1
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forked from 0ad/0ad

A bunch of Roman template and actor stuff.

Added siege weapons.

This was SVN commit r10837.
This commit is contained in:
Michael D. Hafer 2011-12-31 05:15:57 +00:00
parent 7cefd9a94c
commit 616ed1e366
55 changed files with 1083 additions and 348 deletions

View File

@ -1,16 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="202"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="215"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@ -19,7 +28,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-snipe">
<texture>skeletal/horse_rome_snipe.dds</texture>
@ -28,7 +36,6 @@
<texture>skeletal/horse_rome_stripe.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="horse-color-white">
<colour>255 255 255</colour>
@ -40,7 +47,5 @@
<colour>116 116 116</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,10 +4,12 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@ -28,5 +30,15 @@
<texture>skeletal/rome_isp_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,16 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="202"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="215"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@ -19,7 +28,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-a">
<texture>skeletal/horse_rome_snipe.dds</texture>
@ -28,7 +36,6 @@
<texture>skeletal/horse_rome_stripe.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="horse-color-white">
<colour>242 242 242</colour>
@ -40,7 +47,5 @@
<colour>116 116 116</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,10 +4,12 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@ -25,5 +27,15 @@
<texture>skeletal/rome_csp_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,16 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="202"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="215"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@ -19,7 +28,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-snipe">
<texture>skeletal/horse_rome_snipe.dds</texture>
@ -28,7 +36,6 @@
<texture>skeletal/horse_rome_stripe.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="horse-color-white">
<colour>242 242 242</colour>
@ -40,7 +47,5 @@
<colour>116 116 116</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,10 +4,12 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
@ -21,5 +23,15 @@
<texture>skeletal/rome_csp_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -17,8 +17,8 @@
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="202"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="215"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -4,11 +4,11 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>

View File

@ -1,20 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation event="0.4" file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation event="0.4" file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation event="0.4" file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<mesh>skeletal/f_dress.dae</mesh>
<props>
@ -22,13 +28,11 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Dress-playercolor">
<texture>skeletal/rome_fem_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
@ -36,7 +40,7 @@
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
@ -55,13 +59,26 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
@ -73,8 +90,41 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,22 +4,42 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="105"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="90"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@ -40,50 +60,109 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<variant name="gather_tree">
<props>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>

View File

@ -4,22 +4,42 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="105"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="90"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@ -33,50 +53,109 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<variant name="gather_tree">
<props>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>

View File

@ -4,26 +4,43 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="105"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="90"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@ -44,55 +61,111 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<variant name="gather_tree">
<props>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="death">
<texture>skeletal/bloodied/rome_isp_e_1.dds</texture>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -4,19 +4,44 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="87"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@ -31,16 +56,12 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
@ -48,6 +69,7 @@
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
@ -55,20 +77,39 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
@ -76,6 +117,47 @@
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -4,19 +4,44 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="88"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@ -40,16 +65,12 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
@ -57,6 +78,7 @@
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
@ -64,20 +86,39 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
@ -85,6 +126,47 @@
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -4,20 +4,44 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="99"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="89"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@ -32,16 +56,12 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
@ -49,6 +69,7 @@
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
@ -56,20 +77,39 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
@ -77,6 +117,47 @@
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -12,7 +12,7 @@
</Health>
<Identity>
<Civ>hele</Civ>
<SpecificName>Teíkhisma</SpecificName>
<SpecificName>Teíchisma</SpecificName>
<Tooltip>Build Siege Engines. Garrison soldiers inside for stout defense.</Tooltip>
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
</Identity>

View File

@ -25,6 +25,9 @@
<Obstruction>
<Static width="18.0" depth="9.0"/>
</Obstruction>
<TerritoryInfluence>
<Root>true</Root>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/romans/triumphal_arch.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>

View File

@ -7,10 +7,10 @@
</Identity>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_cavalry_spearman_b
units/rome_infantry_swordsman_b
units/rome_infantry_javelinist_b
units/rome_infantry_spearman_a
units/rome_infantry_javelinist_b
units/rome_cavalry_spearman_b
</Entities>
</TrainingQueue>
<VisualActor>

View File

@ -7,8 +7,10 @@
</Identity>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_champion_cavalry
units/rome_champion_infantry
units/rome_champion_cavalry
units/rome_mechanical_siege_ballista
units/rome_mechanical_siege_scorpio
</Entities>
</TrainingQueue>
<VisualActor>

View File

@ -53,7 +53,7 @@ Counters Spearmen and Cavalry Archers. Special bonus against Elephants and Chari
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>22.5</Speed>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -7,8 +7,8 @@
</Armour>
<Attack>
<Ranged>
<Pierce>36.0</Pierce>
<MaxRange>44</MaxRange>
<Pierce>30.0</Pierce>
<MaxRange>40</MaxRange>
</Ranged>
</Attack>
<Health>
@ -24,9 +24,9 @@
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>20.4</Speed>
<Speed>17.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -3,11 +3,11 @@
<Armour>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
<Crush>5.0</Crush>
</Armour>
<Attack>
<Ranged>
<Pierce>37.0</Pierce>
<Pierce>35.0</Pierce>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>
@ -22,9 +22,9 @@
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>16.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -26,7 +26,7 @@
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>7.5</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>

View File

@ -24,7 +24,7 @@
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>16.8</Speed>
</Run>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>36.0</Pierce>
<Pierce>30.0</Pierce>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>37.0</Pierce>
<Pierce>35.0</Pierce>
<MaxRange>52</MaxRange>
</Ranged>
</Attack>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_spearman">
<Armour>
<Hack>12.0</Hack>
<Pierce>12.0</Pierce>
<Crush>12.0</Crush>
<Hack>15.0</Hack>
<Pierce>15.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Attack>
<Melee>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>36.0</Pierce>
<Pierce>30.0</Pierce>
<MaxRange>48.0</MaxRange>
</Ranged>
</Attack>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>37.0</Pierce>
<Pierce>35.0</Pierce>
<MaxRange>52.0</MaxRange>
</Ranged>
</Attack>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_infantry_spearman_b">
<Armour>
<Hack>5.0</Hack>
<Pierce>9.0</Pierce>
<Crush>6.0</Crush>
<Hack>8.0</Hack>
<Pierce>11.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<Attack>
<Melee>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<Armour>
<Pierce>8.0</Pierce>
<Pierce>9.0</Pierce>
</Armour>
<Attack>
<Melee>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_infantry_spearman_a">
<Armour>
<Hack>8.0</Hack>
<Pierce>11.0</Pierce>
<Crush>8.0</Crush>
<Hack>10.0</Hack>
<Pierce>13.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
@ -12,7 +12,7 @@
<Bonuses>
<BonusInfMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.2</Multiplier>
<Multiplier>1.25</Multiplier>
</BonusInfMelee>
</Bonuses>
</Melee>
@ -22,7 +22,7 @@
<Bonuses>
<BonusInfMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.2</Multiplier>
<Multiplier>1.25</Multiplier>
</BonusInfMelee>
</Bonuses>
</Charge>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>36.0</Pierce>
<Pierce>30.0</Pierce>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>

View File

@ -3,12 +3,12 @@
<Armour>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
<Crush>5.0</Crush>
</Armour>
<Attack>
<Ranged>
<Pierce>0.0</Pierce>
<Crush>37.0</Crush>
<Crush>35.0</Crush>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>36.0</Pierce>
<Pierce>30.0</Pierce>
<MaxRange>48.0</MaxRange>
</Ranged>
</Attack>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>37.0</Pierce>
<Pierce>35.0</Pierce>
<MaxRange>52.0</MaxRange>
</Ranged>
</Attack>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>37.0</Pierce>
<Pierce>35.0</Pierce>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>

View File

@ -1,8 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_cavalry_spearman_b">
<Armour>
<Hack>5.0</Hack>
<Pierce>9.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>16.0</Pierce>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>140</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>rome_cavalry_spearman_e</Entity>
<Entity>units/rome_cavalry_spearman_e</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>25.2</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/cavalry_spearman_a.xml</Actor>
</VisualActor>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_spearman">
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SelectionGroupName>units/rome_cavalry_spearman_b</SelectionGroupName>
@ -11,7 +8,7 @@
<History>Equites were the elite of Roman society, the added wealth stemming from that position enabling them to obtain horses and therefore serve as cavalry. They were formed into units of 30, known as turmae, armored in chain mail and often wearing fashionable Hellenistic helmets. They used a spear for throwing or over arm stabbing as well as a shield and sword for close combat.</History>
</Identity>
<Promotion>
<Entity>rome_cavalry_spearman_a</Entity>
<Entity>units/rome_cavalry_spearman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/romans/cavalry_spearman_b.xml</Actor>

View File

@ -1,5 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_cavalry_spearman_a">
<Armour>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>17.0</Pierce>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>150</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>24.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/cavalry_spearman_e.xml</Actor>
</VisualActor>

View File

@ -15,8 +15,8 @@
<Civ>rome</Civ>
<GenericName>Roman Centurion</GenericName>
<SpecificName>Centurio Legionarius</SpecificName>
<History>A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professionals are the bulwark of any Imperial Roman army.</History>
<Tooltip>Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units.</Tooltip>
<History>A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professionals are the bulwark of any Imperial Roman army.</History>
<Tooltip>The famed Centurion of the Early Empire.</Tooltip>
<Icon>units/rome_champion_legion_centurio.png</Icon>
</Identity>
<Promotion disable=""/>

View File

@ -10,8 +10,7 @@
<Civ>rome</Civ>
<SpecificName>Marcus Claudius Marcellus</SpecificName>
<Icon>units/rome_hero_marcellus.png</Icon>
<History>Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome".
</History>
<History>Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome".</History>
</Identity>
<VisualActor>
<Actor>units/romans/hero_marcellus_horse.xml</Actor>

View File

@ -10,8 +10,7 @@
<Civ>rome</Civ>
<SpecificName>Quinctus Fabius Maximus</SpecificName>
<Icon>units/rome_hero_maximus.png</Icon>
<History>Maximus was dictator of Rome for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him, securing the nickname "Cunctator" or Delayer.
</History>
<History>Maximus was dictator of Rome for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him, securing the nickname "Cunctator" or Delayer.</History>
</Identity>
<VisualActor>
<Actor>units/romans/hero_maximus_horse.xml</Actor>

View File

@ -10,8 +10,7 @@
<Civ>rome</Civ>
<SpecificName>Scipio Africanus</SpecificName>
<Icon>units/rome_hero_scipio.png</Icon>
<History>He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC
</History>
<History>He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC.</History>
</Identity>
<VisualActor>
<Actor>units/romans/hero_scipio_horse.xml</Actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_javelinist_b">
<Armour>
<Hack>2.5</Hack>
<Hack>4.0</Hack>
<Pierce>4.0</Pierce>
<Crush>3.5</Crush>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>34</MaxRange>
<ProjectileSpeed>26.0</ProjectileSpeed>
<Pierce>30.0</Pierce>
<MaxRange>40</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>90</Max>
<Max>100</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>rome_infantry_javelinist_e</Entity>
<Entity>units/rome_infantry_javelinist_e</Entity>
</Promotion>
<Stamina>
<Max>550</Max>
</Stamina>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>16.5</Speed>
<Speed>17.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -8,7 +8,7 @@
<History>The Velites (sing. Veles) were the light skirmish infantry of the Polybian legion. They were the younger men who could not afford hastatus equipment or boys too young to serve otherwise. They usually numbered 1200 men in squads of twenty assigned to the maniples of the Hastati, Principes, and Triarii. Their job was to harry the enemy lines before the heavy infantry engaged and to support the cavalry. </History>
</Identity>
<Promotion>
<Entity>rome_infantry_javelinist_a</Entity>
<Entity>units/rome_infantry_javelinist_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/romans/infantry_javelinist_b.xml</Actor>

View File

@ -1,29 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_javelinist_a">
<Armour>
<Hack>3.5</Hack>
<Pierce>4.5</Pierce>
<Crush>4.0</Crush>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>30.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>38</MaxRange>
<ProjectileSpeed>27.0</ProjectileSpeed>
<Pierce>35.0</Pierce>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>105</Max>
<Max>110</Max>
</Health>
<Stamina>
<Max>550</Max>
</Stamina>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>8.25</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>15.5</Speed>
<Speed>16.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -1,8 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_spearman_b">
<Armour>
<Hack>5.0</Hack>
<Pierce>7.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>110</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>rome_infantry_spearman_e</Entity>
<Entity>units/rome_infantry_spearman_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/infantry_spearman_a.xml</Actor>
</VisualActor>

View File

@ -8,7 +8,7 @@
<History>The Triarii were the third line of heavy infantry in the Republican Roman army. Made up of the veterans from previous campaigns, they often possessed the most fashionable arms and armor. Armed with a spear and gladius, the Triarii usually did not fight unless the battle was going poorly or enemy forces required the use of a spear to fend them off. In many cases the Tirarii were left at the camp instead of marching out with the rest of the army.</History>
</Identity>
<Promotion>
<Entity>rome_infantry_spearman_a</Entity>
<Entity>units/rome_infantry_spearman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/romans/infantry_spearman_b.xml</Actor>

View File

@ -1,5 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_spearman_a">
<Armour>
<Hack>7.0</Hack>
<Pierce>9.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>120</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<Run>
<Speed>19.5</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/infantry_spearman_e.xml</Actor>
</VisualActor>

View File

@ -1,26 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_swordsman_b">
<Armour>
<Hack>7.0</Hack>
<Pierce>5.0</Pierce>
<Crush>10.0</Crush>
<Hack>6.0</Hack>
<Pierce>6.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>17.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>
<Max>105</Max>
<Max>110</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
<SpecificName>Princips</SpecificName>
</Identity>
<Promotion>
<Entity>rome_infantry_swordsman_e</Entity>
<Entity>units/rome_infantry_swordsman_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/infantry_swordsman_a.xml</Actor>
</VisualActor>

View File

@ -1,20 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_swordsman">
<Armour>
<Hack>6.0</Hack>
<Pierce>5.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>
<Max>95</Max>
</Health>
<Cost>
<Resources>
<metal>60</metal>
</Resources>
</Cost>
<Identity>
<Civ>rome</Civ>
<SelectionGroupName>units/rome_infantry_swordsman_b</SelectionGroupName>
@ -23,7 +24,7 @@
<History>The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defence they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.</History>
</Identity>
<Promotion>
<Entity>rome_infantry_swordsman_a</Entity>
<Entity>units/rome_infantry_swordsman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/romans/infantry_swordsman_b.xml</Actor>

View File

@ -2,19 +2,33 @@
<Entity parent="units/rome_infantry_swordsman_a">
<Armour>
<Hack>8.0</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
<Pierce>8.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>19.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Hack>16.0</Hack>
</Melee>
<Charge>
<Hack>32.0</Hack>
</Charge>
</Attack>
<Health>
<Max>120</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<Run>
<Speed>16.8</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/infantry_swordsman_e.xml</Actor>
</VisualActor>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_onager">
<Footprint replace="">
<Square width="6.0" depth="11.0"/>
<Height>4.5</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Ballista</SpecificName>
<Icon>units/cart_mechanical_siege_ballista.png</Icon>
<History>The Ballista was a torsion powered heavy artillery piece that fired along a flat directory at long ranges. They could fire a extensive selection of shot, making the Ballista a versatile weapon against stationary or slow moving targets. The downside was the size of the device made them difficult to transport, deploy, and aim. By the Punic Wars era the usage of Ballistas had become regularized, though their numbers to each legion are unknown.</History>
</Identity>
<Obstruction>
<Unit radius="3.5"/>
</Obstruction>
<VisualActor>
<Actor>units/carthaginians/siege_rock.xml</Actor>
</VisualActor>
</Entity>

View File

@ -8,11 +8,11 @@
<MaxRange>56</MaxRange>
<MinRange>4.0</MinRange>
<ProjectileSpeed>64.0</ProjectileSpeed>
<PrepareTime>5000</PrepareTime>
<RepeatTime>2500</RepeatTime>
</Ranged>
</Attack>
<Cost>
<BuildTime>15</BuildTime>
<Resources>
<wood>90</wood>
</Resources>
@ -29,12 +29,6 @@
<SpecificName>Scorpio</SpecificName>
<Icon>units/rome_mechanical_siege_scorpio.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<Run>
<Speed>7.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/siege_scorpio.xml</Actor>
</VisualActor>