1
0
forked from 0ad/0ad

attack events added

This was SVN commit r2341.
This commit is contained in:
Wijitmaker 2005-05-23 04:35:58 +00:00
parent 34f599f3d4
commit 5e76795afe
135 changed files with 1344 additions and 1347 deletions

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@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

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@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

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@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>

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@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

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@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

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@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

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@ -1,28 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_fem.xml"> </Prop>
<Prop attachpoint="head" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>

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@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.35" load="0"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

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@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.35" load="0"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.35" load="0"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

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@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

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@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>

View File

@ -1,23 +1,22 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>The Dudette</Name>
<ModelName>art/meshes/skeletal/dudette.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/dudette.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
</Animations>
<Props>
<Prop attachpoint="PropHead" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
</animations>
<mesh>skeletal/dudette.pmd</mesh>
<props>
<prop actor="props/head/dudette_head.xml" attachpoint="PropHead"/>
</props>
<texture>skeletal/dudette.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,28 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_fem.xml"> </Prop>
<Prop attachpoint="head" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_hele_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_su1.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_su2.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_trd.xml"> </Prop>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,28 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_fem.xml"> </Prop>
<Prop attachpoint="head" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_su1.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_su2.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_trd.xml"> </Prop>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,28 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_fem.xml"> </Prop>
<Prop attachpoint="head" model="props/head/dudette_head.xml"> </Prop>
</Props>
</Object>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,9 +12,9 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_su1.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_su2.xml"> </Prop>

View File

@ -18,8 +18,8 @@
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_trd.xml"> </Prop>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

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