diff --git a/binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json b/binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json index 6c3f5fb906..5ee826e823 100644 --- a/binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json +++ b/binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json @@ -12,6 +12,6 @@ { "value": "Attack/Capture/Value", "add": 1 } ], "auraName": "Forefront Leader", - "auraDescription": "+20% attack and +1 capture for cavalry soldiers.", + "auraDescription": "+20% attack and +1 capture for cavalry.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } diff --git a/binaries/data/mods/public/simulation/data/civs/iber.json b/binaries/data/mods/public/simulation/data/civs/iber.json index 83c97c87e1..103b934f5d 100644 --- a/binaries/data/mods/public/simulation/data/civs/iber.json +++ b/binaries/data/mods/public/simulation/data/civs/iber.json @@ -70,7 +70,7 @@ [ { "Name": "Saripeko", - "History": "The Iberians were long known to provide mercenary soldiers to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.", + "History": "The Iberians were long known to provide mercenaries to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.", "Description": "Allied citizen-soldier javelinists −20% resource costs." } ], diff --git a/binaries/data/mods/public/simulation/data/civs/pers.json b/binaries/data/mods/public/simulation/data/civs/pers.json index d0cbf65f63..342dffad2d 100644 --- a/binaries/data/mods/public/simulation/data/civs/pers.json +++ b/binaries/data/mods/public/simulation/data/civs/pers.json @@ -20,7 +20,7 @@ { "Name": "Naval Craftsmanship", "History": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", - "Description": "Phoenician triremes gain the unique ability to train cavalry units." + "Description": "Phoenician triremes gain the unique ability to train cavalry." }, { "Name": "Persian Architecture", diff --git a/binaries/data/mods/public/simulation/data/civs/ptol.json b/binaries/data/mods/public/simulation/data/civs/ptol.json index e361f688b9..6ba1524a5c 100644 --- a/binaries/data/mods/public/simulation/data/civs/ptol.json +++ b/binaries/data/mods/public/simulation/data/civs/ptol.json @@ -64,7 +64,7 @@ { "Name":"Mercenary Army", "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", - "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenary soldiers." + "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenaries." }, { "Name":"Nile Delta", @@ -103,7 +103,7 @@ "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", "Requirements":"", "Phase":"Town", - "Special":"Must be constructed in neutral territory. Has no territory radius effect. Trains all 'mercenary' units." + "Special":"Must be constructed in neutral territory. Has no territory radius effect. Trains mercenaries." }, { "Name":"Lighthouse", diff --git a/binaries/data/mods/public/simulation/data/civs/sele.json b/binaries/data/mods/public/simulation/data/civs/sele.json index 6140d37acb..9989b910ad 100644 --- a/binaries/data/mods/public/simulation/data/civs/sele.json +++ b/binaries/data/mods/public/simulation/data/civs/sele.json @@ -102,7 +102,7 @@ "History":".", "Requirements":"", "Phase":"Village", - "Special":"Trains all cavalry units except Citizen-Militia Cavalry." + "Special":"Trains all cavalry except citizen-soldier cavalry." }, { "Name":"Military Colony", diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json index 5f0d3d3cef..af02421e56 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json @@ -7,7 +7,7 @@ "sele": "Átaktoi", "ptol": "Átaktoi" }, - "description": "Training increases damage of ranged infantry units.", + "description": "Training increases damage of ranged infantry.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json index a30b95335d..66819ed787 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json @@ -7,7 +7,7 @@ "sele": "Átaktoi", "ptol": "Átaktoi" }, - "description": "Training increases damage of ranged infantry units.", + "description": "Training increases damage of ranged infantry.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 350 }, "supersedes": "attack_infantry_ranged_01", "requirements": { "tech": "phase_city" }, diff --git a/binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json b/binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json index 2fde124db1..f91450a708 100644 --- a/binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json +++ b/binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json @@ -6,6 +6,6 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, - "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", + "tooltip": "Phoenician Triremes gain the ability to train cavalry.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json index 5f0d3d3cef..af02421e56 100644 --- a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json +++ b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json @@ -7,7 +7,7 @@ "sele": "Átaktoi", "ptol": "Átaktoi" }, - "description": "Training increases damage of ranged infantry units.", + "description": "Training increases damage of ranged infantry.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml index 25a4eb35a2..472b340937 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -3,7 +3,7 @@ pers Padgan - Levy citizen-infantry units. + Levy citizen-soldier infantry. structures/pers_barracks.png