsman. - - - 12 - - 100 - 50 - - - - 120 - 3.0 3.0 2.0 - - 11.3 - - 32.4 - - 0.0 @@ -38,4 +17,25 @@ 2000 + + 12 + + 100 + 50 + + + + 120 + + + Cavalry Javelinist + The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. + Bonused vs. Infantry Archer and Cavalry Swordsman. + + + 11.3 + + 32.4 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion.xml index c895725f9c..81ebd5287c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion.xml @@ -1,5 +1,8 @@ + + 0.4 + Champion Unit Super Organic @@ -11,7 +14,4 @@ 5 10 - - 0.4 - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml index baf04f67f2..9ad71c8f8f 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml @@ -1,41 +1,10 @@ - - Champion Cavalry - Cavalry - - - 2 - 15 - - 100 - 0 - 0 - 0 - - - - 150 - - - 2500 - 6.0 6.0 5.0 - - 8.5 - - 24.0 - 1000.0 - 10.0 - - - - 100 - 35.0 @@ -52,10 +21,27 @@ 0.0 + + 2 + 15 + + 100 + 0 + 0 + 0 + + 5.0 + + 150 + + + Champion Cavalry + Cavalry + @@ -72,4 +58,18 @@ interface/alarm/alarm_create_cav.xml + + 2500 + + + 8.5 + + 24.0 + 1000.0 + 10.0 + + + + 100 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml index 53351a920c..d5b40edd7e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml @@ -1,28 +1,10 @@ - - Champion Cavalry Skirmisher - Ranged - - - - 100 - 80 - - 6.0 6.0 5.0 - - 10.1 - - 28.8 - 1000.0 - 10.0 - - 0.0 @@ -35,10 +17,20 @@ 2000 + + + 100 + 80 + + 5.0 + + Champion Cavalry Skirmisher + Ranged + @@ -48,4 +40,12 @@ attack/weapon/arrowfly.xml + + 10.1 + + 28.8 + 1000.0 + 10.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml index b93786094b..b1ea107c45 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml @@ -1,18 +1,5 @@ - - Champion Cavalry Spearman - Melee - - - 16 - - 80 - - - - 160 - 8.0 12.0 @@ -34,4 +21,17 @@ 0.0 + + 16 + + 80 + + + + 160 + + + Champion Cavalry Spearman + Melee + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml index 3bf3682e37..0c8e39c0b4 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml @@ -1,18 +1,5 @@ - - Champion Cavalry Spearman - Melee - - - 16 - - 80 - - - - 160 - 9.0 11.0 @@ -34,4 +21,17 @@ 0.0 + + 16 + + 80 + + + + 160 + + + Champion Cavalry Spearman + Melee + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml index 63290e0f96..ab5a419d3c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml @@ -1,37 +1,10 @@ - - Champion Infantry - Infantry - - - 13 - - 50 - 0 - 0 - 0 - - - - 130 - - - 1500 - 9.0 6.0 8.0 - - 5.7 - - 15.6 - 600.0 - 5.0 - - 23.0 @@ -48,9 +21,22 @@ 0.0 - - 80 - + + 13 + + 50 + 0 + 0 + 0 + + + + 130 + + + Champion Infantry + Infantry + @@ -64,4 +50,18 @@ actor/human/death/death.xml + + 1500 + + + 5.7 + + 15.6 + 600.0 + 5.0 + + + + 80 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml index d5b1495d0a..7bb97e65c2 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml @@ -1,32 +1,10 @@ - - Champion Infantry Skirmisher - Ranged - - - 12 - - 50 - 80 - 0 - 0 - - - - 120 - 6.0 6.0 5.0 - - 7.5 - - 17.5 - - 0.0 @@ -39,9 +17,31 @@ 2000 + + 12 + + 50 + 80 + 0 + 0 + + + + 120 + + + Champion Infantry Skirmisher + Ranged + attack/weapon/arrowfly.xml + + 7.5 + + 17.5 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml index 8171308fa4..15b1f4a69a 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml @@ -1,33 +1,10 @@ - - Champion Infantry Pikeman - Melee - - - - 50 - 50 - 0 - 50 - - - - 1200 - 10.0 9.0 9.0 - - 4.5 - - 12.0 - 600.0 - 5.0 - - 10.0 @@ -44,6 +21,18 @@ 0.0 + + + 50 + 50 + 0 + 50 + + + + Champion Infantry Pikeman + Melee + @@ -57,4 +46,15 @@ actor/human/death/death.xml + + 1200 + + + 4.5 + + 12.0 + 600.0 + 5.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml index f018a77c9a..9ad36bcda4 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml @@ -1,28 +1,10 @@ - - Champion Infantry Spearman - Melee - - - - 50 - 75 - - 8.0 9.0 8.0 - - 5.7 - - 15.6 - 600.0 - 5.0 - - 8.0 @@ -39,6 +21,16 @@ 0.0 + + + 50 + 75 + + + + Champion Infantry Spearman + Melee + @@ -52,4 +44,12 @@ actor/human/death/death.xml + + 5.7 + + 15.6 + 600.0 + 5.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml index 439811b198..2e583072d5 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml @@ -1,28 +1,10 @@ - - Champion Infantry Swordsman - Melee - - - - 50 - 80 - - 9.0 6.0 8.0 - - 6.1 - - 16.8 - 600.0 - 5.0 - - 23.0 @@ -39,6 +21,16 @@ 0.0 + + + 50 + 80 + + + + Champion Infantry Swordsman + Melee + @@ -52,4 +44,12 @@ actor/human/death/death.xml + + 6.1 + + 16.8 + 600.0 + 5.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_siege.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_siege.xml index 28a936a8cd..000acc8f90 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_siege.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_siege.xml @@ -1,18 +1,5 @@ - - Super Siege - Mechanical Siege - - - pitch-roll - - - - 500 - 400 - - 550.0 600.0 @@ -20,4 +7,17 @@ + + + 500 + 400 + + + + Super Siege + Mechanical Siege + + + pitch-roll + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml index 50b35772aa..0d2ef0977d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml @@ -1,30 +1,24 @@ + + 0 + + + + 2.25 + Fauna Animal Organic -ConquestCritical gaia/fauna_generic.png + + 10 + food - - 0 - - - 10 - - - - 2.25 - - - 5.0 - - 15.0 - - 8.0 32.0 @@ -33,6 +27,12 @@ 15000 60000 + + 5.0 + + 15.0 + + false diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_breed.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_breed.xml index 113a3459b0..e9e5be320c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_breed.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_breed.xml @@ -1,11 +1,11 @@ - - 20 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_fish.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_fish.xml index 0f638a0288..ccfe03cae9 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_fish.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_fish.xml @@ -1,13 +1,13 @@ - - Fish - - 2.5 + + + Fish + false @@ -17,11 +17,11 @@ -4.0 true - - false 1000 food.fish + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_herd.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_herd.xml index 54725bb2a3..56c1db9363 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_herd.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_herd.xml @@ -1,5 +1,11 @@ + + + 20 + + + remain @@ -8,10 +14,4 @@ 100 food.meat - - - 20 - - - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml index e88365d226..93929fac95 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml @@ -9,4 +9,4 @@ 100 food.meat - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml index 9eaedcd2df..3c054f94cb 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml @@ -1,10 +1,5 @@ - - - - aggressive - 1.0 @@ -14,4 +9,9 @@ 1000 + + + + aggressive + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml index 88d0a6f6d7..e8bca0e7f8 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml @@ -1,10 +1,5 @@ - - - - violent - 1.0 @@ -14,4 +9,9 @@ 1000 + + + + violent + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml index 6e9d8fa598..ffbf8cface 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml @@ -1,10 +1,5 @@ - - - - aggressive - 1.0 @@ -14,4 +9,9 @@ 1000 + + + + aggressive + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml index 0ed57ab7d5..2207e62e77 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml @@ -1,10 +1,5 @@ - - - - violent - 1.0 @@ -14,4 +9,9 @@ 1000 + + + + violent + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero.xml index 48c3e43896..41d383a798 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero.xml @@ -1,41 +1,10 @@ - - Hero - Hero Organic - - - hero - - - 60 - - 100 - 250 - - - - 400 - 10 - 0 - 0 - 25 - - - 400 - 0.5 - 10.0 20.0 15.0 - - 9.0 - - 16.5 - - 40.0 @@ -52,13 +21,44 @@ 0.0 - - 60 - + + 60 + + 100 + 250 + + + + 400 + 0.5 + + + Hero + Hero Organic + + + 400 + 10 + 0 + 0 + 25 + + + hero + attack/weapon/sword.xml actor/human/death/death.xml + + 9.0 + + 16.5 + + + + 60 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml index 684469e680..e330182d86 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml @@ -1,52 +1,10 @@ - - Hero Cavalry - Hero Cavalry - - - hero - - - 2 - 50 - - 100 - 0 - 0 - 250 - - - - 500 - 10 - 0 - 0 - 25 - - - 500 - 0.5 - - - 2500 - 11.0 13.0 10.0 - - 8.9 - - 25.2 - 1000.0 - 16.0 - - - - 100 - 25.0 @@ -62,10 +20,52 @@ 6.0 + + 2 + 50 + + 100 + 0 + 0 + 250 + + + + 500 + 0.5 + + + Hero Cavalry + Hero Cavalry + + + 500 + 10 + 0 + 0 + 25 + + + hero + attack/weapon/sword.xml actor/fauna/death/death_horse.xml + + 2500 + + + 8.9 + + 25.2 + 1000.0 + 16.0 + + + + 100 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml index 6a17bfe5cd..405a5c8b2e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml @@ -1,12 +1,15 @@ - - Hero Cavalry Javelinist - Hero Cavalry Ranged - - - hero - + + 8.0 + 8.0 + 7.0 + + + + 40.0 + + 2 45 @@ -17,6 +20,14 @@ 0 + + 450 + 0.5 + + + Hero Cavalry Javelinist + Hero Cavalry Ranged + 450 10 @@ -24,15 +35,9 @@ 0 0 - - 450 - 0.5 - - - 8.0 - 8.0 - 7.0 - + + hero + 10.1 @@ -41,9 +46,4 @@ 16.0 - - - 40.0 - - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml index 7fe9d697d0..a8330aafff 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml @@ -1,34 +1,9 @@ - - Hero Cavalry Spearman - Hero Cavalry - - - - 100 - 200 - 0 - 50 - - - - 500 - 10 - 20 - 0 - 5 - 10.0 14.0 - - 8.5 - - 24.0 - - 10.0 @@ -44,4 +19,29 @@ 6.0 + + + 100 + 200 + 0 + 50 + + + + Hero Cavalry Spearman + Hero Cavalry + + + 500 + 10 + 20 + 0 + 5 + + + 8.5 + + 24.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml index 9fb3d3e0d1..0fe8aefbde 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml @@ -1,46 +1,10 @@ - - Hero - Hero Infantry - - - hero - - - 40 - - 50 - 200 - - - - 400 - 5 - 0 - 0 - 20 - - - 400 - 0.5 - - - 1500 - 10.0 12.0 10.0 - - 6.1 - - 16.8 - 600.0 - 8.0 - - 25.0 @@ -56,13 +20,49 @@ 5.0 - - 80 - + + 40 + + 50 + 200 + + + + 400 + 0.5 + + + Hero + Hero Infantry + + + 400 + 5 + 0 + 0 + 20 + + + hero + attack/weapon/sword.xml actor/human/death/death.xml + + 1500 + + + 6.1 + + 16.8 + 600.0 + 8.0 + + + + 80 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml index bdea2736d9..90d825180d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml @@ -1,29 +1,5 @@ - - Hero Infantry Javelinist - Hero Infantry Ranged - - - hero - - - 35 - - 200 - - - - 350 - 5 - 20 - 0 - 0 - - - 350 - 0.2 - 8.0 8.0 @@ -34,4 +10,28 @@ 40.0 + + 35 + + 200 + + + + 350 + 0.2 + + + Hero Infantry Javelinist + Hero Infantry Ranged + + + 350 + 5 + 20 + 0 + 0 + + + hero + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml index e63799d299..6408ec47d7 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml @@ -1,33 +1,10 @@ - - Hero - Hero Infantry Melee - - - - 100 - 100 - - - - 10 - 10 - - - 1200 - 12.0 11.0 11.0 - - 4.5 - - 12.0 - - 12.0 @@ -41,4 +18,27 @@ 7.0 + + + 100 + 100 + + + + Hero + Hero Infantry Melee + + + 10 + 10 + + + 1200 + + + 4.5 + + 12.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml index 5f088661b9..724c31f1a6 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml @@ -1,28 +1,5 @@ - - Hero - Hero Infantry Melee - - - hero - - - - 100 - 100 - - - - 10 - 10 - - - 5.7 - - 15.6 - - 10.0 @@ -34,4 +11,27 @@ 40.0 + + + 100 + 100 + + + + Hero + Hero Infantry Melee + + + 10 + 10 + + + hero + + + 5.7 + + 15.6 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml index 687ee2f214..ad9f1954c7 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml @@ -1,29 +1,10 @@ - - Hero - Hero Infantry Melee - - - 400 - 0.5 - - - 1500 - 10.0 12.0 10.0 - - 6.1 - - 16.8 - 600.0 - 8.0 - - 25.0 @@ -39,13 +20,32 @@ 5.0 - - 80 - + + 400 + 0.5 + + + Hero + Hero Infantry Melee + attack/weapon/sword.xml actor/human/death/death.xml + + 1500 + + + 6.1 + + 16.8 + 600.0 + 8.0 + + + + 80 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_ranged.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_ranged.xml index 2bcf98648e..bac2d9ca71 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_ranged.xml @@ -1,41 +1,10 @@ - - Hero - Hero Infantry Ranged - - - hero - - - 60 - - 100 - 500 - - - - 200 - 10 - 50 - 0 - 0 - - - 200 - 0.2 - 5.0 10.0 10.0 - - 8.5 - - 16.0 - - 0.0 @@ -47,4 +16,35 @@ 2000 + + 60 + + 100 + 500 + + + + 200 + 0.2 + + + Hero + Hero Infantry Ranged + + + 200 + 10 + 50 + 0 + 0 + + + hero + + + 8.5 + + 16.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml index f516a4a344..5206c87e78 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -1,67 +1,10 @@ - - Infantry - Infantry CitizenSoldier Organic - Basic - - - 100 - - - 9 - - 50 - 0 - 0 - 0 - - - - 100 - 5 - 0 - 0 - 0 - - - - 2.0 - 1.0 - - 0.5 - 0.5 - 0.5 - 2 - 1 - 10 - 1 - 10 - 1 - - - - 100 - 0.2 - - - 1000 - 1.0 1.0 9.0 - - 7.5 - - 17.5 - - infantry - - - 80 - 1.0 @@ -82,6 +25,50 @@ structures/{civ}_fortress + + 9 + + 50 + 0 + 0 + 0 + + + + 100 + 0.2 + + + Infantry + Infantry CitizenSoldier Organic + Basic + + + 100 + 5 + 0 + 0 + 0 + + + + 100 + + + 2.0 + 1.0 + + 0.5 + 0.5 + 0.5 + 2 + 1 + 10 + 1 + 10 + 1 + + @@ -102,4 +89,17 @@ actor/singlesteps/steps_gravel.xml + + 1000 + + + 7.5 + + 17.5 + + infantry + + + 80 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml index 791619cb10..1478e5158b 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml @@ -1,16 +1,5 @@ - - Melee Infantry - Melee - - - 100 - 0.2 - - - 10 - 1.0 @@ -27,4 +16,15 @@ 0.0 + + 10 + + + 100 + 0.2 + + + Melee Infantry + Melee + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml index 03873317a7..9486a62f12 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml @@ -1,29 +1,10 @@ - - Infantry Spearman - Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible. - Bonused vs. Cavalry Swordsmen and Cavalry Spearmen. - - - - 50 - - - - 5 - 4.0 5.0 5.0 - - 6.5 - - 18.0 - - 5.0 @@ -34,4 +15,23 @@ 30.0 + + + 50 + + + + Infantry Spearman + Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible. + Bonused vs. Cavalry Swordsmen and Cavalry Spearmen. + + + 5 + + + 6.5 + + 18.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml index 28588e5835..022784c26e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml @@ -1,29 +1,10 @@ - - Infantry Swordsman - Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon. - Bonused vs. Infantry Spearman and Infantry Javelinist. - - - - 50 - - - - 5 - 4.0 3.0 5.0 - - 6.9 - - 19.2 - - 20.0 @@ -33,6 +14,25 @@ 40.0 + + + 50 + + + + Infantry Swordsman + Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon. + Bonused vs. Infantry Spearman and Infantry Javelinist. + + + 5 + + + 6.9 + + 19.2 + + 48 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml index c73f81c209..4be854d159 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml @@ -1,13 +1,5 @@ - - Ranged - Ranged - - - 90 - 0.2 - 0.0 @@ -20,6 +12,14 @@ 2000 + + 90 + 0.2 + + + Ranged + Ranged + attack/weapon/arrowfly.xml diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml index 6532f4785e..205cd2f684 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -1,29 +1,10 @@ - - Infantry Archer - They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. - Bonused vs. Infantry Swordsmen and Cavalry Spearmen. - - - - 40 - - - - 4 - 3.0 2.0 3.0 - - 7.7 - - 21.6 - - 0.0 @@ -36,9 +17,28 @@ 2000 + + + 40 + + + + Infantry Archer + They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. + Bonused vs. Infantry Swordsmen and Cavalry Spearmen. + + + 4 + attack/impact/arrow_metal.xml + + 7.7 + + 21.6 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml index caae83e8fe..7001bb45d0 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml @@ -1,29 +1,10 @@ - - Infantry Javelinist - These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. - Bonused vs. Infantry Spearmen and Cavalry Archers. - - - - 45 - - - - 5 - 3.0 3.0 3.0 - - 7.7 - - 21.6 - - 0.0 @@ -36,4 +17,23 @@ 2000 + + + 45 + + + + Infantry Javelinist + These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. + Bonused vs. Infantry Spearmen and Cavalry Archers. + + + 5 + + + 7.7 + + 21.6 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml index 6a18733c69..b72615565a 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml @@ -1,30 +1,10 @@ - - Infantry Slinger - They were amazing shots with their slings. They used choice rocks, and often specifically created 'shot' made from lead. They could pierce armour at close distances. They were lightly armoured because they needed the mobility in their arm regions. However, in the game we are making a gameplay consideration to have slingers act as 'mini-organic-onagers' that may cause damage to structures. - General Bonus vs. Infantry. - - - - 30 - - - - 75 - 4 - 2.0 2.0 2.0 - - 8.1 - - 22.8 - - 0.0 @@ -37,4 +17,24 @@ 1500 + + + 30 + + + + Infantry Slinger + They were amazing shots with their slings. They used choice rocks, and often specifically created 'shot' made from lead. They could pierce armour at close distances. They were lightly armoured because they needed the mobility in their arm regions. However, in the game we are making a gameplay consideration to have slingers act as 'mini-organic-onagers' that may cause damage to structures. + General Bonus vs. Infantry. + + + 75 + 4 + + + 8.1 + + 22.8 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml index 202faa87ae..cd9ca9c00a 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml @@ -1,5 +1,15 @@ + + + 0.0 + 0.0 + 2.0 + + + false + true + Mechanical Mechanical @@ -11,14 +21,4 @@ 0 25 - - false - true - - - - 0.0 - 0.0 - 2.0 - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml index c36c388066..ef6512b3f6 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml @@ -1,11 +1,5 @@ - - Ship - - - true - 1 20 @@ -16,9 +10,28 @@ 0 + + + 0.0 + 2.0 + 7.0 + + + + 8.0 + 100 + + Ship + + + + + + true + 4.0 1.0 @@ -29,25 +42,6 @@ 20 - - - 0.0 - 2.0 - 7.0 - - - ship - - - - 8.0 - - - - - - 120 - actor/ship/ship_select.xml @@ -57,4 +51,10 @@ actor/ship/ship_move.xml + + ship + + + 120 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml index 1e6d2bcd84..b57e8ec3c7 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml @@ -1,29 +1,10 @@ - - Light Warship - Light Warship. - Warship - - - 30 - - 100 - 100 - - - - 300 - - - 12.5 - 15.0 20.0 15.0 - 0.0 @@ -36,20 +17,39 @@ 2000 + + 30 + + 100 + 100 + + 20 0.1 Support Infantry Cavalry 1 - - 6.0 - 0.5 - 6.0 - + + 300 + + + Light Warship + Light Warship. + Warship + + attack/impact/arrow_metal.xml + + 6.0 + 0.5 + 6.0 + + + 12.5 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml index e77b810934..16f2fc918a 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml @@ -1,9 +1,27 @@ + + 5.0 + 10.0 + 5.0 + + + + 6.0 + + + 1 + 0.1 + Support Infantry + 1 + Fishing Boat Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate. + + + 12.0 1.0 @@ -15,22 +33,4 @@ 8.5 - - - 6.0 - - - - - - 5.0 - 10.0 - 5.0 - - - 1 - 0.1 - Support Infantry - 1 - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml index 1b19789519..2a547e6d82 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml @@ -1,18 +1,29 @@ - - Merchantman - Gather profitable aquatic treasures. - + + 10.0 + 15.0 + 10.0 + 0 100 + + 15 + 0.1 + Support Infantry Cavalry + 1 + 200 + + Merchantman + Gather profitable aquatic treasures. + 12.0 @@ -22,23 +33,12 @@ 50 - - 10.5 - - - 10.0 - 15.0 - 10.0 - 6.0 0.5 6.0 - - 15 - 0.1 - Support Infantry Cavalry - 1 - + + 10.5 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml index f15bb22160..68fd3a7141 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml @@ -1,32 +1,10 @@ - - Heavy Warship - Heavy Warship. - Warship - - - 50 - - 250 - 200 - - - - 500 - 25.0 30.0 15.0 - - 14.5 - - - 140 - - 0.0 @@ -39,15 +17,37 @@ 4000 + + 50 + + 250 + 200 + + 50 0.1 Support Infantry Cavalry Siege 1 + + 500 + + + Heavy Warship + Heavy Warship. + Warship + + 6.0 0.5 6.0 + + 14.5 + + + 140 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml index ed09c14fd6..11f64c48ac 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml @@ -1,29 +1,10 @@ - - Medium Warship - Medium Warship. - Warship - - - 40 - - 200 - 150 - - - - 400 - - - 14.5 - 20.0 25.0 15.0 - 0.0 @@ -36,20 +17,39 @@ 2000 + + 40 + + 200 + 150 + + 30 0.1 Support Infantry Cavalry Siege 1 - - 6.0 - 0.5 - 6.0 - + + 400 + + + Medium Warship + Medium Warship. + Warship + + attack/impact/arrow_metal.xml + + 6.0 + 0.5 + 6.0 + + + 14.5 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml index 82fcb06f2f..d2fb0b1080 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml @@ -1,5 +1,8 @@ + + 3 + Siege Siege @@ -7,9 +10,6 @@ pitch-roll - - 3 - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml index 3039ec66e2..169af44a62 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml @@ -1,38 +1,10 @@ - - Siege Ballista - Bonused vs. Infantry and Cavalry units. - - - 20 - - 100 - 100 - - 2 - - - 200 - 0 - 10 - 0 - 10 - - - 200 - 4.0 10.0 2.0 - - 6.5 - - 12.0 - - 0.0 @@ -45,12 +17,40 @@ 3000 - - 80 - + + 20 + + 100 + 100 + + 2 + + + 200 + + + Siege Ballista + Bonused vs. Infantry and Cavalry units. + + + 200 + 0 + 10 + 0 + 10 + + + 6.5 + + 12.0 + + + + 80 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml index 7acfb6825e..1c28ade068 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml @@ -1,37 +1,10 @@ - - Siege Onager - Bonused vs. Structures and Massed Infantry. - - - 30 - - 200 - 100 - - - - 300 - 0 - 20 - 10 - 0 - - - 300 - 4.0 15.0 10.0 - - 5.5 - - 10.0 - - 50.0 @@ -44,12 +17,39 @@ 5000 - - 90 - + + 30 + + 200 + 100 + + + + 300 + + + Siege Onager + Bonused vs. Structures and Massed Infantry. + + + 300 + 0 + 20 + 10 + 0 + + + 5.5 + + 10.0 + + + + 90 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml index ad1ef21cff..6028623120 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml @@ -1,29 +1,10 @@ - - Siege Ram - Bonused vs. Wall Gates. - - - - 260 - 60 - - - - 200 - 5.0 20.0 6.0 - - 3.5 - - 8.0 - - 0.0 @@ -40,9 +21,19 @@ 0.0 - - 48 - + + + 260 + 60 + + + + 200 + + + Siege Ram + Bonused vs. Wall Gates. + @@ -51,4 +42,13 @@ attack/siege/ram_move.xml + + 3.5 + + 8.0 + + + + 48 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml index 64b24286f8..f16c155b89 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml @@ -1,31 +1,10 @@ - - Siege Tower - A mobile missile platform. - - - 4.0 - 0.666 - 10.0 - - - 5 - - - 800 - 7.0 20.0 6.0 - - 3.5 - - 8.0 - - 0.0 @@ -38,9 +17,26 @@ 2000 - - 85 - + + 1 + 1 + + + 5 + + + 20 + 0.1 + Support Infantry + 1 + + + 800 + + + Siege Tower + A mobile missile platform. + @@ -49,14 +45,18 @@ attack/siege/ram_move.xml - - 20 - 0.1 - Support Infantry - 1 - - - 1 - 1 - + + 4.0 + 0.666 + 10.0 + + + 3.5 + + 8.0 + + + + 85 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support.xml b/binaries/data/mods/public/simulation/templates/template_unit_support.xml index 604409734e..7c37c1a930 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support.xml @@ -1,18 +1,15 @@ + + 15 + + + 0.2 + Support Support Organic - - support - - - passive - - - 15 - 10 1 @@ -20,12 +17,15 @@ 1 1 - - 0.2 - + + support + interface/alarm/alarm_create_worker.xml + + passive + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml index c302182ce8..51eaf83106 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -1,16 +1,56 @@ + + 1.0 + 1.0 + 5.0 + + + + 6.0 + 0.0 + 0.0 + 4.0 + 1000 + + + + + 25 + + + 10 + + + + + 1.0 + + structures/{civ}_house + structures/{civ}_mill + structures/{civ}_farmstead + structures/{civ}_field + structures/{civ}_corral + structures/{civ}_temple + structures/{civ}_market + structures/{civ}_civil_centre + + + + + 50 + + + + 75 + 0.3 + Female Citizen Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves. Gather resources, build civic structures, and inspire nearby males to work faster. Worker - - - 50 - - 2.0 1.0 @@ -26,60 +66,6 @@ 0.75 - - 75 - 0.3 - - - 500 - - - 1.0 - 1.0 - 5.0 - - - - 6.0 - 0.0 - 0.0 - 4.0 - 1000 - - - - 6.5 - - 8.0 - 150.0 - 0.0 - - - - 60 - - - 1.0 - - structures/{civ}_house - structures/{civ}_mill - structures/{civ}_farmstead - structures/{civ}_field - structures/{civ}_corral - structures/{civ}_temple - structures/{civ}_market - structures/{civ}_civil_centre - - - - - 25 - - - 10 - - - @@ -97,4 +83,18 @@ resource/mining/mining.xml + + 500 + + + 6.5 + + 8.0 + 150.0 + 0.0 + + + + 60 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml index aaf8612c75..0e3e55eb48 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml @@ -1,9 +1,16 @@ - - Healer - Heal units within his Aura. - + + 2.0 + 2.0 + 2.0 + + + + 20 + 2000 + + 120 @@ -13,23 +20,10 @@ 85 0.3 - - 2.0 - 2.0 - 2.0 - - - 6.5 - - - 48 - - - - 20 - 2000 - - + + Healer + Heal units within his Aura. + @@ -40,4 +34,10 @@ actor/singlesteps/steps_gravel.xml + + 6.5 + + + 48 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml index 24ebccdea8..569ebcc242 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml @@ -1,10 +1,30 @@ - - Slave - units/global_slave.png - Econ unit with a finite life span. - + + 2.0 + 2.0 + 2.0 + + + 0.5 + + structures/{civ}_house + structures/{civ}_mill + structures/{civ}_farmstead + structures/{civ}_field + structures/{civ}_corral + structures/{civ}_temple + structures/{civ}_market + structures/{civ}_civil_centre + structures/{civ}_barracks + structures/{civ}_dock + structures/{civ}_scout_tower + structures/{civ}_wall + structures/{civ}_wall_tower + structures/{civ}_wall_gate + structures/{civ}_fortress + + 0 20 @@ -18,6 +38,11 @@ false + + Slave + units/global_slave.png + Econ unit with a finite life span. + 1 0 @@ -40,39 +65,6 @@ - - 2.0 - 2.0 - 2.0 - - - 6.5 - - 15.0 - 1000.0 - 8.0 - - - - 0.5 - - structures/{civ}_house - structures/{civ}_mill - structures/{civ}_farmstead - structures/{civ}_field - structures/{civ}_corral - structures/{civ}_temple - structures/{civ}_market - structures/{civ}_civil_centre - structures/{civ}_barracks - structures/{civ}_dock - structures/{civ}_scout_tower - structures/{civ}_wall - structures/{civ}_wall_tower - structures/{civ}_wall_gate - structures/{civ}_fortress - - @@ -91,4 +83,12 @@ actor/singlesteps/steps_gravel.xml + + 6.5 + + 15.0 + 1000.0 + 8.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml index cd9a2a2a05..3e5aac4e7b 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml @@ -1,11 +1,10 @@ - - Trader - Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road. - Trades resources between allied Markets. - Trade - + + 5.0 + 8.0 + 5.0 + 50 @@ -15,11 +14,12 @@ 100 - - 5.0 - 8.0 - 5.0 - + + Trader + Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road. + Trades resources between allied Markets. + Trade + 7.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml index 6f7b05682c..64e045fd78 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml @@ -1,31 +1,10 @@ - - cart - Pil Qrav - units/cart_champion_cavalry.png - By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy. - - - - 200 - 200 - - - - 400 - 10.0 9.0 15.0 - - 7.0 - - 14.0 - - 20.0 @@ -36,14 +15,35 @@ 90.0 - - units/carthaginians/champion_unit_2.xml - + + + 200 + 200 + + 6.0 + + 400 + + + cart + Pil Qrav + units/cart_champion_cavalry.png + By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy. + + + 7.0 + + 14.0 + + 110 + + units/carthaginians/champion_unit_2.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/cart_hero_hamilcar.xml b/binaries/data/mods/public/simulation/templates/units/cart_hero_hamilcar.xml index 244362300d..2a752c52bd 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_hero_hamilcar.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_hero_hamilcar.xml @@ -1,5 +1,9 @@ + + + 7.5 + cart Hamilcar Barca @@ -9,8 +13,4 @@ units/carthaginians/hero_hamilcar_horse.xml - - - 7.5 - diff --git a/binaries/data/mods/public/simulation/templates/units/cart_hero_hannibal.xml b/binaries/data/mods/public/simulation/templates/units/cart_hero_hannibal.xml index 4c8ad82dcd..7ebf3341b6 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_hero_hannibal.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_hero_hannibal.xml @@ -1,32 +1,10 @@ - - cart - Hannibal Barca - TBA - units/cart_hero_hannibal.png - - - 3 - - 300 - 500 - - - - 400 - 13.0 25.0 10.0 - - 8.5 - - 13.0 - - 27.0 @@ -37,14 +15,36 @@ 90.0 - - units/carthaginians/hero_hannibal_mount.xml - + + 3 + + 300 + 500 + + 9.0 + + 400 + + + cart + Hannibal Barca + TBA + units/cart_hero_hannibal.png + + + 8.5 + + 13.0 + + 100 + + units/carthaginians/hero_hannibal_mount.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml b/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml index a3fc55a8fe..94da7f53b6 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml @@ -1,5 +1,9 @@ + + + 7.5 + cart Maharbal @@ -9,8 +13,4 @@ units/carthaginians/hero_maharbal_horse.xml - - - 7.5 - diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml index dfc9364e54..152da4a808 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml @@ -1,24 +1,5 @@ - - Advanced - - - units/cart_infantry_archer_e - - - units/carthaginians/infantry_archer_a.xml - - - 0.75 - - - 95 - 0.3 - - - 700 - 3.0 3.0 @@ -30,4 +11,23 @@ 64.0 + + 95 + 0.3 + + + Advanced + + + units/cart_infantry_archer_e + + + 0.75 + + + 700 + + + units/carthaginians/infantry_archer_a.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml index 860400300b..27fc5d429b 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml @@ -1,5 +1,12 @@ + + + 0 + 0 + 85 + + cart units/cart_infantry_archer_b @@ -11,13 +18,6 @@ units/cart_infantry_archer_a - - - 0 - 0 - 85 - - units/carthaginians/infantry_archer_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml index d943589586..b6410ce2fd 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml @@ -1,37 +1,37 @@ - - Elite - - - - units/carthaginians/infantry_archer_e.xml - - - 0.5 - - - 105 - 0.4 - - - 690 - 4.0 4.0 6.0 - - 6.7 - - 16.75 - - 35.0 68.0 + + 105 + 0.4 + + + Elite + + + + 0.5 + + + 690 + + + 6.7 + + 16.75 + + + + units/carthaginians/infantry_archer_e.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_merchant.xml index 3c8b0578a5..55721cf76d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_merchant.xml @@ -1,19 +1,19 @@ - - - - cart - Merchant Ship - Need History - units/cart_ship_merchant.png - - - structures/carthaginians/merchant_ship.xml - - - - 8.0 - - - - - + + + + + 8.0 + + + cart + Merchant Ship + Need History + units/cart_ship_merchant.png + + + + + + structures/carthaginians/merchant_ship.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml index e4b9249672..0a41154809 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml @@ -1,5 +1,19 @@ + + 3.0 + 4.0 + 3.0 + + + + 36.0 + 48 + + + + 130 + Advanced @@ -9,26 +23,12 @@ 0.75 - - 130 - - - 3.0 - 4.0 - 3.0 - 11.44 34.32 - - - 36.0 - 48 - - units/celts/cavalry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml index efde2970b3..238012dbda 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml @@ -1,5 +1,8 @@ + + 2.0 + celt units/celt_cavalry_javelinist_b @@ -10,9 +13,6 @@ units/celt_cavalry_javelinist_a - - 2.0 - 12.38 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml index ecfe9afbe9..7775da6cf9 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml @@ -1,33 +1,33 @@ - - Elite - - - 0.5 - - - 140 - 4.0 5.0 4.0 - - 10.56 - - 31.68 - - 37.0 52 + + 140 + + + Elite + + + + 0.5 + + + 10.56 + + 31.68 + + units/celts/cavalry_javelinist_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml index b57815a227..de40a06029 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml @@ -1,5 +1,18 @@ + + 4.0 + 4.0 + 4.0 + + + + 21.0 + + + 63.0 + + Advanced @@ -9,25 +22,12 @@ 0.75 - - 4.0 - 4.0 - 4.0 - 9.24 27.72 - - - 21.0 - - - 63.0 - - units/celts/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml index 4a6a1fbab7..0003ac44f9 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml @@ -1,42 +1,10 @@ - - celt - units/celt_cavalry_spearman_b - War Dog - Coun - The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs. - Bonused vs. Infantry Swordsmen, Infantry Javelinists, and Fauna. - units/celt_cavalry_spearman.png - - - units/celt_cavalry_spearman_a - - - 10 - 1 - - 75 - 0 - - - - 100 - 3.0 3.0 3.0 - - 10.18 - - 29.04 - - - - 80 - 20.0 @@ -48,16 +16,36 @@ 0.0 - - units/celts/cavalry_spearman_b.xml - + + 10 + 1 + + 75 + 0 + + 1.5 + + 100 + + + celt + units/celt_cavalry_spearman_b + War Dog + Coun + The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs. + Bonused vs. Infantry Swordsmen, Infantry Javelinists, and Fauna. + units/celt_cavalry_spearman.png + + + units/celt_cavalry_spearman_a + @@ -72,4 +60,16 @@ interface/alarm/alarm_create_cav.xml + + 10.18 + + 29.04 + + + + 80 + + + units/celts/cavalry_spearman_b.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml index 8391150c6d..64b63d2c2d 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml @@ -1,22 +1,10 @@ - - Elite - - - 0.5 - 6.0 6.0 6.0 - - 8.8 - - 26.4 - - 22.0 @@ -25,8 +13,20 @@ 66.0 + + Elite + + + + 0.5 + + + 8.8 + + 26.4 + + units/celts/cavalry_spearman_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml index 6baf53889a..585a5782ea 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml @@ -1,23 +1,5 @@ - - Advanced - - - units/celt_cavalry_swordsman_e - - - 0.75 - - - 140 - - - 9.68 - - 29.04 - - 5.0 8.0 @@ -31,6 +13,24 @@ 63.0 + + 140 + + + Advanced + + + units/celt_cavalry_swordsman_e + + + 0.75 + + + 9.68 + + 29.04 + + units/celts/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml index df730df737..13c248e5a1 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml @@ -1,5 +1,8 @@ + + 3.0 + celt units/celt_cavalry_swordsman_b @@ -10,9 +13,6 @@ units/celt_cavalry_swordsman_a - - 3.0 - 10.62 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml index 3de7f64bda..b5a69796f2 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml @@ -1,20 +1,5 @@ - - Elite - - - 0.5 - - - 150 - - - 9.24 - - 27.72 - - 7.0 10.0 @@ -28,8 +13,23 @@ 66.0 + + 150 + + + Elite + + + + 0.5 + + + 9.24 + + 27.72 + + units/celts/cavalry_swordsman_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml index 25a719aa1e..c42d79840b 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml @@ -1,12 +1,9 @@ - - celt - Brythonic Carbanto - Bonus vs. Infantry. High trample damage. - The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess. - units/celt_champion_cavalry_brit.png - + + 5.0 + 12.0 + 4 20 @@ -16,13 +13,23 @@ 100 + + + 5.0 + 200 - - 5.0 - 12.0 - + + celt + Brythonic Carbanto + Bonus vs. Infantry. High trample damage. + The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess. + units/celt_champion_cavalry_brit.png + + + + 10.5 @@ -32,11 +39,4 @@ units/celts/champion_unit_4.xml - - - 5.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml index 2f9cba4edc..e132700c7a 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml @@ -1,5 +1,8 @@ + + 7.0 + celt Gallic Brihent @@ -7,9 +10,6 @@ In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. units/celt_champion_cavalry_gaul.png - - 7.0 - 9.3 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml index 42742ebbc4..a26b992e3b 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml @@ -1,22 +1,9 @@ - - celt - Brythonic Delamokludda - Bonus vs. All Spear Units (infantry and cavalry). - Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. - units/celt_champion_infantry_brit.png - 9.0 5.0 - - 6.66 - - 18.48 - - 25.0 @@ -25,6 +12,19 @@ 50.0 + + celt + Brythonic Delamokludda + Bonus vs. All Spear Units (infantry and cavalry). + Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. + units/celt_champion_infantry_brit.png + + + 6.66 + + 18.48 + + units/celts/champion_unit_3.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml index d9bdd283be..642438f6f0 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml @@ -1,5 +1,15 @@ + + 8.0 + 6 + 8.0 + + + + 75 + + celt Gallic Solduros @@ -7,16 +17,6 @@ The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. units/celt_champion_infantry_gaul.png - - - 75 - - - - 8.0 - 6 - 8.0 - 6.66 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml b/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml index 174a17cca3..f9a68a831f 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml @@ -1,28 +1,9 @@ - - celt - Celtic Fanatic - Bonus vs. All Spear Units (infantry and cavalry). Low armour. - A Celtic fanatic warrior, devoted to war and his Gallic lord. - units/celt_fanatic.png - - - - 60 - 70 - - 1.0 1.0 - - 9.5 - - 18.0 - - 30.0 @@ -31,6 +12,25 @@ 60.0 + + + 60 + 70 + + + + celt + Celtic Fanatic + Bonus vs. All Spear Units (infantry and cavalry). Low armour. + A Celtic fanatic warrior, devoted to war and his Gallic lord. + units/celt_fanatic.png + + + 9.5 + + 18.0 + + units/celts/fanatic.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml index 80bdf40dba..b1e78ab5a5 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml @@ -1,12 +1,15 @@ - - celt - Boudicca - Hero Aura: Increased Attack and Speed for Super Units. - Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch. - units/celt_hero_boudicca.png - + + 7.0 + 12.0 + + + + 20 + 5 + + 4 50 @@ -16,33 +19,30 @@ 100 + + + 5.0 + 500 - - 7.0 - 12.0 - + + celt + Boudicca + Hero Aura: Increased Attack and Speed for Super Units. + Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch. + units/celt_hero_boudicca.png + + + + 14.5 26.0 - - - 20 - 5 - - units/celts/boudicca_chariot.xml - - - 5.0 - - - - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml index bd17d10fc8..f54837cf67 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml @@ -1,5 +1,14 @@ + + 9.0 + + + + 20 + 5 + + celt Brennus @@ -7,21 +16,12 @@ Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked in 390 B.C., and that the raid was led by a man named Brennus, but he and his invading horde were Gallic, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Gauls seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition. units/celt_hero_brennus.png - - 9.0 - 6.66 18.48 - - - 20 - 5 - - units/celts/brennus.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml index 0885d470c1..2940e3029e 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml @@ -1,5 +1,14 @@ + + 9.0 + + + + 20 + 5 + + celt Britomartus @@ -7,9 +16,6 @@ The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartus, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartus was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartus and strip him of his armour. units/celt_hero_britomartus.png - - 9.0 - 6.22 @@ -19,10 +25,4 @@ units/celts/britomartus.xml - - - 20 - 5 - - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml index 5f9209de81..c654870fce 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml @@ -1,27 +1,8 @@ - - celt - Caratacos - Hero Aura: Increased Speed for all units during his lifetime. - Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy. - units/celt_hero_caratacos.png - 8.0 - - 6.66 - - 18.48 - - - - - 20 - 5 - - 27.0 @@ -30,6 +11,25 @@ 54.0 + + + 20 + 5 + + + + celt + Caratacos + Hero Aura: Increased Speed for all units during his lifetime. + Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy. + units/celt_hero_caratacos.png + + + 6.66 + + 18.48 + + units/celts/caradoc.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml index dfa472ec0e..16335060de 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml @@ -1,5 +1,14 @@ + + 10.0 + + + + 25 + 1000 + + celt Cynvelin @@ -7,21 +16,12 @@ Cynvelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cynvelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caratacos’s capture. According to legend, the Apostle Paul baptized Cynvelin into Christianity before he died in Italy. units/celt_hero_cynvelin.png - - 10.0 - 9.74 27.72 - - - 25 - 1000 - - units/celts/cynvelin_horse.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml index bd6595691e..8462df2609 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml @@ -1,32 +1,8 @@ - - celt - Vercingetorix - Hero Aura: Increased attack for all units within his aura. - The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar’s veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed. - units/celt_hero_vercingetorix.png - - - - 260 - - 10.0 - - 9.74 - - 27.72 - - - - - 20 - 5 - - 27.0 @@ -35,6 +11,30 @@ 54.0 + + + 20 + 5 + + + + + 260 + + + + celt + Vercingetorix + Hero Aura: Increased attack for all units within his aura. + The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar’s veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed. + units/celt_hero_vercingetorix.png + + + 9.74 + + 27.72 + + units/celts/vercingetorix_horse.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml index 91ef4c5398..95fb42c812 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml @@ -1,5 +1,19 @@ + + 3.0 + 4.0 + 4.0 + + + + 36.0 + 44 + + + + 100 + Advanced @@ -9,26 +23,12 @@ 0.75 - - 100 - - - 3.0 - 4.0 - 4.0 - 7.48 22.44 - - - 36.0 - 44 - - units/celts/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml index 9822b69728..cb1d00f838 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml @@ -1,5 +1,17 @@ + + 2.0 + + + + -structures/{civ}_fortress + structures/celt_kennel + structures/celt_sb1 + structures/celt_fortress_b + structures/celt_fortress_g + + celt units/celt_infantry_javelinist_b @@ -10,9 +22,6 @@ units/celt_infantry_javelinist_a - - 2.0 - 8.42 @@ -22,13 +31,4 @@ units/celts/infantry_javelinist_b.xml - - - -structures/{civ}_fortress - structures/celt_kennel - structures/celt_sb1 - structures/celt_fortress_b - structures/celt_fortress_g - - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml index ee6384c1f5..0a31f8ae5e 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml @@ -1,33 +1,33 @@ - - Elite - - - 0.5 - - - 110 - 4.0 5.0 4.0 - - 6.6 - - 19.8 - - 37.0 48 + + 110 + + + Elite + + + + 0.5 + + + 6.6 + + 19.8 + + units/celts/infantry_javelinist_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml index 272dab41d0..c8dedffa49 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml @@ -1,28 +1,10 @@ - - Advanced - - - units/celt_infantry_spearman_e - - - 0.75 - - - 110 - 4.0 6.0 6.0 - - 6.16 - - 18.48 - - 6.0 @@ -33,6 +15,24 @@ 32.0 + + 110 + + + Advanced + + + units/celt_infantry_spearman_e + + + 0.75 + + + 6.16 + + 18.48 + + units/celts/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml index f8548f6422..25e1c55eaf 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml @@ -1,5 +1,17 @@ + + 3.0 + + + + -structures/{civ}_fortress + structures/celt_kennel + structures/celt_sb1 + structures/celt_fortress_b + structures/celt_fortress_g + + celt units/celt_infantry_spearman_b @@ -10,9 +22,6 @@ units/celt_infantry_spearman_a - - 3.0 - 7.1 @@ -22,13 +31,4 @@ units/celts/infantry_spearman_b.xml - - - -structures/{civ}_fortress - structures/celt_kennel - structures/celt_sb1 - structures/celt_fortress_b - structures/celt_fortress_g - - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml index 99f939f47e..0b3b5e9694 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml @@ -1,25 +1,10 @@ - - Elite - - - 0.5 - - - 120 - 6.0 8.0 7.0 - - 5.72 - - 17.16 - - 7.0 @@ -30,8 +15,23 @@ 34.0 + + 120 + + + Elite + + + + 0.5 + + + 5.72 + + 17.16 + + units/celts/infantry_spearman_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/units/celt_mechanical_siege_ram.xml index 6e118cd9d9..3302040277 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_mechanical_siege_ram.xml @@ -1,15 +1,9 @@ - - celt - Reithe - Siege Ram - Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. - units/celt_mechanical_siege_ram.png - - - structures/celts/siege_ram.xml - + + 25.0 + 20.0 + 35 @@ -21,23 +15,29 @@ 3.0 - - - - - 350 - - - 25.0 - 20.0 - - - 6.5 - 5 0.1 Support Infantry 1 + + 350 + + + celt + Reithe + Siege Ram + Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. + units/celt_mechanical_siege_ram.png + + + + + + 6.5 + + + structures/celts/siege_ram.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml index 8c3d15ca4b..71fcefbd72 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml @@ -1,5 +1,9 @@ + + + 6.0 + celt Currach @@ -9,8 +13,4 @@ structures/celts/merchant_ship.xml - - - 6.0 - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml index 134e6cabfb..8a4c7f517e 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml @@ -1,22 +1,9 @@ - - celt - Venetic Ponti - A massive ship that can transport soldiers far across the sea. - The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man’s thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. - units/celt_ship_trireme.png - - - structures/celts/warship.xml - - - - 8.0 - - - - + + 25.0 + 20.0 + 88 @@ -24,17 +11,30 @@ 250 - - 880 - - - 25.0 - 20.0 - - - 12.5 - + + + 8.0 + 40 + + 880 + + + celt + Venetic Ponti + A massive ship that can transport soldiers far across the sea. + The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man’s thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. + units/celt_ship_trireme.png + + + + + + 12.5 + + + structures/celts/warship.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml index 87b4b80014..7d8b6be1e1 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml @@ -1,26 +1,26 @@ + + + 10.0 + + + + + structures/celt_sb1 + + + + 75 + 0.5 + celt Bodu Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband’s died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors. units/celt_support_female_citizen.png - - 75 - 0.5 - - - - 10.0 - - units/celts/female_citizen.xml - - - structures/celt_sb1 - - diff --git a/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml b/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml index 3e7aa40737..aac197e958 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml @@ -1,5 +1,9 @@ + + + 3.0 + celt Cyfnewidiwr @@ -9,8 +13,4 @@ units/celts/trader.xml - - - 3.0 - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml index 4b0757e45b..0d4959bd2f 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml @@ -1,5 +1,19 @@ + + 4.0 + 4.0 + 3.0 + + + + 36.0 + 48 + + + + 130 + Advanced @@ -9,28 +23,13 @@ 0.75 - - 130 - - - 4.0 - 4.0 - 3.0 - 10.4 31.2 - - - 36.0 - 48 - - units/hellenes/cavalry_javelinist_a.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml index ce6dbe7f69..4c9e3f7355 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml @@ -17,5 +17,4 @@ units/hellenes/cavalry_javelinist_b.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml index e6e9066590..0ba25e933d 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml @@ -1,33 +1,33 @@ - - Elite - - - 0.5 - - - 140 - 5.0 5.0 4.0 - - 9.6 - - 28.8 - - 37.0 52 + + 140 + + + Elite + + + + 0.5 + + + 9.6 + + 28.8 + + units/hellenes/cavalry_javelinist_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml index f2b5197748..09f1a745e2 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml @@ -1,23 +1,5 @@ - - Advanced - - - units/hele_cavalry_swordsman_e - - - 0.75 - - - 140 - - - 8.8 - - 26.4 - - 6.0 8.0 @@ -31,8 +13,25 @@ 63.0 + + 140 + + + Advanced + + + units/hele_cavalry_swordsman_e + + + 0.75 + + + 8.8 + + 26.4 + + units/hellenes/cavalry_swordsman_a.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml index 9db0e83dc2..1632267d9f 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml @@ -17,5 +17,4 @@ units/hellenes/cavalry_swordsman_b.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml index 0b973dd5db..420b077a6a 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml @@ -1,20 +1,5 @@ - - Elite - - - 0.5 - - - 150 - - - 8.4 - - 25.2 - - 8.0 10.0 @@ -28,8 +13,23 @@ 66.0 + + 150 + + + Elite + + + + 0.5 + + + 8.4 + + 25.2 + + units/hellenes/cavalry_swordsman_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml index c5bbac7095..3a9a131fdc 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml @@ -1,27 +1,8 @@ - - hele - Companion Cavalry - Hetairos - Bonused vs. Cavalry and Archers. Weak vs. Champion Units. - The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. - units/hele_champion_cavalry_mace.png - - - - 20 - - 10.0 - - 8.8 - - 20.75 - - 6.0 @@ -33,6 +14,25 @@ 6.0 + + + 20 + + + + hele + Companion Cavalry + Hetairos + Bonused vs. Cavalry and Archers. Weak vs. Champion Units. + The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. + units/hele_champion_cavalry_mace.png + + + 8.8 + + 20.75 + + 110 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml index 84d4c45d2f..e79b91b5ee 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml @@ -14,5 +14,4 @@ units/hellenes/champion_unit_3.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml index 5f5d458fda..7b08bfb015 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml @@ -1,36 +1,10 @@ - - hele - Spartan Hoplite - Spartiates - Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Non-Greek Units. - The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. - units/hele_champion_infantry_polis.png - - - 16 - - 25 - - - - 140 - - - 88 - 10.0 12.0 10.0 - - 5.5 - - 15.0 - - 10.0 @@ -43,8 +17,33 @@ 6.0 + + 16 + + 25 + + + + 140 + + + hele + Spartan Hoplite + Spartiates + Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Non-Greek Units. + The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. + units/hele_champion_infantry_polis.png + + + 5.5 + + 15.0 + + + + 88 + units/hellenes/champion_unit_1.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml index 7f2139b20b..4cd3b15b2a 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml @@ -1,23 +1,9 @@ - - hele - Athenian Ekdromos - Ekdromos Athenaikos - Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed. - Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. - units/hele_champion_ranged_polis.png - 5.0 10.0 - - 9.3 - - 17.6 - - 0.0 @@ -27,6 +13,20 @@ 10.0 + + hele + Athenian Ekdromos + Ekdromos Athenaikos + Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed. + Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. + units/hele_champion_ranged_polis.png + + + 9.3 + + 17.6 + + 88 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml index 855b20d890..55ecb116e9 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml @@ -1,5 +1,19 @@ + + 20.0 + + + + 80 + 15 + + + + + 300 + + hele Alexander The Great @@ -7,23 +21,9 @@ The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia. units/hele_hero_alexander.png - - - 300 - - - - 20.0 - 110 - - - 80 - 15 - - units/hellenes/alexander.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml index 1faf938b08..1b90f93c92 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml @@ -1,5 +1,11 @@ + + + 20 + 5 + + hele Demetrius the Besieger @@ -11,12 +17,6 @@ 88 - - - 20 - 5 - - units/hellenes/demetrius.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml index 753606f35b..94c3965256 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml @@ -1,26 +1,5 @@ - - hele - Leonidas - Hero Aura: Increased Spartiate and Hoplite Attack. - The king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. - units/hele_hero_leonidas.png - - - - 110 - - - - 88 - - - - 20 - 5 - - 10.0 @@ -33,6 +12,27 @@ 6.0 + + + 20 + 5 + + + + + 110 + + + + hele + Leonidas + Hero Aura: Increased Spartiate and Hoplite Attack. + The king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. + units/hele_hero_leonidas.png + + + 88 + units/hellenes/leonidas.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml index 743f7f1d5f..1c7ba99db7 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml @@ -1,5 +1,11 @@ + + + 20 + 5 + + hele Philip II @@ -10,12 +16,6 @@ 110 - - - 20 - 5 - - units/hellenes/philip_horse.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml index 0cb3866b1c..3b5f44c155 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml @@ -1,5 +1,11 @@ + + + 20 + 5 + + hele Themistocles @@ -11,12 +17,6 @@ 88 - - - 20 - 5 - - units/hellenes/themistocles.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml index fa0d945f49..87870b18b1 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml @@ -1,5 +1,11 @@ + + + 20 + 5 + + hele Xenophon @@ -16,12 +22,6 @@ 88 - - - 20 - 5 - - units/hellenes/xenophon.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml index eaf2b53be1..2a07817e3d 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml @@ -1,21 +1,5 @@ - - Advanced - - - units/hele_infantry_archer_e - - - 0.75 - - - 95 - 0.3 - - - 700 - 3.0 1.0 @@ -27,6 +11,22 @@ 64.0 + + 95 + 0.3 + + + Advanced + + + units/hele_infantry_archer_e + + + 0.75 + + + 700 + units/hellenes/infantry_archer_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml index 57c9844ca1..2eda500a37 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml @@ -1,5 +1,19 @@ + + + structures/hele_gymnasion + structures/hele_theatron + structures/hele_prytaneion + + + + + 0 + 0 + 90 + + hele units/hele_infantry_archer_b @@ -11,25 +25,10 @@ units/hele_infantry_archer_a - - - 0 - 0 - 90 - - 88 units/hellenes/infantry_archer_b.xml - - - structures/hele_gymnasion - structures/hele_theatron - structures/hele_prytaneion - - - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml index b32557e9b2..beb6a43a5b 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml @@ -1,37 +1,37 @@ - - Elite - - - 0.5 - - - 105 - 0.4 - - - 690 - 4.0 2.0 6.0 - - 6.7 - - 16.75 - - 35.0 68.0 + + 105 + 0.4 + + + Elite + + + + 0.5 + + + 690 + + + 6.7 + + 16.75 + + units/hellenes/infantry_archer_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml index 20b14f7451..5fdba73c7f 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml @@ -1,5 +1,19 @@ + + 4.0 + 4.0 + 4.0 + + + + 36.0 + 48.0 + + + + 100 + Advanced @@ -9,26 +23,12 @@ 0.75 - - 100 - - - 4.0 - 4.0 - 4.0 - 6.8 20.4 - - - 36.0 - 48.0 - - units/hellenes/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml index 1d965a62a8..31cb2af141 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml @@ -1,5 +1,22 @@ + + + 44.0 + + + + + structures/hele_gymnasion + structures/hele_theatron + structures/hele_prytaneion + + + + + 50 + + hele units/hele_infantry_javelinist_b @@ -11,27 +28,10 @@ units/hele_infantry_javelinist_a - - - 50 - - 88 - - - 44.0 - - units/hellenes/infantry_javelinist_b.xml - - - structures/hele_gymnasion - structures/hele_theatron - structures/hele_prytaneion - - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml index 318331e549..78824e68d7 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml @@ -1,33 +1,33 @@ - - Elite - - - 0.5 - - - 110 - + + 5.0 + 5.0 + 4.0 + 37.0 52.0 - - units/hellenes/infantry_javelinist_e.xml - + + 110 + + + Elite + - - 5.0 - 5.0 - 4.0 - + + 0.5 + 6.0 18.0 + + units/hellenes/infantry_javelinist_e.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml index 987903072a..b14f2c673e 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml @@ -1,28 +1,10 @@ - - Advanced - - - units/hele_infantry_spearman_e - - - 0.75 - - - 110 - 5.0 8.0 6.0 - - 5.6 - - 16.8 - - 6.0 @@ -33,8 +15,25 @@ 32.0 + + 110 + + + Advanced + + + units/hele_infantry_spearman_e + + + 0.75 + + + 5.6 + + 16.8 + + units/hellenes/infantry_spearman_a.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml index ab41294eb5..f67c7cf12f 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml @@ -1,5 +1,28 @@ + + 7.0 + + + + 6.0 + + + 6.0 + + + + + structures/hele_gymnasion + structures/hele_theatron + structures/hele_prytaneion + + + + + 60 + + hele units/hele_infantry_spearman_b @@ -13,33 +36,10 @@ Bonused vs. Cavalry Swordsmen and Cavalry Spearmen. units/hele_infantry_spearman_a - - - 60 - - 88 - - 7.0 - - - - 6.0 - - - 6.0 - - units/hellenes/infantry_spearman_b.xml - - - structures/hele_gymnasion - structures/hele_theatron - structures/hele_prytaneion - - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml index 6d72362575..b5e9df9cc9 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml @@ -1,25 +1,10 @@ - - Elite - - - 0.5 - - - 120 - 7.0 10.0 7.0 - - 5.2 - - 15.6 - - 7.0 @@ -30,8 +15,23 @@ 34.0 + + 120 + + + Elite + + + + 0.5 + + + 5.2 + + 15.6 + + units/hellenes/infantry_spearman_e.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml index b69d99889c..09509b2385 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml @@ -1,21 +1,21 @@ + + + 3.5 + hele Lithobolos units/hele_mechanical_siege_lithobolos.png + + + 99 units/hellenes/siege_rock.xml - - - 3.5 - - - - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml index 6d43f931c4..d4066762f9 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml @@ -1,21 +1,21 @@ + + + 2.0 + hele Oxybeles units/hele_mechanical_siege_oxybeles.png - - units/hellenes/siege_spear.xml - - - 88 - - - - 2.0 - + + 88 + + + units/hellenes/siege_spear.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_tower.xml b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_tower.xml index 7b8d187ae8..93ef2b8c43 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_tower.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_tower.xml @@ -1,15 +1,5 @@ - - hele - Helepolis - Siege Tower - When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom. - units/hele_mechanical_siege_tower.png - - - structures/hellenes/siege_tower.xml - 50 @@ -21,7 +11,17 @@ 20.0 + + hele + Helepolis + Siege Tower + When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom. + units/hele_mechanical_siege_tower.png + + + structures/hellenes/siege_tower.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml index 48d673ad4a..8cd342a8fa 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml @@ -1,5 +1,9 @@ + + + 8.0 + hele Pentekontoros @@ -9,8 +13,4 @@ structures/hellenes/bireme.xml - - - 8.0 - diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml index 9347412b3e..a58c0b5af4 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml @@ -1,19 +1,19 @@ + + + 8.0 + hele Emporiko Naus Need History units/hele_ship_merchant.png - - structures/hellenes/merchant_new.xml - - - - 8.0 - + + structures/hellenes/merchant_new.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml index 3ae993e7a2..75fedda37c 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml @@ -1,31 +1,10 @@ - - Advanced - - - units/iber_cavalry_spearman_e - - - units/iberians/cavalry_spearman_a.xml - - - 0.75 - - - 140 - 5.0 9.0 6.0 - - 8.4 - - 25.2 - - 6.0 @@ -36,4 +15,25 @@ 48.0 + + 140 + + + Advanced + + + units/iber_cavalry_spearman_e + + + 0.75 + + + 8.4 + + 25.2 + + + + units/iberians/cavalry_spearman_a.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_b.xml index ef90299b10..19075f12ce 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_b.xml @@ -13,4 +13,4 @@ units/iberians/cavalry_spearman_b.xml - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml index e2a2f9eae2..0dd9b9c3e5 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml @@ -1,28 +1,10 @@ - - Elite - - - units/iberians/cavalry_spearman_e.xml - - - 0.5 - - - 150 - 7.0 11.0 7.0 - - 8.0 - - 24.0 - - 7.0 @@ -33,5 +15,23 @@ 51.0 + + 150 + + + Elite + + + 0.5 + + + 8.0 + + 24.0 + + + + units/iberians/cavalry_spearman_e.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml index d0819fc41c..e583fc867c 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml @@ -1,34 +1,10 @@ - - iber - Epones Devotio - units/iber_champion_cavalry.png - Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability. - - - units/iberians/champion_unit_2.xml - - - - 100 - 50 - 50 - - 8.0 12.0 8.0 - - 8.5 - - 24.0 - 1000.0 - 10.0 - - 0.0 @@ -37,4 +13,28 @@ 16.0 + + + 100 + 50 + 50 + + + + iber + Epones Devotio + units/iber_champion_cavalry.png + Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability. + + + 8.5 + + 24.0 + 1000.0 + 10.0 + + + + units/iberians/champion_unit_2.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml index 1e033210b5..041a636c85 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml @@ -6,13 +6,13 @@ units/iber_champion_infantry.png The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society. - - units/iberians/champion_unit_1.xml - 9.3 17.6 + + units/iberians/champion_unit_1.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml b/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml index b4327a2ad3..8edc0987f3 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml @@ -1,5 +1,15 @@ + + + 30.0 + + + + + 225 + + iber Caros @@ -9,14 +19,4 @@ units/iberians/hero_caros.xml - - - 225 - - - - - 30.0 - - diff --git a/binaries/data/mods/public/simulation/templates/units/iber_hero_variato.xml b/binaries/data/mods/public/simulation/templates/units/iber_hero_variato.xml index 895b9ae753..84eb9d7209 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_hero_variato.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_hero_variato.xml @@ -1,23 +1,23 @@ + + + 55 + + iber Variato units/iber_hero_variato.png Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Cepio, to have him assassinated by three comrades that were close to him. - - units/iberians/hero_variato.xml - - - - 55 - - 9.3 17.6 + + units/iberians/hero_variato.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml index c65bcae060..d4c81ad8b5 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml @@ -1,35 +1,35 @@ - - Advanced - - - units/iber_infantry_javelinist_e - - - units/iberians/infantry_javelinist_a.xml - - - 0.75 - - - 100 - 4.0 4.0 4.0 - - 6.8 - - 20.4 - - 36.0 44 + + 100 + + + Advanced + + + units/iber_infantry_javelinist_e + + + 0.75 + + + 6.8 + + 20.4 + + + + units/iberians/infantry_javelinist_a.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml index cb9f58a6b4..8f44b9af81 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml @@ -1,5 +1,10 @@ + + + structures/iber_sb1 + + iber units/iber_infantry_javelinist_b @@ -13,9 +18,4 @@ units/iberians/infantry_javelinist_b.xml - - - structures/iber_sb1 - - diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml index f2d8d47d51..c777d1cda1 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml @@ -1,28 +1,10 @@ - - Elite - - - units/iberians/infantry_javelinist_e.xml - - - 0.5 - - - 110 - 5.0 5.0 4.0 - - 6.0 - - 18.0 - - 0.0 @@ -31,5 +13,23 @@ 2000 + + 110 + + + Elite + + + 0.5 + + + 6.0 + + 18.0 + + + + units/iberians/infantry_javelinist_e.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml index 4602143873..a2b8e7cd87 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml @@ -1,35 +1,35 @@ - - Advanced - - - units/iber_infantry_slinger_e - - - units/iberians/infantry_slinger_a.xml - - - 0.75 - - - 100 - 3.0 3.0 3.0 - - 7.2 - - 21.6 - - 21.0 52.0 + + 100 + + + Advanced + + + units/iber_infantry_slinger_e + + + 0.75 + + + 7.2 + + 21.6 + + + + units/iberians/infantry_slinger_a.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml index 0a9e69c918..bfe9c25023 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml @@ -1,5 +1,10 @@ + + + structures/iber_sb1 + + iber units/iber_infantry_slinger_b @@ -13,9 +18,4 @@ units/iberians/infantry_slinger_b.xml - - - structures/iber_sb1 - - diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml index b6bd1b59c8..81cbdcb6fc 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml @@ -1,33 +1,33 @@ - - Elite - - - units/iberians/infantry_slinger_e.xml - - - 0.5 - - - 110 - 4.0 4.0 4.0 - - 6.8 - - 20.4 - - 22.0 56.0 + + 110 + + + Elite + + + 0.5 + + + 6.8 + + 20.4 + + + + units/iberians/infantry_slinger_e.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml index 5661c0ee60..c1eec6ac90 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml @@ -1,31 +1,10 @@ - - Advanced - - - units/iber_infantry_spearman_e - - - units/iberians/infantry_spearman_a.xml - - - 0.75 - - - 110 - 5.0 7.0 6.0 - - 5.2 - - 15.6 - - 6.0 @@ -36,4 +15,25 @@ 32.0 + + 110 + + + Advanced + + + units/iber_infantry_spearman_e + + + 0.75 + + + 5.2 + + 15.6 + + + + units/iberians/infantry_spearman_a.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml index e00c3d00bf..410d9b4d20 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml @@ -1,5 +1,13 @@ + + 6.0 + + + + structures/iber_sb1 + + iber units/iber_infantry_spearman_b @@ -10,21 +18,13 @@ units/iber_infantry_spearman_a - - units/iberians/infantry_spearman_b.xml - - - - structures/iber_sb1 - - - - 6.0 - 6.1 16.8 + + units/iberians/infantry_spearman_b.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml index 92497aaca0..01002bbeff 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml @@ -1,28 +1,10 @@ - - Elite - - - units/iberians/infantry_spearman_e.xml - - - 0.5 - - - 120 - 7.0 9.0 7.0 - - 4.8 - - 14.4 - - 7.0 @@ -33,5 +15,23 @@ 34.0 + + 120 + + + Elite + + + 0.5 + + + 4.8 + + 14.4 + + + + units/iberians/infantry_spearman_e.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml index 3e455c0775..40e590eb67 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml @@ -1,20 +1,10 @@ - - Advanced - - - units/iber_infantry_swordsman_e - - - units/iberians/infantry_swordsman_a.xml - - - 0.75 - - - 110 - + + 6.0 + 4.0 + 6.0 + 23.0 @@ -23,15 +13,25 @@ 46.0 - - 6.0 - 4.0 - 6.0 - + + 110 + + + Advanced + + + units/iber_infantry_swordsman_e + + + 0.75 + 6.0 18.0 + + units/iberians/infantry_swordsman_a.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml index d2a2d8bdf9..f99dc97487 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml @@ -1,5 +1,23 @@ + + + 22.0 + + + 44.0 + + + + + structures/iber_sb1 + + + + + 60 + + iber units/iber_infantry_swordsman_b @@ -13,22 +31,4 @@ units/iberians/infantry_swordsman_b.xml - - - 60 - - - - - structures/iber_sb1 - - - - - 22.0 - - - 44.0 - - diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml index 67cdaa3825..e02dc97ad4 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml @@ -1,17 +1,10 @@ - - Elite - - - units/iberians/infantry_swordsman_e.xml - - - 0.5 - - - 120 - + + 8.0 + 5.0 + 7.0 + 24.0 @@ -20,16 +13,23 @@ 48.0 - - 8.0 - 5.0 - 7.0 - + + 120 + + + Elite + + + + 0.5 + 5.6 16.8 - + + units/iberians/infantry_swordsman_e.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/units/iber_mechanical_siege_ram.xml index 73c2dd40cf..524e535894 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_mechanical_siege_ram.xml @@ -1,15 +1,17 @@ - - iber - Ariete - Siege Ram - It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes. - units/iber_mechanical_siege_ram.png - - - structures/iberians/siege_ram.xml - + + 20.0 + 10.0 + + + + 50.0 + + + 100.0 + + 25 @@ -21,31 +23,29 @@ 3.0 - - - - - 250 - - - 20.0 - 10.0 - - - 7.5 - 3 0.1 Support Infantry 1 - - - 50.0 - - - 100.0 - - + + 250 + + + iber + Ariete + Siege Ram + It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes. + units/iber_mechanical_siege_ram.png + + + + + + 7.5 + + + structures/iberians/siege_ram.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/iber_ship_merchant.xml index c0d1f99b81..961209542e 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_ship_merchant.xml @@ -1,19 +1,19 @@ + + + 8.0 + iber Emporiko Plio Need History units/iber_ship_merchant.png - - structures/iberians/merchant.xml - - - - 8.0 - + + structures/iberians/merchant.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml b/binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml index 224481a766..d88c84f9c8 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml @@ -1,27 +1,10 @@ - - units/macedonians/mace_champion_argyraspis.xml - - - Argyraspides (Silver shield) - Alexander's elite guard infantry. - units/macedonian_argyraspidai.png - - - 145 - 10.0 12.0 10.0 - - 5.5 - - 15.0 - - 11.0 @@ -35,5 +18,22 @@ 6.0 + + 145 + + + Argyraspides (Silver shield) + Alexander's elite guard infantry. + units/macedonian_argyraspidai.png + + + 5.5 + + 15.0 + + + + units/macedonians/mace_champion_argyraspis.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml b/binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml index 4cc6f7ff65..010a4fce64 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml @@ -1,37 +1,10 @@ - - hele - Macedonian Shield Bearer - Hypaspist - The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." - Macedonian guard infantry. - units/macedonian_hypaspist.png - units/mace_hypaspist - - - units/mace_argyraspis - 200 - - - - 20 - - - - 135 - 9.0 12.0 9.0 - - 6.0 - - 16.5 - - 10.0 @@ -45,6 +18,33 @@ 6.0 + + + 20 + + + + 135 + + + hele + Macedonian Shield Bearer + Hypaspist + The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." + Macedonian guard infantry. + units/macedonian_hypaspist.png + units/mace_hypaspist + + + units/mace_argyraspis + 200 + + + 6.0 + + 16.5 + + units/macedonians/mace_champion_hypaspist.xml diff --git a/binaries/data/mods/public/simulation/templates/units/noldor_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/noldor_ship_trireme.xml index eb612fefe5..ab0862799d 100644 --- a/binaries/data/mods/public/simulation/templates/units/noldor_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/noldor_ship_trireme.xml @@ -1,12 +1,12 @@ - - - - hele - Mankar Cirya - Elven Trading ship, coz elves love to trade. - units/noldor_ship_trireme.png - - - structures/elven_transport.xml - - + + + + hele + Mankar Cirya + Elven Trading ship, coz elves love to trade. + units/noldor_ship_trireme.png + + + structures/elven_transport.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml index 061d9d03cd..57c11466fe 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml @@ -1,37 +1,10 @@ - - pers - Bactrian Lancer - Bakhtris Asabari - units/pers_champion_cavalry.png - Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. - - - units/persians/champion_unit_2.xml - - - - 80 - 40 - - - - 150 - 15.0 12.0 8.0 - - 6.5 - - 18.0 - 1000.0 - 10.0 - - 5.0 @@ -43,4 +16,31 @@ 10.0 + + + 80 + 40 + + + + 150 + + + pers + Bactrian Lancer + Bakhtris Asabari + units/pers_champion_cavalry.png + Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. + + + 6.5 + + 18.0 + 1000.0 + 10.0 + + + + units/persians/champion_unit_2.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml index 567a424bca..5048399732 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml @@ -1,5 +1,9 @@ + + + 8.0 + pers Trireme @@ -9,8 +13,4 @@ structures/persians/trireme.xml - - - 8.0 - diff --git a/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml b/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml index 442ff375b2..5896a9b896 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml @@ -1,33 +1,10 @@ - - pers - Indian War Elephant - Pil Jangi Hendi - units/pers_war_elephant.png - Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness. - - - 3 - - 300 - 200 - - - - 450 - 10.0 9.0 15.0 - - 7.5 - - 14.0 - - 25.0 @@ -38,14 +15,37 @@ 90.0 - - units/persians/war_elephant.xml - + + 3 + + 300 + 200 + + 8.0 + + 450 + + + pers + Indian War Elephant + Pil Jangi Hendi + units/pers_war_elephant.png + Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness. + + + 7.5 + + 14.0 + + 120 + + units/persians/war_elephant.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml b/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml index 5c03d58ace..31c6206f93 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml @@ -1,16 +1,5 @@ - - rome - Roman Centurion - Centurio Legionarius - A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professionals are the bulwark of any Imperial Roman army. - Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units. - units/rome_champion_legion_centurio.png - - - 140 - 26.0 @@ -19,8 +8,19 @@ 52.0 + + 140 + + + rome + Roman Centurion + Centurio Legionarius + A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professionals are the bulwark of any Imperial Roman army. + Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units. + units/rome_champion_legion_centurio.png + + units/romans/imp_rome_champion_1.xml - diff --git a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml index 98321feb6e..405487aa6d 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml @@ -1,17 +1,5 @@ - - rome - Roman Legionnaire - Legionarius Romanus - The Imperial Legionnaire. - The famed legion of the Early Empire. - units/rome_champion_legion_imperial.png - - - units/rome_centurio_imperial - 300 - 10.0 6.0 @@ -25,6 +13,18 @@ 50.0 + + rome + Roman Legionnaire + Legionarius Romanus + The Imperial Legionnaire. + The famed legion of the Early Empire. + units/rome_champion_legion_imperial.png + + + units/rome_centurio_imperial + 300 + units/romans/champion_unit_4_imp_legion.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml index b7a6bce3e9..cb6de62d54 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml @@ -13,13 +13,13 @@ units/rome_legionnaire_imperial 150 - - units/romans/champion_unit_3.xml - 6.5 18.0 + + units/romans/champion_unit_3.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml index 5f1e179e1e..4e07385947 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml @@ -1,5 +1,9 @@ + + + 8.0 + rome Quinquereme @@ -8,8 +12,4 @@ structures/romans/quinquereme.xml - - - 8.0 - diff --git a/binaries/data/mods/public/simulation/templates/units/samnite_skirmisher.xml b/binaries/data/mods/public/simulation/templates/units/samnite_skirmisher.xml index a8a17234f3..4c3a1ec7a6 100644 --- a/binaries/data/mods/public/simulation/templates/units/samnite_skirmisher.xml +++ b/binaries/data/mods/public/simulation/templates/units/samnite_skirmisher.xml @@ -9,10 +9,10 @@ Bonus vs. Archers and Spearmen. The Samnites were an aboriginal people of Southern and Central Italy. They were fierce warriors and frequently rebelled against Roman rule. units/samnite_skirmisher.png - - units/carthaginians/samnite_skirmisher.xml - 88 + + units/carthaginians/samnite_skirmisher.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/samnite_spearman.xml b/binaries/data/mods/public/simulation/templates/units/samnite_spearman.xml index cd66dd24a8..1b013033ce 100644 --- a/binaries/data/mods/public/simulation/templates/units/samnite_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/units/samnite_spearman.xml @@ -9,10 +9,10 @@ Bonus vs. All Cavalry Units. The Samnites were an aboriginal people of Southern and Central Italy. They were fierce warriors and frequently rebelled against Roman rule. units/samnite_spearman.png - - units/carthaginians/samnite_spearman.xml - 88 + + units/carthaginians/samnite_spearman.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/samnite_swordsman.xml b/binaries/data/mods/public/simulation/templates/units/samnite_swordsman.xml index acb4e44a5b..27c932ac35 100644 --- a/binaries/data/mods/public/simulation/templates/units/samnite_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/units/samnite_swordsman.xml @@ -9,10 +9,10 @@ Bonus vs. All Spear Units. The Samnites were an aboriginal people of Southern and Central Italy. They were fierce warriors and frequently rebelled against Roman rule. units/samnite_swordsman.png - - units/carthaginians/samnite_swordsman.xml - 88 + + units/carthaginians/samnite_swordsman.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml b/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml index 6e4f24009d..86bb8b4003 100644 --- a/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml +++ b/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml @@ -8,10 +8,10 @@ The Theban Sacred Band. units/thebes_sacred_band_hoplitai.png - - units/hellenes/champion_sacred_band.xml - 88 + + units/hellenes/champion_sacred_band.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/thespian_melanochitones.xml b/binaries/data/mods/public/simulation/templates/units/thespian_melanochitones.xml index c0585ab2ef..f50bb806a9 100644 --- a/binaries/data/mods/public/simulation/templates/units/thespian_melanochitones.xml +++ b/binaries/data/mods/public/simulation/templates/units/thespian_melanochitones.xml @@ -9,10 +9,10 @@ Bonus vs. All Spear Units. The Thespians were among the 700 or so soldiers to stay behind and hold the pass at Thermopylae to delay the Persians long enough for the rest of the Greek army to withdraw. This heroic deed made the Thespians "friends forever" to the Spartans. units/thespian_melanochitones.png - - units/hellenes/thespian.xml - 88 + + units/hellenes/thespian.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml b/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml index e08dd6fe17..e278ff9eb7 100644 --- a/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml +++ b/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml @@ -1,5 +1,23 @@ + + 5.0 + 9.0 + + + + 30.0 + + + 60.0 + + + + + 0 + 140 + + hele Thracian Black Cloak @@ -9,33 +27,15 @@ Bonus vs. All Spear Units. Thracian tribesmen who wield the fiercesome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen throughout Hellenistic times, sometimes even serving in two opposing armies. units/thracian_rhomphaia.png - - - 0 - 140 - - - - 5.0 - 9.0 - - - 88 - 7.5 18.0 - - - 30.0 - - - 60.0 - - + + 88 + units/hellenes/thracian_blackcloak.xml