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forked from 0ad/0ad

#Lots of Persian buildings stuff. Re-exporting them to collada as well as re-mapping them.

This was SVN commit r6596.
This commit is contained in:
Michael D. Hafer 2009-01-04 02:50:51 +00:00
parent 4d869facab
commit 75f4e79b02
20 changed files with 66 additions and 67 deletions

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@ -6,6 +6,14 @@
<group> <group>
<variant frequency="1" name="props-a"> <variant frequency="1" name="props-a">
<mesh>props/pers_barracks_props_a.dae</mesh> <mesh>props/pers_barracks_props_a.dae</mesh>
</variant>
<variant frequency="1" name="props-b">
<mesh>props/pers_barracks_props_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture> <texture>structural/pers_struct.dds</texture>
</variant> </variant>
</group> </group>

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@ -18,4 +18,6 @@
</variant> </variant>
</group> </group>
<material>basic_trans.xml</material>
</actor> </actor>

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@ -4,12 +4,12 @@
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="1" name="Base">
<mesh>props/pers_ff_fancy.pmd</mesh> <mesh>props/pers_fortress_eagles.dae</mesh>
<texture>structural/pers_struct_b.dds</texture> <texture>structural/pers_struct.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>basic_trans.xml</material>
</actor> </actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props-a">
<mesh>props/pers_market_props_a.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_tc.pmd</mesh>
<props/>
<texture>props/pers_prop_a.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/pers_tc_fancy.pmd</mesh>
<texture>structural/pers_struct_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/pers_hc_fancy.pmd</mesh>
<texture>structural/pers_struct_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -5,11 +5,8 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<mesh>structural/pers_fc.pmd</mesh> <mesh>structural/pers_farmstead.dae</mesh>
<props> <texture>structural/pers_struct.dds</texture>
<prop actor="props/structures/persians/farmstead.xml" attachpoint="props_main"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
</variant> </variant>
</group> </group>

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@ -5,11 +5,11 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<mesh>structural/pers_ff.pmd</mesh> <mesh>structural/pers_fortress.dae</mesh>
<props> <props>
<prop actor="props/structures/persians/fortress_b.xml" attachpoint="props_main"/> <prop actor="props/structures/persians/fortress_b.xml" attachpoint="root"/>
</props> </props>
<texture>structural/pers_struct_a.dds</texture> <texture>structural/pers_struct.dds</texture>
</variant> </variant>
</group> </group>

View File

@ -5,12 +5,11 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<mesh>structural/pers_tc.pmd</mesh> <mesh>structural/pers_market.dae</mesh>
<props> <props>
<prop actor="props/structures/persians/market_a.xml" attachpoint="props_main"/> <prop actor="props/structures/persians/market.xml" attachpoint="root"/>
<prop actor="props/structures/persians/market_b.xml" attachpoint="props_fancy"/>
</props> </props>
<texture>structural/pers_struct_a.dds</texture> <texture>structural/pers_struct.dds</texture>
</variant> </variant>
</group> </group>

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