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forked from 0ad/0ad

#Treasure objects.

This was SVN commit r8585.
This commit is contained in:
Michael D. Hafer 2010-11-13 03:44:38 +00:00
parent 513ff50926
commit 6c7f9f7b8d
11 changed files with 98 additions and 28 deletions

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@ -1,13 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<variant frequency="1" name="Bin a">
<mesh>props/wrld_producebin_a.pmd</mesh>
<props/>
</variant>
<variant frequency="1" name="Bin b">
<mesh>props/wrld_producebin_b.pmd</mesh>
</variant>
<variant frequency="1" name="Bin c">
<mesh>props/wrld_producebin_c.pmd</mesh>
</variant>
<variant frequency="1" name="Bin d">
<mesh>props/wrld_producebin_d.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/stone_pile.dae</mesh>
<texture>structural/foundation.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="mesh">
<mesh>props/wood_pile.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="wood-wet">
<texture>props/wood_c.png</texture>
</variant>
<variant frequency="1" name="wood-dry">
<texture>props/wood_b.png</texture>
</variant>
</group>
</actor>

BIN
binaries/data/mods/public/art/meshes/props/stone_pile.dae (Stored with Git LFS) Normal file

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BIN
binaries/data/mods/public/art/meshes/props/wood_pile.dae (Stored with Git LFS) Normal file

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@ -26,13 +26,6 @@
/>
</sprite>
<sprite name="celtIcon">
<image
texture="session/portraits/emblems/emblem_celts.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="maceIcon">
<image
texture="session/portraits/emblems/emblem_macedon.png"
@ -47,6 +40,34 @@
/>
</sprite>
<sprite name="celtIcon">
<image
texture="session/portraits/emblems/emblem_celts.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="persIcon">
<image
texture="session/portraits/emblems/emblem_persians.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="iberIcon">
<image
texture="session/portraits/emblems/emblem_iberians.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="cartIcon">
<image
texture="session/portraits/emblems/emblem_carthaginians.png"
size="0 0 100% 100%"
/>
</sprite>
<!-- ================================ ================================ -->
<!-- Unit Command Icons -->
<!-- ================================ ================================ -->

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@ -11,10 +11,13 @@
<Type>stone.treasure</Type>
</ResourceSupply>
<VisualActor>
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
<Actor>props/special/eyecandy/stone_pile.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
<Circle radius="4.0"/>
<Height>2.0</Height>
</Footprint>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
</Entity>

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@ -11,10 +11,13 @@
<Type>wood.treasure</Type>
</ResourceSupply>
<VisualActor>
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
<Actor>props/special/eyecandy/wood_pile.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
<Footprint >
<Square width="4.0" depth="7.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="3.5" depth="6.5"/>
</Obstruction>
</Entity>

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@ -11,11 +11,11 @@
<Colour r="192" g="192" b="0"/>
</Minimap>
<Footprint replace="">
<Square width="19.0" depth="31.5"/>
<Square width="2.0" depth="2.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="17.5" depth="30.0"/>
<Static width="1.5" depth="1.5"/>
</Obstruction>
<Selectable/>
<ResourceSupply>

View File

@ -43,10 +43,10 @@
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.treasure>100</food.treasure>
<wood.treasure>100</wood.treasure>
<stone.treasure>100</stone.treasure>
<metal.treasure>100</metal.treasure>
<food.treasure>1000</food.treasure>
<wood.treasure>1000</wood.treasure>
<stone.treasure>1000</stone.treasure>
<metal.treasure>1000</metal.treasure>
</Rates>
</ResourceGatherer>
<UnitMotion>