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forked from 0ad/0ad

Some little scripting fixes Jason noticed.

This was SVN commit r2343.
This commit is contained in:
Acumen 2005-05-23 22:03:55 +00:00
parent 5e76795afe
commit 43d04d0f31

View File

@ -151,6 +151,9 @@ function entity_event_takesdamage( evt )
// Reset his upgrade points. // Reset his upgrade points.
evt.inflictor.traits.up.curr = 0; evt.inflictor.traits.up.curr = 0;
// Upgrade his portrait to the next level.
evt.inflictor.traits.id.icon_cell++;
// Transmogrify him into his next rank. // Transmogrify him into his next rank.
evt.inflictor.template = getEntityTemplate(evt.inflictor.traits.up.newentity); evt.inflictor.template = getEntityTemplate(evt.inflictor.traits.up.newentity);
} }
@ -172,7 +175,7 @@ function entity_event_takesdamage( evt )
// Notify player. // Notify player.
if( evt.inflictor ) if( evt.inflictor )
console.write( this.traits.id.generic + " got the point of " + evt.inflictor.traits.id.generic + "'s Gladius." ); console.write( this.traits.id.generic + " got the point of " + evt.inflictor.traits.id.generic + "'s weapon." );
else else
console.write( this.traits.id.generic + " died in mysterious circumstances." ); console.write( this.traits.id.generic + " died in mysterious circumstances." );