1
0
forked from 0ad/0ad

attack events added

This was SVN commit r2341.
This commit is contained in:
Wijitmaker 2005-05-23 04:35:58 +00:00
parent 34f599f3d4
commit 5e76795afe
135 changed files with 1344 additions and 1347 deletions

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -1,28 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_fem.xml"> </Prop>
<Prop attachpoint="head" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,65 +1,65 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.35" load="0"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.35" load="0"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.35" load="0"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>

View File

@ -1,23 +1,22 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>The Dudette</Name>
<ModelName>art/meshes/skeletal/dudette.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/dudette.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
</Animations>
<Props>
<Prop attachpoint="PropHead" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
</animations>
<mesh>skeletal/dudette.pmd</mesh>
<props>
<prop actor="props/head/dudette_head.xml" attachpoint="PropHead"/>
</props>
<texture>skeletal/dudette.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,28 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_fem.xml"> </Prop>
<Prop attachpoint="head" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_hele_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_ijv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/shield/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_ijv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/shield/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_ijv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/shield/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_ijv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/shield/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_ijv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/shield/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_ijv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/shield/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_su1.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_su2.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_trd.xml"> </Prop>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,28 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_fem.xml"> </Prop>
<Prop attachpoint="head" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_ijv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_ijv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_ijv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_ijv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_ijv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_ijv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isl_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isl_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isl_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isl_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isl_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isl_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_su1.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_su2.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_trd.xml"> </Prop>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,28 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_fem.xml"> </Prop>
<Prop attachpoint="head" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_iar_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_iar_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_iar_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_iar_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_iar_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_iar_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_ijv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_ijv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_ijv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_ijv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_ijv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_ijv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isl_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isl_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isl_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isl_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isl_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isl_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_su1.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_su2.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_trd.xml"> </Prop>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

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