This was SVN commit r8738.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="propylaea_floor">
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<mesh>props/propylaea_floortiles.dae</mesh>
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<texture>props/hele_tile_c.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="propylaea_props">
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<mesh>props/propylaea_props.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="propylaea_roof">
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<mesh>props/propylaea_rooftiles.dae</mesh>
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<texture>props/hele_wonder_rooftile.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="propylaea_walls">
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<mesh>props/propylaea_walls.dae</mesh>
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<texture>structural/hele_blocks.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100">
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<mesh>props/pers_quiver_back.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="quiver light">
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<texture>props/pers_quiver_light.png</texture>
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</variant>
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<variant frequency="2" name="quiver dark">
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<texture>props/pers_quiver_dark.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="propylaea">
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<mesh>structural/propylaea.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/propylaea_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/propylaea_floor.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/propylaea_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/propylaea_walls.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/pers_quiver_back.dae
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binaries/data/mods/public/art/meshes/props/pers_quiver_back.dae
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binaries/data/mods/public/art/meshes/props/propylaea_floortiles.dae
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binaries/data/mods/public/art/meshes/props/propylaea_floortiles.dae
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binaries/data/mods/public/art/meshes/props/propylaea_props.dae
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binaries/data/mods/public/art/meshes/props/propylaea_props.dae
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binaries/data/mods/public/art/meshes/props/propylaea_rooftiles.dae
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binaries/data/mods/public/art/meshes/props/propylaea_rooftiles.dae
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binaries/data/mods/public/art/meshes/props/propylaea_walls.dae
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binaries/data/mods/public/art/meshes/props/propylaea_walls.dae
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binaries/data/mods/public/art/meshes/structural/propylaea.dae
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binaries/data/mods/public/art/meshes/structural/propylaea.dae
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago.xml
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<Civ>hele</Civ>
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<GenericName>Portico</GenericName>
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<SpecificName>Propylaea</SpecificName>
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<History>A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.</History>
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<Tooltip>Add +10 to Population Cap.</Tooltip>
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<Icon>structures/tholos.png</Icon>
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>200</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>200</stone>
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<metal>200</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>2000</Max>
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</Health>
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<Armour>
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<Hack>20.0</Hack>
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<Pierce>40.0</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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<Loot>
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<xp>10</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>75</stone>
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<metal>75</metal>
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</Loot>
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<VisualActor>
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<Actor>structures/hellenes/propylaea.xml</Actor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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</VisualActor>
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<Footprint>
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<Square width="28.0" depth="32.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="26.0" depth="30.0"/>
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</Obstruction>
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<Vision>
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<Range>20</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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