A ship for testing purposes.
This was SVN commit r2740.
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binaries/data/mods/official/art/actors/special/ship.xml
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binaries/data/mods/official/art/actors/special/ship.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="simple/ship_idle.psa" name="Idle" speed="50"/>
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<animation file="simple/ship_move.psa" name="Walk" speed="20"/>
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</animations>
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<mesh>temp/ship.pmd</mesh>
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<texture>structural/ship.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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binaries/data/mods/official/art/animation/simple/ship_idle.psa
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binaries/data/mods/official/art/animation/simple/ship_idle.psa
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binaries/data/mods/official/art/animation/simple/ship_move.psa
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binaries/data/mods/official/art/animation/simple/ship_move.psa
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binaries/data/mods/official/art/meshes/temp/ship.pmd
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binaries/data/mods/official/art/meshes/temp/ship.pmd
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binaries/data/mods/official/art/textures/skins/structural/ship.dds
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binaries/data/mods/official/art/textures/skins/structural/ship.dds
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binaries/data/mods/official/entities/units/hele_ship.xml
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binaries/data/mods/official/entities/units/hele_ship.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_support_fem">
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<Traits>
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<Id
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civ_code="hele"
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civ="Hellenes"
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internal_only="false"
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specific="Temporary Ship"
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history="This is a 'female' temporary ship, feel free to delete/tweak this entity file at any time."
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/>
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</Traits>
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<Actor>special/ship.xml</Actor>
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</Entity>
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