testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
This was SVN commit r8360.
This commit is contained in:
parent
87782e3242
commit
7bbc19c791
@ -13,6 +13,9 @@
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|||||||
<variant name="a-ripe">
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<variant name="a-ripe">
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||||||
<texture>gaia/tree_apple_a.dds</texture>
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<texture>gaia/tree_apple_a.dds</texture>
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</variant>
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</variant>
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<variant name="a-ripe2">
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||||||
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<texture>gaia/orchard_apple_a.dds</texture>
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||||||
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</variant>
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||||||
</group>
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</group>
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||||||
<material>basic_trans.xml</material>
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<material>basic_trans.xml</material>
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||||||
</actor>
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</actor>
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||||||
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@ -13,6 +13,9 @@
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<variant name="b-ripe">
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<variant name="b-ripe">
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||||||
<texture>gaia/tree_apple_a.dds</texture>
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<texture>gaia/tree_apple_a.dds</texture>
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</variant>
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</variant>
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||||||
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<variant name="b-ripe2">
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<texture>gaia/orchard_apple_a.dds</texture>
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</variant>
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||||||
</group>
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</group>
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||||||
<material>basic_trans.xml</material>
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<material>basic_trans.xml</material>
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||||||
</actor>
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</actor>
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||||||
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@ -13,6 +13,9 @@
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|||||||
<variant name="c-ripe">
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<variant name="c-ripe">
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||||||
<texture>gaia/tree_apple_a.dds</texture>
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<texture>gaia/tree_apple_a.dds</texture>
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</variant>
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</variant>
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<variant name="c-ripe2">
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||||||
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<texture>gaia/orchard_apple_a.dds</texture>
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||||||
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</variant>
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||||||
</group>
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</group>
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||||||
<material>basic_trans.xml</material>
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<material>basic_trans.xml</material>
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||||||
</actor>
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</actor>
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||||||
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@ -13,6 +13,9 @@
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<variant name="d-ripe">
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<variant name="d-ripe">
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||||||
<texture>gaia/tree_apple_a.dds</texture>
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<texture>gaia/tree_apple_a.dds</texture>
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</variant>
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</variant>
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||||||
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<variant name="d-ripe2">
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||||||
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<texture>gaia/orchard_apple_a.dds</texture>
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</variant>
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</group>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_trans.xml</material>
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</actor>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>gaia/cypress_test.dae</mesh>
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<texture>gaia/tree_cypress_b.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -7,51 +7,57 @@
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="a1">
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<variant frequency="1" name="a1">
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<mesh>gaia/pine1.pmd</mesh>
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<mesh>gaia/pine1.pmd</mesh>
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</variant>
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</variant>
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<variant name="a2">
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<variant frequency="1" name="a2">
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<mesh>gaia/pine2.pmd</mesh>
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<mesh>gaia/pine2.pmd</mesh>
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</variant>
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</variant>
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<variant name="a3">
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<variant frequency="1" name="a3">
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<mesh>gaia/pine3.pmd</mesh>
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<mesh>gaia/pine3.pmd</mesh>
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</variant>
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</variant>
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<variant name="a4">
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<variant frequency="1" name="a4">
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<mesh>gaia/pine4.pmd</mesh>
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<mesh>gaia/pine4.pmd</mesh>
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</variant>
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</variant>
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<variant name="a5">
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<variant frequency="1" name="a5">
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<mesh>gaia/pine5.pmd</mesh>
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<mesh>gaia/pine5.pmd</mesh>
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</variant>
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</variant>
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<variant name="b1">
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<variant frequency="1" name="b1">
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<mesh>gaia/pine6.pmd</mesh>
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<mesh>gaia/pine6.pmd</mesh>
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</variant>
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</variant>
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<variant name="b2">
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<variant frequency="1" name="b2">
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<mesh>gaia/pine7.pmd</mesh>
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<mesh>gaia/pine7.pmd</mesh>
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</variant>
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</variant>
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<variant name="b3">
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<variant frequency="1" name="b3">
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<mesh>gaia/pine8.pmd</mesh>
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<mesh>gaia/pine8.pmd</mesh>
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</variant>
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</variant>
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<variant name="b4">
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<variant frequency="1" name="b4">
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<mesh>gaia/pine9.pmd</mesh>
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<mesh>gaia/pine9.pmd</mesh>
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</variant>
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</variant>
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<variant name="b5">
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<variant frequency="1" name="b5">
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<mesh>gaia/pine10.pmd</mesh>
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<mesh>gaia/pine10.pmd</mesh>
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</variant>
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</variant>
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<variant name="c1">
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<variant frequency="1" name="c1">
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<mesh>gaia/pine11.pmd</mesh>
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<mesh>gaia/pine11.pmd</mesh>
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</variant>
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</variant>
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<variant name="c2">
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<variant frequency="1" name="c2">
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<mesh>gaia/pine12.pmd</mesh>
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<mesh>gaia/pine12.pmd</mesh>
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</variant>
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</variant>
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<variant name="c3">
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<variant frequency="1" name="c3">
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<mesh>gaia/pine13.pmd</mesh>
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<mesh>gaia/pine13.pmd</mesh>
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</variant>
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</variant>
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<variant name="c4">
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<variant frequency="1" name="c4">
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<mesh>gaia/pine14.pmd</mesh>
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<mesh>gaia/pine14.pmd</mesh>
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</variant>
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</variant>
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<variant name="c5">
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<variant frequency="1" name="c5">
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<mesh>gaia/pine15.pmd</mesh>
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<mesh>gaia/pine15.pmd</mesh>
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</variant>
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</variant>
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<variant frequency="2" name="mr2">
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<mesh>gaia/tree_pine_02.dae</mesh>
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</variant>
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<variant frequency="2" name="mr3">
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<mesh>gaia/tree_pine_03.dae</mesh>
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</variant>
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</group>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_trans.xml</material>
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</actor>
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</actor>
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@ -1,14 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="Base">
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<variant name="Base">
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<texture>gaia/pine_w.dds</texture>
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<texture>gaia/pine_w.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="2" name="a1">
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<variant frequency="2" name="a1">
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<mesh>gaia/pine1.pmd</mesh>
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<mesh>gaia/pine1.pmd</mesh>
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@ -55,8 +52,12 @@
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<variant frequency="1" name="c5">
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<variant frequency="1" name="c5">
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<mesh>gaia/pine15.pmd</mesh>
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<mesh>gaia/pine15.pmd</mesh>
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</variant>
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</variant>
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<variant frequency="3" name="mr2">
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<mesh>gaia/tree_pine_02.dae</mesh>
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</variant>
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<variant frequency="3" name="mr3">
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<mesh>gaia/tree_pine_03.dae</mesh>
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</variant>
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</group>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_trans.xml</material>
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</actor>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>gaia/geo_stonemine_large.dae</mesh>
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<texture>gaia/stonequarry_desert.png</texture>
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</variant>
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</group>
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</actor>
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@ -1,63 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="Base">
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<mesh>gaia/wrld_fol_sprite.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="a">
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<texture>gaia/wrld_fol_grass1.dds</texture>
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</variant>
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<variant name="b">
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<texture>gaia/wrld_fol_grass2.dds</texture>
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</variant>
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<variant name="c">
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<texture>gaia/wrld_fol_grass3.dds</texture>
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</variant>
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<variant name="d">
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<texture>gaia/wrld_fol_grass4.dds</texture>
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</variant>
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<variant name="e">
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<texture>gaia/wrld_fol_grass5.dds</texture>
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</variant>
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<variant name="f">
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<texture>gaia/wrld_fol_grass6.dds</texture>
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</variant>
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<variant name="g">
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<texture>gaia/wrld_fol_grass7.dds</texture>
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</variant>
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<variant name="h">
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<texture>gaia/wrld_fol_grass8.dds</texture>
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</variant>
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<variant name="i">
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<texture>gaia/wrld_fol_grass9.dds</texture>
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</variant>
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<variant name="j">
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<texture>gaia/wrld_fol_grass10.dds</texture>
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</variant>
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<variant name="k">
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<texture>gaia/wrld_fol_grass11.dds</texture>
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</variant>
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<variant name="l">
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<texture>gaia/wrld_fol_grass12.dds</texture>
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</variant>
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<variant name="m">
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<texture>gaia/wrld_fol_grass13.dds</texture>
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</variant>
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<variant name="n">
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<texture>gaia/wrld_fol_grass14.dds</texture>
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</variant>
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<variant name="o">
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<texture>gaia/wrld_fol_grass15.dds</texture>
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</variant>
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<variant name="p">
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<texture>gaia/wrld_fol_grass16.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,27 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="Base">
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<texture>gaia/wrld_plant_grass_tall_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="a">
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<mesh>gaia/wrld_fol_grass_tall1.pmd</mesh>
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</variant>
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<variant name="b">
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<mesh>gaia/wrld_fol_grass_tall2.pmd</mesh>
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</variant>
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<variant name="c">
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<mesh>gaia/wrld_fol_grass_tall3.pmd</mesh>
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</variant>
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<variant name="d">
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<mesh>gaia/wrld_fol_grass_tall4.pmd</mesh>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<props>
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<props>
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<prop actor="props/structures/celts/market_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/market_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/market_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/market_props_new.xml" attachpoint="root"/>
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<prop actor=""/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/gaia/cypress_test.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/gaia/cypress_test.dae
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binaries/data/mods/public/art/meshes/gaia/geo_stonemine_large.dae
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binaries/data/mods/public/art/meshes/gaia/geo_stonemine_large.dae
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binaries/data/mods/public/art/meshes/gaia/tree_pine_02.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/gaia/tree_pine_02.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/gaia/tree_pine_03.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/gaia/tree_pine_03.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/pine_w.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/pine_w.dds
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binaries/data/mods/public/art/textures/skins/structural/field_01.dds
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binaries/data/mods/public/art/textures/skins/structural/field_01.dds
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binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
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binaries/data/mods/public/art/textures/terrain/types/special/farmland_a.png
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binaries/data/mods/public/art/textures/terrain/types/special/farmland_a.png
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binaries/data/mods/public/maps/scenarios/Gold_Rush.pmp
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binaries/data/mods/public/maps/scenarios/Gold_Rush.pmp
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binaries/data/mods/public/maps/scenarios/Gold_Rush.xml
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binaries/data/mods/public/maps/scenarios/Gold_Rush.xml
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binaries/data/mods/public/maps/scenarios/Macedonian Highlands.xml
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binaries/data/mods/public/maps/scenarios/Macedonian Highlands.xml
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binaries/data/mods/public/maps/scenarios/Serengeti.xml
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binaries/data/mods/public/maps/scenarios/Serengeti.xml
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.pmp
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.pmp
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.xml
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.xml
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<Identity>
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<Identity>
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<SpecificName>Baobab</SpecificName>
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<SpecificName>Baobab</SpecificName>
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<IconCell>3</IconCell>
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<IconCell>3</IconCell>
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<History>The baobab is the giant African tree that dots the landscape of the African savannah.</History>
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<History>The baobab is the giant African tree that dots the landscape of the African savanna.</History>
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</Identity>
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</Identity>
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<ResourceSupply>
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<ResourceSupply>
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<Amount>400</Amount>
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<Amount>400</Amount>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_tree">
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<Identity>
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<SpecificName>Fig</SpecificName>
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<IconCell>3</IconCell>
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<History>The Common Fig is widely grown for its edible fruit throughout its natural range in the Mediterranean region, North Africa, Persia, and northern India.</History>
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</Identity>
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<ResourceSupply>
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<Amount>500</Amount>
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||||||
|
<Type>food.fruit</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>flora/trees/fig.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="3.5"/>
|
||||||
|
<Height>10.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
</Entity>
|
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_geo_rock_slabs">
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>geology/stonemine_desert_quarry.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,21 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_geo_rock">
|
||||||
|
<Position>
|
||||||
|
<Anchor>pitch-roll</Anchor>
|
||||||
|
</Position>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Amount>5000</Amount>
|
||||||
|
</ResourceSupply>
|
||||||
|
<StatusBars>
|
||||||
|
<BarWidth>6.0</BarWidth>
|
||||||
|
<BarHeight>0.6</BarHeight>
|
||||||
|
<HeightOffset>8.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="10.0"/>
|
||||||
|
<Height>3.5</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="13.0" depth="13.0"/>
|
||||||
|
</Obstruction>
|
||||||
|
</Entity>
|
Loading…
Reference in New Issue
Block a user