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forked from 0ad/0ad

This was SVN commit r6840.

This commit is contained in:
Michael D. Hafer 2009-04-23 00:00:57 +00:00
parent 60e76c01da
commit 92eecbeaef
20 changed files with 121 additions and 45 deletions

View File

@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_cc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
<mesh>props/kart_civiccentre_a.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,24 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-H">
<texture>props/shield/rome_parma_h.dds</texture>
<variant frequency="1" name="Shield-Parma-L">
<texture>props/shield/rome_round_l.dds</texture>
</variant>
<variant frequency="1" name="Shield-Parma-I">
<texture>props/shield/rome_parma_i.dds</texture>
<variant frequency="1" name="Shield-Parma-M">
<texture>props/shield/rome_round_m.dds</texture>
</variant>
<variant frequency="1" name="Shield-Parma-N">
<texture>props/shield/rome_round_n.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1">
<mesh>props/shield/scutum_l_f.pmd</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_imp_back2.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-a">
<texture>props/shield/rome_imp_scutum_a.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-b">
<texture>props/shield/rome_imp_scutum_b.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-c">
<texture>props/shield/rome_imp_scutum_c.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-d">
<texture>props/shield/rome_imp_scutum_d.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-e">
<texture>props/shield/rome_imp_scutum_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,23 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_r_f.pmd</mesh>
<mesh>props/shield/scutum_j_f.pmd</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/rome_scutum_imp_back1.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-O">
<texture>props/shield/rome_tower_o.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,18 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_cc.pmd</mesh>
<props>
<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="props_main"/>
</props>
<texture>structural/kart_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_civiccentre.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wall segment long">
<mesh>structural/kart_wall_long.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wall segment medium">
<mesh>structural/kart_wall_medium.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wall segment short">
<mesh>structural/kart_wall_short.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -21,7 +21,7 @@
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
<prop actor="props/units/shields/rome_scutum_centurio.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/xpack/imp_rome_su1_a.dds</texture>

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