Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
This was SVN commit r12315.
This commit is contained in:
parent
28333ba92e
commit
791752c7a4
@ -93,6 +93,12 @@ public:
|
||||
CMessageOwnershipChanged msg(GetEntityId(), old, playerID);
|
||||
GetSimContext().GetComponentManager().PostMessage(GetEntityId(), msg);
|
||||
}
|
||||
|
||||
virtual void SetOwnerQuiet(player_id_t playerID)
|
||||
{
|
||||
if (playerID != m_Owner)
|
||||
m_Owner = playerID;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_COMPONENT_TYPE(Ownership)
|
||||
|
@ -24,4 +24,5 @@
|
||||
BEGIN_INTERFACE_WRAPPER(Ownership)
|
||||
DEFINE_INTERFACE_METHOD_0("GetOwner", player_id_t, ICmpOwnership, GetOwner)
|
||||
DEFINE_INTERFACE_METHOD_1("SetOwner", void, ICmpOwnership, SetOwner, player_id_t)
|
||||
DEFINE_INTERFACE_METHOD_1("SetOwnerQuiet", void, ICmpOwnership, SetOwnerQuiet, player_id_t)
|
||||
END_INTERFACE_WRAPPER(Ownership)
|
||||
|
@ -33,6 +33,9 @@ public:
|
||||
|
||||
virtual void SetOwner(player_id_t playerID) = 0;
|
||||
|
||||
// Operates identically to SetOwner() but does not send a message.
|
||||
virtual void SetOwnerQuiet(player_id_t playerID) = 0;
|
||||
|
||||
DECLARE_INTERFACE_TYPE(Ownership)
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user