specular added for more objects.
Boosted healing stats for healer ranks. This was SVN commit r11542.
This commit is contained in:
parent
4926dc53ee
commit
41f50e6b4c
@ -7,6 +7,7 @@
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<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="female/f_salute_01.dae" name="Heal" speed="30"/>
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</animations>
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<mesh>skeletal/m_dress_a.pmd</mesh>
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<props>
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@ -7,6 +7,7 @@
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<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="female/f_salute_01.dae" name="Heal" speed="30"/>
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</animations>
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<mesh>skeletal/m_dress_a.pmd</mesh>
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<props>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/athen_support_healer_b">
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<Heal>
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<Range>7</Range>
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<HP>7</HP>
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</Heal>
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<Health>
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<Max>95</Max>
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</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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@ -6,6 +6,9 @@
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<History>The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.</History>
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<Icon>units/hele_support_healer.png</Icon>
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</Identity>
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<Promotion>
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<Entity>units/athen_support_healer_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/athenians/healer.xml</Actor>
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</VisualActor>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/athen_support_healer_a">
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<Heal>
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<Range>10</Range>
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<HP>10</HP>
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</Heal>
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<Health>
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<Max>105</Max>
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</Health>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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@ -1,9 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/hele_support_healer_b">
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<Entity parent="units/mace_support_healer_b">
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<Heal>
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<Range>7</Range>
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<HP>7</HP>
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</Heal>
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<Health>
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<Max>95</Max>
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</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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<Promotion>
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<Entity>units/hele_support_healer_e</Entity>
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<Entity>units/mace_support_healer_e</Entity>
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</Promotion>
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</Entity>
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@ -6,6 +6,9 @@
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<History>The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.</History>
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<Icon>units/hele_support_healer.png</Icon>
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</Identity>
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<Promotion>
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<Entity>units/mace_support_healer_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/hellenes/healer.xml</Actor>
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</VisualActor>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/hele_support_healer_a">
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<Entity parent="units/mace_support_healer_a">
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<Heal>
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<Range>10</Range>
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<HP>10</HP>
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</Heal>
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<Health>
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<Max>105</Max>
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</Health>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/spart_support_healer_b">
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<Heal>
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<Range>7</Range>
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<HP>7</HP>
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</Heal>
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<Health>
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<Max>95</Max>
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</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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@ -6,6 +6,9 @@
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<History>The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.</History>
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<Icon>units/hele_support_healer.png</Icon>
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</Identity>
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<Promotion>
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<Entity>units/spart_support_healer_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/spartans/healer.xml</Actor>
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</VisualActor>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/spart_support_healer_a">
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<Heal>
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<Range>10</Range>
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<HP>10</HP>
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</Heal>
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<Health>
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<Max>105</Max>
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</Health>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.dae</mesh>
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@ -29,5 +27,5 @@
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<texture>gaia/metal_alpine_a_256.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -21,4 +21,5 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -22,4 +22,5 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -22,4 +22,5 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="formation-01">
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<mesh>gaia/geo_medit_01.dae</mesh>
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@ -23,7 +21,6 @@
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<mesh>gaia/geo_medit_06.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="metal-a">
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<texture>gaia/metal_desert_small_a.dds</texture>
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@ -32,7 +29,6 @@
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<texture>gaia/metal_desert_small_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal">
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<props>
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@ -40,5 +36,5 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.dae</mesh>
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@ -29,5 +27,5 @@
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<texture>gaia/metal_granite_greek_hi.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="formation-01">
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<mesh>gaia/geo_medit_01.dae</mesh>
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@ -23,7 +21,6 @@
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<mesh>gaia/geo_medit_06.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="medit_stone_a">
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<texture>gaia/metal_medit_a.dds</texture>
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@ -35,7 +32,6 @@
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<texture>gaia/metal_medit_c.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal">
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<props>
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@ -43,5 +39,5 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -22,4 +22,5 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -22,4 +22,5 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.dae</mesh>
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@ -29,5 +27,5 @@
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<texture>gaia/metal_tropic_hi.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -22,4 +22,5 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -17,4 +17,5 @@
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,14 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="gladius-plain">
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<mesh>props/weap_gladus_c.dae</mesh>
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@ -29,5 +26,5 @@
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<mesh>props/weap_gladus_h.dae</mesh>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -7,4 +7,5 @@
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -7,4 +7,5 @@
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -20,4 +20,5 @@
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<mesh>props/sword_thracian_b.dae</mesh>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,13 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/weap_spear_c.dae</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -7,4 +7,5 @@
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,13 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/weap_spear_long_e.dae</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -14,4 +14,5 @@
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<mesh>props/verutum2.dae</mesh>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -23,4 +23,5 @@
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<mesh>props/weap_xiphos_f.dae</mesh>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -1,13 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/weap_xiphos_b.dae</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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|
BIN
binaries/data/mods/public/maps/scenarios/Death Canyon - Invasion Force.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Death Canyon - Invasion Force.xml
(Stored with Git LFS)
Binary file not shown.
@ -6,7 +6,7 @@
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<Crush>2.0</Crush>
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</Armour>
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<Heal>
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<Range>30</Range>
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<Range>5</Range>
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<HP>5</HP>
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<Rate>2000</Rate>
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<UnhealableClasses datatype="tokens"/>
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@ -14,7 +14,7 @@
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</Heal>
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<Cost>
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<Resources>
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<metal>120</metal>
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<metal>200</metal>
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</Resources>
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</Cost>
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<Health>
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@ -24,10 +24,11 @@
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<Identity>
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<Classes datatype="tokens">Healer</Classes>
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<GenericName>Healer</GenericName>
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<Tooltip>Heals units.</Tooltip>
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<Tooltip>Heal units.</Tooltip>
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<Rank>Basic</Rank>
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</Identity>
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<Promotion>
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<RequiredXp>100</RequiredXp>
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<RequiredXp>200</RequiredXp>
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</Promotion>
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<Sound>
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<SoundGroups>
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@ -40,7 +41,7 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>6.5</WalkSpeed>
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<WalkSpeed>7.5</WalkSpeed>
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</UnitMotion>
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<Vision>
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<Range>48</Range>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/cart_support_healer_b">
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<Heal>
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<Range>7</Range>
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<HP>7</HP>
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</Heal>
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<Health>
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<Max>95</Max>
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||||
</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/cart_support_healer_a">
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<Heal>
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||||
<Range>10</Range>
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||||
<HP>10</HP>
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||||
</Heal>
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||||
<Health>
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||||
<Max>105</Max>
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||||
</Health>
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||||
<Identity>
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||||
<Rank>Elite</Rank>
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||||
</Identity>
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||||
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/celt_support_healer_b">
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||||
<Heal>
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||||
<Range>7</Range>
|
||||
<HP>7</HP>
|
||||
</Heal>
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||||
<Health>
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||||
<Max>95</Max>
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||||
</Health>
|
||||
<Identity>
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||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/celt_support_healer_a">
|
||||
<Heal>
|
||||
<Range>10</Range>
|
||||
<HP>10</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>105</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/hele_support_healer_b">
|
||||
<Heal>
|
||||
<Range>7</Range>
|
||||
<HP>7</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>95</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/hele_support_healer_a">
|
||||
<Heal>
|
||||
<Range>10</Range>
|
||||
<HP>10</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>105</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/iber_support_healer_b">
|
||||
<Heal>
|
||||
<Range>7</Range>
|
||||
<HP>7</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>95</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/iber_support_healer_a">
|
||||
<Heal>
|
||||
<Range>10</Range>
|
||||
<HP>10</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>105</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_support_healer_b">
|
||||
<Heal>
|
||||
<Range>7</Range>
|
||||
<HP>7</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>95</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_support_healer_a">
|
||||
<Heal>
|
||||
<Range>10</Range>
|
||||
<HP>10</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>105</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/rome_support_healer_b">
|
||||
<Heal>
|
||||
<Range>7</Range>
|
||||
<HP>7</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>95</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
|
@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/rome_support_healer_a">
|
||||
<Heal>
|
||||
<Range>10</Range>
|
||||
<HP>10</HP>
|
||||
</Heal>
|
||||
<Health>
|
||||
<Max>105</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
|
Loading…
Reference in New Issue
Block a user