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forked from 0ad/0ad

Added ptolemaic quinquereme. Fixes #2232

This was SVN commit r14830.
This commit is contained in:
Enrique 2014-03-10 13:37:18 +00:00
parent 9f1bcc2475
commit 6274c7ffe8
16 changed files with 122 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic sail">
<mesh>structural/ptol_ship_quinquereme_sails.dae</mesh>
<textures>
<texture file="props/ptol_sail.png" name="baseTex"/>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/ptol_sail_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic sail">
<mesh>structural/ptol_ship_quinquereme_shields.dae</mesh>
<textures>
<texture file="props/shield/ptol_round_k_eagle2_bronze_player.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="stall_cloth full playercolor">
<mesh>structural/ptol_ship_quinquereme_tent.dae</mesh>
<textures>
<texture file="props/stall_small_a_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_cloth stripes 1">
<mesh>structural/ptol_ship_quinquereme_tent.dae</mesh>
<textures>
<texture file="props/stall_small_b_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_cloth stripes 2">
<mesh>structural/ptol_ship_quinquereme_tent.dae</mesh>
<textures>
<texture file="props/stall_small_c_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="quinquereme">
<animations>
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
</animations>
<mesh>structural/ptol_ship_quinquereme.dae</mesh>
<props>
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
<prop actor="props/structures/ptolemies/quinq_sail.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/quinq_shields.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/quinq_tent.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_quinquereme.png" name="baseTex"/>
<texture file="structural/ptol_quinquereme_norm.png" name="normTex"/>
<texture file="structural/ptol_quinquereme_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -7,6 +7,6 @@
<Icon>units/cart_ship_quinquereme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/quinquereme.xml</Actor>
<Actor>structures/ptolemies/quinquereme.xml</Actor>
</VisualActor>
</Entity>