Limit population cost to at most 3, as suggested by scythetwirler.
This was SVN commit r18149.
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@ -6,7 +6,7 @@
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<Crush>25</Crush>
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</Armour>
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<Cost>
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<Population>5</Population>
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<Population>3</Population>
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<BuildTime>30</BuildTime>
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<Resources>
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<food>250</food>
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@ -28,7 +28,7 @@
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<GarrisonArrowClasses>Catapult</GarrisonArrowClasses>
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</BuildingAI>
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<Cost>
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<Population>5</Population>
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<Population>3</Population>
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<BuildTime>30</BuildTime>
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<Resources>
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<wood>200</wood>
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@ -11,7 +11,7 @@
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<GarrisonRegenRate>10</GarrisonRegenRate>
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</Capturable>
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<Cost>
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<Population>5</Population>
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<Population>3</Population>
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</Cost>
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<Identity>
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<VisibleClasses datatype="tokens">Siege</VisibleClasses>
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@ -26,7 +26,6 @@
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<Capturable disable=""/>
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<Cost>
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<BuildTime>30</BuildTime>
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<Population>5</Population>
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<Resources>
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<wood>350</wood>
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<metal>200</metal>
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@ -31,7 +31,6 @@
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<GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
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</BuildingAI>
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<Cost>
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<Population>5</Population>
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<BuildTime>60</BuildTime>
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<Resources>
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<wood>500</wood>
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