1
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forked from 0ad/0ad

New bushes, trees (Oaks, firs, Birch) by Big Tiger, as well as new cliffs, and decals.

This was SVN commit r22383.
This commit is contained in:
Stan 2019-06-17 18:22:07 +00:00
parent 4967d176b9
commit 4981cdedad
217 changed files with 2644 additions and 79 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="tree_1">
<mesh>gaia/euro_birch_01.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_2">
<mesh>gaia/euro_birch_02.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_3">
<mesh>gaia/euro_birch_03.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_4">
<mesh>gaia/euro_birch_04.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_5">
<mesh>gaia/deciduous_09.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_6">
<mesh>gaia/deciduous_10.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_7">
<mesh>gaia/deciduous_11.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_8">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_9">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/birch_tree_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="fern_a">
<mesh>gaia/eyecandy_fern_lush_a.dae</mesh>
<textures>
<texture file="gaia/fern_lush_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fern_b">
<mesh>gaia/eyecandy_fern_lush_a.dae</mesh>
<textures>
<texture file="gaia/fern_lush_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,187 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="tree_fir_tall_1">
<mesh>gaia/fir_tree_tall_1.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_tall_2">
<mesh>gaia/fir_tree_tall_2.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_3">
<mesh>gaia/fir_tree_tall_3.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_4">
<mesh>gaia/fir_tree_small_3.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_5">
<mesh>gaia/fir_tree_small_1.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_6">
<mesh>gaia/fir_tree_tall_4.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_7">
<mesh>gaia/fir_tree_tall_5.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_8">
<mesh>gaia/fir_tree_tall_6.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_9">
<mesh>gaia/fir_tree_small_2.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_tall_10">
<mesh>gaia/fir_tree_tall_5.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_11">
<mesh>gaia/fir_tree_small_2.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_12">
<mesh>gaia/fir_tree_tall_6.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_13">
<mesh>gaia/fir_tree_tall_4.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_14">
<mesh>gaia/fir_tree_tall_7.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_15">
<mesh>gaia/fir_tree_tall_7.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_tall_16">
<mesh>gaia/fir_tree_tall_2.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_5.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_17">
<mesh>gaia/fir_tree_tall_7.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_5.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_tall_18">
<mesh>gaia/fir_tree_tall_1.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_5.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_19">
<mesh>gaia/fir_tree_tall_8.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_tall_20">
<mesh>gaia/fir_tree_tall_8.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/tree_fir_tall_2.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="tree_fir_tall_1">
<mesh>gaia/fir_tree_tall_1.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_tall_2">
<mesh>gaia/fir_tree_tall_2.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_3">
<mesh>gaia/fir_tree_tall_3.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_4">
<mesh>gaia/fir_tree_small_3.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_5">
<mesh>gaia/fir_tree_small_1.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_6">
<mesh>gaia/fir_tree_tall_4.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_7">
<mesh>gaia/fir_tree_tall_5.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_8">
<mesh>gaia/fir_tree_tall_6.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_9">
<mesh>gaia/fir_tree_small_2.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_tall_10">
<mesh>gaia/fir_tree_tall_5.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_4.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_11">
<mesh>gaia/fir_tree_small_2.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_4.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_12">
<mesh>gaia/fir_tree_tall_6.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_4.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_13">
<mesh>gaia/fir_tree_tall_4.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_4.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_14">
<mesh>gaia/fir_tree_tall_7.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_fir_small_15">
<mesh>gaia/fir_tree_tall_7.dae</mesh>
<textures>
<texture file="gaia/tree_fir_tall_4.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -1,31 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-a">
<mesh>gaia/tree_oak_a.dae</mesh>
<variant frequency="1" name="tree_1">
<mesh>gaia/oak_tree_a.dae</mesh>
<textures>
<texture file="gaia/oak_tree_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="trunk-b">
<mesh>gaia/tree_oak_b.dae</mesh>
<variant frequency="1" name="tree_2">
<mesh>gaia/oak_tree_b.dae</mesh>
<textures>
<texture file="gaia/oak_tree_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_1_small">
<mesh>gaia/oak_tree_a_small.dae</mesh>
<textures>
<texture file="gaia/oak_tree_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_3">
<mesh>gaia/oak_tree_a.dae</mesh>
<textures>
<texture file="gaia/oak_tree_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_4">
<mesh>gaia/oak_tree_b.dae</mesh>
<textures>
<texture file="gaia/oak_tree_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_3_small">
<mesh>gaia/oak_tree_a_small.dae</mesh>
<textures>
<texture file="gaia/oak_tree_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant name="trunk-texture">
<textures><texture file="gaia/trunk_deciduous_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="prop-canopy">
<props>
<prop actor="flora/trees/oak_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="bush_1">
<mesh>gaia/temp_bush_01.dae</mesh>
<textures>
<texture file="gaia/temperate_bush_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_2">
<mesh>gaia/temp_bush_02.dae</mesh>
<textures>
<texture file="gaia/temperate_bush_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_3">
<mesh>gaia/temp_bush_02.dae</mesh>
<textures>
<texture file="gaia/temperate_bush_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_4">
<mesh>gaia/temp_bush_01.dae</mesh>
<textures>
<texture file="gaia/temperate_bush_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_5">
<mesh>gaia/temp_bush_03.dae</mesh>
<textures>
<texture file="gaia/temperate_bush_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_6">
<mesh>gaia/temp_bush_03.dae</mesh>
<textures>
<texture file="gaia/temperate_bush_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_7">
<mesh>gaia/temp_bush_04.dae</mesh>
<textures>
<texture file="gaia/temperate_bush_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_8">
<mesh>gaia/temp_bush_04.dae</mesh>
<textures>
<texture file="gaia/temperate_bush_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="bush_1">
<mesh>gaia/temp_bush_01.dae</mesh>
<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_2">
<mesh>gaia/temp_bush_02.dae</mesh>
<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_3">
<mesh>gaia/temp_bush_02.dae</mesh>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_4">
<mesh>gaia/temp_bush_01.dae</mesh>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_5">
<mesh>gaia/temp_bush_03.dae</mesh>
<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_6">
<mesh>gaia/temp_bush_03.dae</mesh>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_7">
<mesh>gaia/temp_bush_04.dae</mesh>
<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_8">
<mesh>gaia/temp_bush_04.dae</mesh>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,103 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="tree_trunk_1">
<mesh>gaia/dead_deciduous.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/dead_tree_no_bark_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_1">
<mesh>gaia/dead_deciduous_1.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_2">
<mesh>gaia/dead_deciduous_2.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="tree_3">
<mesh>gaia/dead_deciduous_3.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="tree_4">
<mesh>gaia/dead_deciduous_4.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="stump_1">
<mesh>gaia/dead_deciduous_5.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fallen_trees_1">
<mesh>gaia/dead_deciduous_6.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_dirt_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fallen_trees_2">
<mesh>gaia/dead_deciduous_7.dae</mesh>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fallen_trees_3">
<mesh>gaia/dead_deciduous_8.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_dirt_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fallen_trees_4">
<mesh>gaia/dead_deciduous_9.dae</mesh>
<textures>
<texture file="gaia/dead_deciduous_tree.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fallen_trees_log_2">
<mesh>gaia/eyecandy_tree_dead_d.dae</mesh>
<textures>
<texture file="gaia/prop_eyecandy_nature.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fallen_trees_log_3">
<mesh>gaia/eyecandy_tree_dead_e.dae</mesh>
<textures>
<texture file="gaia/prop_eyecandy_nature.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,187 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="tree_1">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_2">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_3">
<mesh>gaia/deciduous_14.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_4">
<mesh>gaia/deciduous_14.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_5">
<mesh>gaia/deciduous_14.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_6">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
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<textures>
<texture file="gaia/temperate_tree_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_7">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
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<textures>
<texture file="gaia/temperate_tree_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_8">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
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<textures>
<texture file="gaia/temperate_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_9">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_10">
<mesh>gaia/deciduous_12.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_11">
<mesh>gaia/deciduous_12.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_12">
<mesh>gaia/deciduous_12.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="tree_13">
<mesh>gaia/deciduous_16.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_14">
<mesh>gaia/deciduous_17.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_15">
<mesh>gaia/deciduous_18.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_16">
<mesh>gaia/deciduous_19.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_17">
<mesh>gaia/deciduous_19.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_18">
<mesh>gaia/deciduous_20.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_19">
<mesh>gaia/deciduous_20.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_20">
<mesh>gaia/deciduous_20.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,178 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="tree_1">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_2">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_3">
<mesh>gaia/deciduous_14.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_4">
<mesh>gaia/deciduous_14.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_5">
<mesh>gaia/deciduous_14.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_6">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_7">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_8">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_9">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_06.png" name="baseTex"/>
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</variant>
<variant frequency="1" name="tree_10">
<mesh>gaia/deciduous_12.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_06.png" name="baseTex"/>
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</variant>
<variant frequency="1" name="tree_11">
<mesh>gaia/deciduous_12.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_05.png" name="baseTex"/>
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</variant>
<variant frequency="1" name="tree_12">
<mesh>gaia/deciduous_12.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="tree_13">
<mesh>gaia/deciduous_16.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_14">
<mesh>gaia/deciduous_17.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_05.png" name="baseTex"/>
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</variant>
<variant frequency="1" name="tree_15">
<mesh>gaia/deciduous_18.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_16">
<mesh>gaia/deciduous_19.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_17">
<mesh>gaia/deciduous_19.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_18">
<mesh>gaia/deciduous_20.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_19">
<mesh>gaia/deciduous_20.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_05.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,142 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="tree_1">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_2">
<mesh>gaia/deciduous_15.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_3">
<mesh>gaia/deciduous_14.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_4">
<mesh>gaia/deciduous_14.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
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<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_6">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
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<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
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</variant>
<variant frequency="1" name="tree_6">
<mesh>gaia/deciduous_13.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_7">
<mesh>gaia/deciduous_12.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
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<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_8">
<mesh>gaia/deciduous_12.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
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<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
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</variant>
<variant frequency="3" name="tree_9">
<mesh>gaia/deciduous_16.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
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<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
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</variant>
<variant frequency="1" name="tree_10">
<mesh>gaia/deciduous_17.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
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<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_11">
<mesh>gaia/deciduous_18.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_12">
<mesh>gaia/deciduous_19.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_13">
<mesh>gaia/deciduous_19.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_14">
<mesh>gaia/deciduous_20.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_15">
<mesh>gaia/deciduous_20.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/temperate_tree_08.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="maple_1">
<mesh>gaia/maple_a.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/maple_tree_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="maple_2">
<mesh>gaia/maple_b.dae</mesh>
<props>
<prop actor="props/special/eyecandy/ground_tree_decal_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/maple_tree_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="fern_a">
<mesh>gaia/fern_tropical_a.dae</mesh>
<textures>
<texture file="gaia/fern_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fern_b">
<mesh>gaia/fern_tropical_a.dae</mesh>
<textures>
<texture file="gaia/fern_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fern_c">
<mesh>gaia/fern_tropical_b.dae</mesh>
<textures>
<texture file="gaia/fern_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fern_d">
<mesh>gaia/fern_tropical_b.dae</mesh>
<textures>
<texture file="gaia/fern_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fern_e">
<mesh>gaia/fern_tropical_b.dae</mesh>
<textures>
<texture file="gaia/fern_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_a">
<mesh>gaia/tropic_deciduous_06.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fern_f">
<mesh>gaia/fern_tropical_a.dae</mesh>
<textures>
<texture file="gaia/fern_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="fern_g">
<mesh>gaia/fern_tropical_b.dae</mesh>
<textures>
<texture file="gaia/fern_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="kapok_tree_a">
<mesh>gaia/kapok_tree_a.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kapok_tree_b">
<mesh>gaia/kapok_tree_b.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_1">
<mesh>gaia/deciduous_15.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_2">
<mesh>gaia/deciduous_20.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kapok_tree_c">
<mesh>gaia/kapok_tree_a.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kapok_tree_d">
<mesh>gaia/kapok_tree_b.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_3">
<mesh>gaia/deciduous_15.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tree_4">
<mesh>gaia/deciduous_20.dae</mesh>
<textures>
<texture file="gaia/tropic_deciduous_06.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

View File

@ -1,33 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
<textures><texture file="gaia/stone_temperate_granite.dds" name="baseTex"/></textures>
<variant frequency="1" name="formation-a">
<mesh>gaia/temperate_stone_mine_a.dae</mesh>
<textures>
<texture file="gaia/temp_stone.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.dae</mesh>
<textures><texture file="gaia/stone_temperate_granite.dds" name="baseTex"/></textures>
<variant frequency="1" name="formation-b">
<mesh>gaia/temperate_stone_mine_b.dae</mesh>
<textures>
<texture file="gaia/temp_stone.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.dae</mesh>
<textures><texture file="gaia/stone_temperate_granite.dds" name="baseTex"/></textures>
<variant frequency="1" name="formation-c">
<mesh>gaia/temperate_stone_mine_c.dae</mesh>
<textures>
<texture file="gaia/temp_stone.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.dae</mesh>
<textures><texture file="gaia/stone_temperate_granite_hi2.dds" name="baseTex"/></textures>
<variant frequency="1" name="formation-d">
<mesh>gaia/temperate_stone_mine_a.dae</mesh>
<textures>
<texture file="gaia/temp_stone_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.dae</mesh>
<textures><texture file="gaia/stone_temperate_granite_hi2.dds" name="baseTex"/></textures>
<variant frequency="1" name="formation-e">
<mesh>gaia/temperate_stone_mine_b.dae</mesh>
<textures>
<texture file="gaia/temp_stone_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.dae</mesh>
<textures><texture file="gaia/stone_temperate_granite_hi2.dds" name="baseTex"/></textures>
<variant frequency="1" name="formation-f">
<mesh>gaia/temperate_stone_mine_c.dae</mesh>
<textures>
<texture file="gaia/temp_stone_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="formation-a">
<mesh>gaia/large_stone_a.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/large_stone_rock_a_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cliff_1">
<mesh>gaia/temp_cliff_a.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_a_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Cliff_2">
<mesh>gaia/temp_cliff_b.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_b_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Cliff_3">
<mesh>gaia/temp_cliff_c.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_c_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Cliff_4">
<mesh>gaia/temp_cliff_d.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_d_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cliff_1">
<mesh>gaia/temp_cliff_a.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_a_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Cliff_2">
<mesh>gaia/temp_cliff_b.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_b_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Cliff_3">
<mesh>gaia/temp_cliff_c.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_c_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Cliff_4">
<mesh>gaia/temp_cliff_d.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_d_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,29 +2,40 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Berry Bush Base">
<variant frequency="1" name="berry_a">
<mesh>gaia/berrybush.dae</mesh>
<props>
<prop actor="particle/sparks_blacksmith.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Berry Bush Mesh 01">
<mesh>gaia/berry_bush_01.dae</mesh>
</variant>
<variant frequency="1" name="Berry Bush Mesh 02">
<mesh>gaia/berry_bush_02.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Berry Bush Texture 01">
<textures>
<texture file="gaia/berry_bush_01.png" name="baseTex"/>
<texture file="gaia/berry_bushes.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Berry Bush Texture 02">
<variant frequency="1" name="berry_b">
<mesh>gaia/berrybush_b.dae</mesh>
<props>
<prop actor="particle/sparks_blacksmith.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/berry_bush_02.png" name="baseTex"/>
<texture file="gaia/berry_bushes.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="berry_c">
<mesh>gaia/berrybush.dae</mesh>
<props>
<prop actor="particle/sparks_blacksmith.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/berry_bushes_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="berry_d">
<mesh>gaia/berrybush_b.dae</mesh>
<props>
<prop actor="particle/sparks_blacksmith.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/berry_bushes_b.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -2,20 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>gaia/bush_grapes.dae</mesh>
</variant>
</group>
<group>
<variant name="grapes">
<textures><texture file="gaia/bush_grapes.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="prop">
<props>
<prop actor="props/flora/forage_grapes_prop.xml" attachpoint="root"/>
</props>
<variant frequency="1" name="grapes">
<mesh>gaia/grape_bush.dae</mesh>
<textures>
<texture file="gaia/grape_bushes.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Cliff_1">
<mesh>gaia/temp_cliff_a.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_a_ao.png" name="aoTex"/>
</textures>
</variant>
<variant name="Cliff_2">
<mesh>gaia/temp_cliff_b.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_b_ao.png" name="aoTex"/>
</textures>
</variant>
<variant name="Cliff_3">
<mesh>gaia/temp_cliff_c.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_c_ao.png" name="aoTex"/>
</textures>
</variant>
<variant name="Cliff_4">
<mesh>gaia/temp_cliff_d.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_a.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_a_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_a_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_d_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Cliff_1">
<mesh>gaia/temp_cliff_a.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_a_ao.png" name="aoTex"/>
</textures>
</variant>
<variant name="Cliff_2">
<mesh>gaia/temp_cliff_b.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_b_ao.png" name="aoTex"/>
</textures>
</variant>
<variant name="Cliff_3">
<mesh>gaia/temp_cliff_c.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_c_ao.png" name="aoTex"/>
</textures>
</variant>
<variant name="Cliff_4">
<mesh>gaia/temp_cliff_d.dae</mesh>
<textures>
<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
<texture file="gaia/ao/cliff_d_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,54 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="3" name="grass_1">
<mesh>gaia/temp_forest_grass_01.dae</mesh>
<textures>
<texture file="gaia/forest_grass_temp_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="grass_2">
<mesh>gaia/temp_forest_grass_01.dae</mesh>
<textures>
<texture file="gaia/forest_grass_temp_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="grass_3">
<mesh>gaia/temp_forest_grass_01.dae</mesh>
<textures>
<texture file="gaia/forest_grass_temp_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="grass_4">
<mesh>gaia/temp_forest_grass_01.dae</mesh>
<textures>
<texture file="gaia/forest_grass_temp_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="grass_5">
<mesh>gaia/temp_forest_grass_01.dae</mesh>
<textures>
<texture file="gaia/forest_grass_temp_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="grass_6">
<mesh>gaia/temp_forest_grass_02.dae</mesh>
<textures>
<texture file="gaia/forest_grass_temp_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="grass_7">
<mesh>gaia/temp_forest_grass_02.dae</mesh>
<textures>
<texture file="gaia/forest_grass_temp_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="grass_8">
<mesh>gaia/temp_forest_grass_02.dae</mesh>
<textures>
<texture file="gaia/forest_grass_temp_05.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="path_long">
<decal width="10" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/dirt_path_tracks.png" name="baseTex"/>
<texture file="props/dirt_path_tracks_norm.png" name="normTex"/>
<texture file="props/dirt_path_tracks_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="path_long">
<decal width="25" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/dirt_path_tracks_fork.png" name="baseTex"/>
<texture file="props/dirt_path_tracks_fork_norm.png" name="normTex"/>
<texture file="props/dirt_path_tracks_fork_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="road_long">
<decal width="10" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/dirt_road_tracks.png" name="baseTex"/>
<texture file="props/dirt_road_tracks_norm.png" name="normTex"/>
<texture file="props/dirt_road_tracks_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="road_long">
<decal width="10" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/dirt_road_tracks_winter.png" name="baseTex"/>
<texture file="props/dirt_road_tracks_winter_norm.png" name="normTex"/>
<texture file="props/dirt_road_tracks_winter_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="edge_1">
<decal width="20" depth="25" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_beach_decal_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="muddy_dirt_1">
<decal width="15" depth="15" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_muddydirt_01.png" name="baseTex"/>
<texture file="props/ground_decal_muddydirt_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_muddydirt_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="edge_1">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_dirt_decal_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="edge_2">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_dirt_decal_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
</variant>
</group>
<group>
<variant frequency="1" name="edge_1">
<textures>
<texture file="props/ground_dirt_decal_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="edge_2">
<textures>
<texture file="props/ground_dirt_decal_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="edge_1">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_grass_dirt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="edge_2">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_grass_dirt_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="edge_1">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_grass_dirt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="edge_2">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_grass_dirt_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="edge_1">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_snow_dirt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="edge_2">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_snow_dirt_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="edge_1">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_snow_dirt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="edge_2">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_snow_dirt_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal width="80" depth="80" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_02.png" name="baseTex"/>
<texture file="props/ground_decal_puddle_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_puddle_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="puddle_01">
<textures>
<texture file="props/ground_decal_puddle_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_02">
<textures>
<texture file="props/ground_decal_puddle_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="edge_1">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_dirt_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="path temperate long">
<decal width="10" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_grass_stone_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="ice_01">
<decal width="40" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_ice_01.png" name="baseTex"/>
<texture file="props/ground_decal_ice_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_ice_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ice_02">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_ice_01.png" name="baseTex"/>
<texture file="props/ground_decal_ice_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_ice_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ice_03">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_ice_01.png" name="baseTex"/>
<texture file="props/ground_decal_ice_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_ice_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ice_04">
<decal width="10" depth="10" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_ice_01.png" name="baseTex"/>
<texture file="props/ground_decal_ice_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_ice_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

View File

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/ground_decal_puddle_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_puddle_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="puddle_01">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_02">
<decal width="30" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_03">
<decal width="40" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_04">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_05">
<decal width="30" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_06">
<decal width="40" depth="40" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="leaves_1">
<decal width="15" depth="15" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_leaves.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/ground_decal_puddle_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_puddle_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="puddle_01">
<decal width="10" depth="10" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_02">
<decal width="20" depth="15" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_03">
<decal width="18" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_04">
<decal width="10" depth="10" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_05">
<decal width="20" depth="15" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="puddle_06">
<decal width="18" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_puddle_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="water_stream_a">
<decal width="4" depth="12" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/water_stream_a.png" name="baseTex"/>
<texture file="props/water_stream_a_norm.png" name="normTex"/>
<texture file="props/water_stream_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/ground_decal_muddydirt_01_norm.png" name="normTex"/>
<texture file="props/ground_decal_muddydirt_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="muddy_dirt_1">
<decal width="8.0" depth="8.0" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_muddydirt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="muddy_dirt_2">
<decal width="8.0" depth="8.0" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_muddydirt_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="muddy_dirt_3">
<decal width="5.0" depth="5.0" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_muddydirt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="muddy_dirt_4">
<decal width="5.0" depth="5.0" angle="0" offsetx="0" offsetz="0"/>
<textures>
<texture file="props/ground_decal_muddydirt_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

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