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forked from 0ad/0ad

Limit population cost to at most 3, as suggested by scythetwirler.

This was SVN commit r18149.
This commit is contained in:
elexis 2016-05-09 20:02:32 +00:00
parent 18e9c4e558
commit 7d4fb0d4d9
5 changed files with 3 additions and 5 deletions

View File

@ -6,7 +6,7 @@
<Crush>25</Crush>
</Armour>
<Cost>
<Population>5</Population>
<Population>3</Population>
<BuildTime>30</BuildTime>
<Resources>
<food>250</food>

View File

@ -28,7 +28,7 @@
<GarrisonArrowClasses>Catapult</GarrisonArrowClasses>
</BuildingAI>
<Cost>
<Population>5</Population>
<Population>3</Population>
<BuildTime>30</BuildTime>
<Resources>
<wood>200</wood>

View File

@ -11,7 +11,7 @@
<GarrisonRegenRate>10</GarrisonRegenRate>
</Capturable>
<Cost>
<Population>5</Population>
<Population>3</Population>
</Cost>
<Identity>
<VisibleClasses datatype="tokens">Siege</VisibleClasses>

View File

@ -26,7 +26,6 @@
<Capturable disable=""/>
<Cost>
<BuildTime>30</BuildTime>
<Population>5</Population>
<Resources>
<wood>350</wood>
<metal>200</metal>

View File

@ -31,7 +31,6 @@
<GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
</BuildingAI>
<Cost>
<Population>5</Population>
<BuildTime>60</BuildTime>
<Resources>
<wood>500</wood>