diff --git a/binaries/data/mods/public/gui/options/options.json b/binaries/data/mods/public/gui/options/options.json index d01bf90d9d..fc621c9529 100644 --- a/binaries/data/mods/public/gui/options/options.json +++ b/binaries/data/mods/public/gui/options/options.json @@ -141,7 +141,7 @@ "tooltip": "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling.", "config": "adaptivefps.menu", "min": 20, - "max": 100 + "max": 360 }, { "type": "slider", @@ -149,7 +149,7 @@ "tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.", "config": "adaptivefps.session", "min": 20, - "max": 100 + "max": 360 }, { "type": "dropdownNumber", diff --git a/source/main.cpp b/source/main.cpp index 32b656a748..561f41b580 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -281,7 +281,7 @@ inline static void LimitFPS() CFG_GET_VAL(g_Game && g_Game->IsGameStarted() ? "adaptivefps.session" : "adaptivefps.menu", fpsLimit); // Keep in sync with options.json - if (fpsLimit < 20.0 || fpsLimit >= 100.0) + if (fpsLimit < 20.0 || fpsLimit >= 360.0) return; double wait = 1000.0 / fpsLimit -