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forked from 0ad/0ad

Removed shadow casting from grass.

This was SVN commit r11510.
This commit is contained in:
Michael D. Hafer 2012-04-15 05:31:20 +00:00
parent 20a1a2855e
commit 72056a32e7
29 changed files with 2 additions and 83 deletions

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/grass_field_bloom_short.dds</texture>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/cross_large_short.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/cross_large_short.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="large-short">
<mesh>gaia/cross_large_short.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/wrld_fol_grasscluster_a_1.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/cross_large_short.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/wrld_fol_grasscluster_a_1.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/cross_large_short.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="small-short-a">
<mesh>gaia/grass_sm_a.dae</mesh>
@ -29,7 +26,6 @@
<mesh>gaia/grass_la_tall_b.dae</mesh>
</variant>
</group>
<group>
<variant name="Dry">
<texture>gaia/grass_field_dry.dds</texture>
@ -44,7 +40,5 @@
<texture>gaia/grass_field_medit_flowering.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="large-short">
<mesh>gaia/cross_large_short.dae</mesh>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="small-short-a">
<mesh>gaia/grass_sm_a.dae</mesh>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="massive">
<mesh>gaia/grass_large_2_tall.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/grass_la_a.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/grass_la_tall_a.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/grass_sm_a.dae</mesh>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/grass_sm_tall_a.dae</mesh>
@ -14,5 +13,5 @@
<texture>gaia/grass_field_dry.dds</texture>
</variant>
</group>
<material>alphatest.xml</material>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="texture1">
<texture>gaia/grass_field_dry_small.dds</texture>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/grass_la_a.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/grass_la_tall_a.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/grass_sm_a.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/grass_sm_tall_a.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="texture1">
<texture>gaia/grass_field_lush_short_c.dds</texture>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="small-short-a">
<mesh>gaia/grass_sm_a.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="small-short-a">
<mesh>gaia/grass_sm_a.dae</mesh>
@ -29,13 +26,10 @@
<mesh>gaia/grass_la_tall_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<texture>gaia/grass_field_brown.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="small-short-a">
<mesh>gaia/grass_sm_a.dae</mesh>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="large">
<mesh>gaia/grass_large_1.dae</mesh>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="small-short-a">
<mesh>gaia/grass_sm_a.dae</mesh>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/wrld_grasstuft.dds</texture>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="underbrush mediterranean">