This was SVN commit r6840.
This commit is contained in:
parent
60e76c01da
commit
92eecbeaef
@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/kart_cc.pmd</mesh>
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<texture>props/kart_prop_a.dds</texture>
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<mesh>props/kart_civiccentre_a.dae</mesh>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,24 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<mesh>props/shield/round_b_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Parma-H">
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<texture>props/shield/rome_parma_h.dds</texture>
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<variant frequency="1" name="Shield-Parma-L">
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<texture>props/shield/rome_round_l.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Parma-I">
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<texture>props/shield/rome_parma_i.dds</texture>
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<variant frequency="1" name="Shield-Parma-M">
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<texture>props/shield/rome_round_m.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Parma-N">
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<texture>props/shield/rome_round_n.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1">
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<mesh>props/shield/scutum_l_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/rome_scutum_imp_back2.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-scutum-a">
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<texture>props/shield/rome_imp_scutum_a.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-b">
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<texture>props/shield/rome_imp_scutum_b.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-c">
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<texture>props/shield/rome_imp_scutum_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-d">
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<texture>props/shield/rome_imp_scutum_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-e">
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<texture>props/shield/rome_imp_scutum_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,23 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_r_f.pmd</mesh>
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<mesh>props/shield/scutum_j_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/rome_scutum_imp_back1.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Texture-Tower-O">
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<texture>props/shield/rome_tower_o.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,18 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/kart_cc.pmd</mesh>
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<props>
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<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/kart_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/kart_civiccentre.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="root"/>
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</props>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="wall segment long">
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<mesh>structural/kart_wall_long.dae</mesh>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="wall segment medium">
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<mesh>structural/kart_wall_medium.dae</mesh>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="wall segment short">
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<mesh>structural/kart_wall_short.dae</mesh>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -21,7 +21,7 @@
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/rome_scutum_centurio.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/xpack/imp_rome_su1_a.dds</texture>
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BIN
binaries/data/mods/internal/art/meshes/props/kart_civiccentre_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/kart_civiccentre_a.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/meshes/structural/kart_civiccentre.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/structural/kart_civiccentre.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/meshes/structural/kart_wall_long.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/kart_wall_long.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/internal/art/meshes/structural/kart_wall_medium.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/structural/kart_wall_medium.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/meshes/structural/kart_wall_short.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/structural/kart_wall_short.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_imp_scutum_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_imp_scutum_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_imp_scutum_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_imp_scutum_e.dds
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_round_l.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_round_l.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_round_m.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_round_m.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_round_n.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/rome_round_n.dds
(Stored with Git LFS)
Normal file
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