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forked from 0ad/0ad

normal and spec mapping for Celtic "henge"

This was SVN commit r12488.
This commit is contained in:
Michael D. Hafer 2012-08-20 02:39:03 +00:00
parent cebe8bed64
commit 951e682f27
3 changed files with 13 additions and 3 deletions

View File

@ -2,15 +2,19 @@
<actor version="1">
<castshadow/>
<group>
<variant name="Celt Temple">
<variant name="Celt Henge Monument">
<mesh>structural/stone_monument.dae</mesh>
<props>
<prop actor="props/structures/celts/temple_wood.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_shields.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/celt_temple.png" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_temple.png" name="baseTex"/>
<texture file="structural/celt_temple_norm.png" name="normTex"/>
<texture file="structural/celt_temple_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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