Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11498.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_argolis">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_attica">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_boeotia">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_chalcis">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_corinthia">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_delphi">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_eretria">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_laconia">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="decal_campaign_megara">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="shields-a">
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<mesh>props/iber_civic_centre.dae</mesh>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.dae</mesh>
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