Template work.
Converted Ekdromos to swordsman. This was SVN commit r10836.
This commit is contained in:
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dca6d41d45
commit
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="69"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
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<animation file="biped/inf_sword_ready_b.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_c.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="44"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/hele_su2.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_su2.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Ekdromos-Chiton-01">
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<texture>skeletal/hele_su1_01.dds</texture>
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</variant>
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<variant frequency="1" name="Ekdromos-Chiton-02">
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<texture>skeletal/hele_su1_02.dds</texture>
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</variant>
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<variant frequency="1" name="Ekdromos-Chiton-03">
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<texture>skeletal/hele_su1_03.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -98,6 +98,8 @@ Identity.prototype.Schema =
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"<value>City</value>" +
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"<value>ConquestCritical</value>" +
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"<value>Worker</value>" +
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"<value>Female</value>" +
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"<value>Healer</value>" +
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"<value>CitizenSoldier</value>" +
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"<value>Trade</value>" +
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"<value>Warship</value>" +
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@ -38,7 +38,7 @@
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units/hele_champion_cavalry_mace
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units/hele_champion_infantry_mace
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units/hele_champion_infantry_polis
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units/hele_champion_ranged_polis
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units/hele_champion_swordsman_polis
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</Entities>
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</TrainingQueue>
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<VisualActor>
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@ -74,7 +74,7 @@ The ultimate line infantry. Counters Cavalry. Countered by Swordsmen.</Tooltip>
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<UnitMotion>
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<WalkSpeed>6.5</WalkSpeed>
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<Run>
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<Speed>16.25</Speed>
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<Speed>12.0</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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@ -50,7 +50,7 @@
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<GenericName>Female Citizen</GenericName>
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<History>Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.</History>
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<Tooltip>Gather resources, build civic structures, and inspire nearby males to work faster. Bonused at foraging and farming.</Tooltip>
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<Classes datatype="tokens">Worker</Classes>
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<Classes datatype="tokens">Worker Female</Classes>
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</Identity>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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@ -21,6 +21,7 @@
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<RegenRate>0.3</RegenRate>
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</Health>
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<Identity>
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<Classes datatype="tokens">Healer</Classes>
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<GenericName>Healer</GenericName>
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<Tooltip>Heal units within his Aura. (Not implemented yet)</Tooltip>
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</Identity>
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@ -39,6 +39,7 @@
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<Healable>false</Healable>
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</Health>
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<Identity>
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<Classes datatype="tokens">Slave</Classes>
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<GenericName>Slave</GenericName>
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<Icon>units/global_slave.png</Icon>
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<Tooltip>Econ unit with a finite life span.</Tooltip>
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@ -7,7 +7,7 @@
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>30.0</Pierce>
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<Pierce>25.0</Pierce>
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<MaxRange>54.0</MaxRange>
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</Ranged>
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</Attack>
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@ -7,7 +7,7 @@
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>35.0</Pierce>
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<Pierce>30.0</Pierce>
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<MaxRange>58.0</MaxRange>
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</Ranged>
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</Attack>
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@ -0,0 +1,70 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry_swordsman">
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<Armour>
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<Hack>5.0</Hack>
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<Pierce>10.0</Pierce>
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</Armour>
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<Attack>
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<Melee>
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<Bonuses>
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<BonusSupport>
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<Classes>Support</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusSupport>
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<BonusRanged>
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<Classes>Ranged</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusRanged>
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<BonusPrimary>
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<Classes>Spear</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusPrimary>
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<BonusSecondary>
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<Classes>Elephant</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusSecondary>
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</Bonuses>
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</Melee>
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<Charge>
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<Bonuses>
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<BonusSupport>
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<Classes>Support</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusSupport>
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<BonusRanged>
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<Classes>Ranged</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusRanged>
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<BonusPrimary>
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<Classes>Spear</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusPrimary>
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<BonusSecondary>
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<Classes>Elephant</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusSecondary>
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</Bonuses>
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</Charge>
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</Attack>
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<Identity>
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<Civ>hele</Civ>
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<GenericName>Athenian Light Hoplite</GenericName>
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<SpecificName>Ékdromos Athēnaïkós</SpecificName>
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<Tooltip>Poleis Champion Raider.
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Counters Support Units and Ranged Units. Countered by Melee Cavalry. Fast Move Speed.</Tooltip>
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<History>Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History>
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<Icon>units/hele_champion_ranged_polis.png</Icon>
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</Identity>
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<UnitMotion>
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<WalkSpeed>12.0</WalkSpeed>
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<Run>
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<Speed>20.0</Speed>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>66</Range>
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</Vision>
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<VisualActor>
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<Actor>units/hellenes/champion_unit_2_sword.xml</Actor>
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</VisualActor>
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</Entity>
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>30.0</Pierce>
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<Pierce>25.0</Pierce>
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<MaxRange>54.0</MaxRange>
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</Ranged>
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</Attack>
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>35.0</Pierce>
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<Pierce>30.0</Pierce>
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<MaxRange>58.0</MaxRange>
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</Ranged>
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</Attack>
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@ -7,7 +7,7 @@
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>40.0</Pierce>
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<Pierce>25.0</Pierce>
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<MaxRange>60.0</MaxRange>
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<MinRange>16.0</MinRange>
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</Ranged>
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>45.0</Pierce>
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<Pierce>30.0</Pierce>
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<MaxRange>64.0</MaxRange>
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<MinRange>12.0</MinRange>
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</Ranged>
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>30.0</Pierce>
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<Pierce>25.0</Pierce>
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<MaxRange>64.0</MaxRange>
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</Ranged>
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</Attack>
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>35.0</Pierce>
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<Pierce>30.0</Pierce>
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<MaxRange>68.0</MaxRange>
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</Ranged>
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</Attack>
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