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forked from 0ad/0ad

Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway

This was SVN commit r11498.
This commit is contained in:
Ykkrosh 2012-04-14 17:21:43 +00:00
parent 43a30fcddd
commit 8a5539f349
12 changed files with 13 additions and 0 deletions

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_argolis">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_attica">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_boeotia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_chalcis">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_corinthia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_delphi">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_eretria">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_laconia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_megara">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>

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@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shields-a">
<mesh>props/iber_civic_centre.dae</mesh>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>