Some little scripting fixes Jason noticed.
This was SVN commit r2343.
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5e76795afe
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@ -151,6 +151,9 @@ function entity_event_takesdamage( evt )
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// Reset his upgrade points.
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// Reset his upgrade points.
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evt.inflictor.traits.up.curr = 0;
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evt.inflictor.traits.up.curr = 0;
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// Upgrade his portrait to the next level.
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evt.inflictor.traits.id.icon_cell++;
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// Transmogrify him into his next rank.
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// Transmogrify him into his next rank.
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evt.inflictor.template = getEntityTemplate(evt.inflictor.traits.up.newentity);
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evt.inflictor.template = getEntityTemplate(evt.inflictor.traits.up.newentity);
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}
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}
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@ -172,7 +175,7 @@ function entity_event_takesdamage( evt )
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// Notify player.
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// Notify player.
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if( evt.inflictor )
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if( evt.inflictor )
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console.write( this.traits.id.generic + " got the point of " + evt.inflictor.traits.id.generic + "'s Gladius." );
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console.write( this.traits.id.generic + " got the point of " + evt.inflictor.traits.id.generic + "'s weapon." );
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else
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else
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console.write( this.traits.id.generic + " died in mysterious circumstances." );
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console.write( this.traits.id.generic + " died in mysterious circumstances." );
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