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forked from 0ad/0ad

This was SVN commit r8738.

This commit is contained in:
Michael D. Hafer 2010-11-29 08:36:35 +00:00
parent 9b9eaed50f
commit 75d6eec95d
14 changed files with 145 additions and 2 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="propylaea_floor">
<mesh>props/propylaea_floortiles.dae</mesh>
<texture>props/hele_tile_c.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="propylaea_props">
<mesh>props/propylaea_props.dae</mesh>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="propylaea_roof">
<mesh>props/propylaea_rooftiles.dae</mesh>
<texture>props/hele_wonder_rooftile.png</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="propylaea_walls">
<mesh>props/propylaea_walls.dae</mesh>
<texture>structural/hele_blocks.png</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100">
<mesh>props/pers_quiver_back.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="quiver light">
<texture>props/pers_quiver_light.png</texture>
</variant>
<variant frequency="2" name="quiver dark">
<texture>props/pers_quiver_dark.png</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="propylaea">
<mesh>structural/propylaea.dae</mesh>
<props>
<prop actor="props/structures/hellenes/propylaea_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/propylaea_floor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/propylaea_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/propylaea_walls.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>hele</Civ>
<GenericName>Portico</GenericName>
<SpecificName>Propylaea</SpecificName>
<History>A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.</History>
<Tooltip>Add +10 to Population Cap.</Tooltip>
<Icon>structures/tholos.png</Icon>
</Identity>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>200</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>200</stone>
<metal>200</metal>
</Resources>
</Cost>
<Health>
<Max>2000</Max>
</Health>
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Loot>
<xp>10</xp>
<food>0</food>
<wood>0</wood>
<stone>75</stone>
<metal>75</metal>
</Loot>
<VisualActor>
<Actor>structures/hellenes/propylaea.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="28.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="26.0" depth="30.0"/>
</Obstruction>
<Vision>
<Range>20</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>