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forked from 0ad/0ad

Fixed a bug that was causing resources to go to NaN when you killed something.

This was SVN commit r3502.
This commit is contained in:
Matei 2006-02-13 02:06:57 +00:00
parent de493d92dd
commit b0e7b7d03e

View File

@ -382,9 +382,8 @@ function performGather( evt )
if( !s.dropsitecount[this.player.id] )
{
// Entity has become ungatherable for us, probably meaning our mill near it was killed
// Get that gather order off the queue (really there should be a stop() method for this)
this.order( ORDER_GOTO, this.position.x, this.position.z );
// Entity has become ungatherable for us, probably meaning our mill near it was killed; cancel order
evt.preventDefault();
return;
}
@ -493,11 +492,10 @@ function damage( dmg, inflictor )
if( this.traits.health.curr <= 0 )
{
// If the fallen is worth any loot and the inflictor is capable of looting
if (this.traits.loot && inflictor.actions.loot)
if (this.traits.loot && inflictor.actions && inflictor.actions.loot)
{
// Cycle through all loot on this entry.
pool = this.traits.loot;
for( loot in pool )
for( loot in this.traits.loot )
{
switch( loot.toString().toUpperCase() )
{
@ -509,7 +507,7 @@ function damage( dmg, inflictor )
{
// Give him the fallen's upgrade points (if he has any).
if (this.traits.loot.xp)
inflictor.traits.promotion.curr = parseInt(inflictor.traits.promotion.curr) + parseInt(this.traits.loot.XP);
inflictor.traits.promotion.curr = parseInt(inflictor.traits.promotion.curr) + parseInt(this.traits.loot.xp);
// Notify player.
if (inflictor.traits.id.specific)
@ -536,16 +534,16 @@ function damage( dmg, inflictor )
inflictor.template = getEntityTemplate(inflictor.traits.promotion.newentity);
}
}
break;
break;
default:
if ( inflictor.actions.loot.resources )
if ( inflictor.actions.loot.resources )
{
// Give the inflictor his resources.
getGUIGlobal().giveResources( loot.toString(), parseInt(pool[loot]) );
// Notify player.
console.write ("Spoils of war! " + pool[loot] + " " + loot.toString() + "!");
console.write ("Spoils of war! " + this.traits.loot[loot] + " " + loot.toString() + "!");
// Give the inflictor his resources.
getGUIGlobal().giveResources( loot.toString(), parseInt(this.traits.loot[loot]) );
}
break;
break;
}
}
}
@ -717,8 +715,8 @@ function entityEventPrepareOrder( evt )
// TODO: some checking here
break;
default:
evt.preventDefault();
break;
//evt.preventDefault();
break;
}
}