1
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forked from 0ad/0ad

specular added for more objects.

Boosted healing stats for healer ranks.

This was SVN commit r11542.
This commit is contained in:
Michael D. Hafer 2012-04-17 21:57:55 +00:00
parent 4926dc53ee
commit 41f50e6b4c
47 changed files with 179 additions and 51 deletions

View File

@ -7,6 +7,7 @@
<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="female/f_salute_01.dae" name="Heal" speed="30"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>

View File

@ -7,6 +7,7 @@
<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="female/f_salute_01.dae" name="Heal" speed="30"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/athen_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>

View File

@ -6,6 +6,9 @@
<History>The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.</History>
<Icon>units/hele_support_healer.png</Icon>
</Identity>
<Promotion>
<Entity>units/athen_support_healer_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/athenians/healer.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/athen_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>

View File

@ -1,9 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_support_healer_b">
<Entity parent="units/mace_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/hele_support_healer_e</Entity>
<Entity>units/mace_support_healer_e</Entity>
</Promotion>
</Entity>

View File

@ -6,6 +6,9 @@
<History>The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.</History>
<Icon>units/hele_support_healer.png</Icon>
</Identity>
<Promotion>
<Entity>units/mace_support_healer_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/hellenes/healer.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_support_healer_a">
<Entity parent="units/mace_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/spart_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>

View File

@ -6,6 +6,9 @@
<History>The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.</History>
<Icon>units/hele_support_healer.png</Icon>
</Identity>
<Promotion>
<Entity>units/spart_support_healer_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/spartans/healer.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/spart_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
@ -29,5 +27,5 @@
<texture>gaia/metal_alpine_a_256.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -21,4 +21,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="formation-01">
<mesh>gaia/geo_medit_01.dae</mesh>
@ -23,7 +21,6 @@
<mesh>gaia/geo_medit_06.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="metal-a">
<texture>gaia/metal_desert_small_a.dds</texture>
@ -32,7 +29,6 @@
<texture>gaia/metal_desert_small_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
@ -40,5 +36,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
@ -29,5 +27,5 @@
<texture>gaia/metal_granite_greek_hi.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="formation-01">
<mesh>gaia/geo_medit_01.dae</mesh>
@ -23,7 +21,6 @@
<mesh>gaia/geo_medit_06.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="medit_stone_a">
<texture>gaia/metal_medit_a.dds</texture>
@ -35,7 +32,6 @@
<texture>gaia/metal_medit_c.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
@ -43,5 +39,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
@ -29,5 +27,5 @@
<texture>gaia/metal_tropic_hi.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -22,4 +22,5 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -17,4 +17,5 @@
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,14 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="gladius-plain">
<mesh>props/weap_gladus_c.dae</mesh>
@ -29,5 +26,5 @@
<mesh>props/weap_gladus_h.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -7,4 +7,5 @@
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

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@ -7,4 +7,5 @@
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

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@ -20,4 +20,5 @@
<mesh>props/sword_thracian_b.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_spear_c.dae</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -7,4 +7,5 @@
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_spear_long_e.dae</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -14,4 +14,5 @@
<mesh>props/verutum2.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

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@ -23,4 +23,5 @@
<mesh>props/weap_xiphos_f.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_xiphos_b.dae</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View File

@ -6,7 +6,7 @@
<Crush>2.0</Crush>
</Armour>
<Heal>
<Range>30</Range>
<Range>5</Range>
<HP>5</HP>
<Rate>2000</Rate>
<UnhealableClasses datatype="tokens"/>
@ -14,7 +14,7 @@
</Heal>
<Cost>
<Resources>
<metal>120</metal>
<metal>200</metal>
</Resources>
</Cost>
<Health>
@ -24,10 +24,11 @@
<Identity>
<Classes datatype="tokens">Healer</Classes>
<GenericName>Healer</GenericName>
<Tooltip>Heals units.</Tooltip>
<Tooltip>Heal units.</Tooltip>
<Rank>Basic</Rank>
</Identity>
<Promotion>
<RequiredXp>100</RequiredXp>
<RequiredXp>200</RequiredXp>
</Promotion>
<Sound>
<SoundGroups>
@ -40,7 +41,7 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>7.5</WalkSpeed>
</UnitMotion>
<Vision>
<Range>48</Range>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>

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@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/iber_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/iber_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/pers_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/pers_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_support_healer_b">
<Heal>
<Range>7</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_support_healer_a">
<Heal>
<Range>10</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>