# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
This was SVN commit r3675.
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@ -5,25 +5,139 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_ijv_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="Idle">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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</animations>
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Attack">
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<animations>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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<texture>skeletal/hele_ijv_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="Walk">
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<animations>
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<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
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</animations>
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Run">
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<animations>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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</animations>
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Chop">
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<animations>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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</animations>
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<props>
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<prop actor="props/units/tools/prop_handscythe.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Hoe">
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<animations>
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<animation file="biped/hoe.psa" name="Hoe" speed="150"/>
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</animations>
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<props>
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<prop actor="props/units/tools/prop_mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Forage">
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<animations>
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<animation file="biped/gather.psa" name="Forage" speed="5"/>
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</animations>
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</variant>
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</group>
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<group>
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<variant name="Mine">
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<animations>
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<animation file="biped/dudechop.psa" name="Mine" speed="150"/>
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</animations>
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<props>
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<prop actor="props/units/tools/prop_spade.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Build">
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<animations>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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</animations>
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<props>
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<prop actor="props/units/tools/prop_mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Death">
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<animations>
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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</animations>
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</variant>
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</group>
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<group>
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<variant name="Decay">
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<animations>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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</variant>
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</group>
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BIN
binaries/data/mods/official/art/animation/biped/gather.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/biped/gather.psa
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/animation/biped/hoe.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/biped/hoe.psa
(Stored with Git LFS)
Normal file
Binary file not shown.
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