diff --git a/binaries/data/mods/public/gui/gamesetup/Controllers/LobbyGameRegistration.js b/binaries/data/mods/public/gui/gamesetup/Controllers/LobbyGameRegistration.js index d498b6755e..3757995ca6 100644 --- a/binaries/data/mods/public/gui/gamesetup/Controllers/LobbyGameRegistration.js +++ b/binaries/data/mods/public/gui/gamesetup/Controllers/LobbyGameRegistration.js @@ -46,8 +46,7 @@ class LobbyGameRegistrationController onClosePage() { - if (g_IsController && Engine.HasXmppClient()) - Engine.SendUnregisterGame(); + Engine.SendUnregisterGame(); } /** @@ -55,9 +54,6 @@ class LobbyGameRegistrationController */ sendDelayed() { - if (!g_IsController || !Engine.HasXmppClient()) - return; - // Already sending an update - do nothing. if (this.timer !== undefined) return; @@ -70,9 +66,6 @@ class LobbyGameRegistrationController */ sendImmediately() { - if (!g_IsController || !Engine.HasXmppClient()) - return; - // Wait until a map has been selected. if (!g_GameSettings.map.map) return; diff --git a/binaries/data/mods/public/gui/gamesetup/SetupWindow.js b/binaries/data/mods/public/gui/gamesetup/SetupWindow.js index 98a1545b93..8a9caed17a 100644 --- a/binaries/data/mods/public/gui/gamesetup/SetupWindow.js +++ b/binaries/data/mods/public/gui/gamesetup/SetupWindow.js @@ -33,7 +33,7 @@ class SetupWindow let playerAssignmentsController = new PlayerAssignmentsController(this, netMessages); let gameSettingsController = new GameSettingsController(this, netMessages, playerAssignmentsController, mapCache); let readyController = new ReadyController(netMessages, gameSettingsController, playerAssignmentsController); - let lobbyGameRegistrationController = Engine.HasXmppClient() && + const lobbyGameRegistrationController = g_IsController && Engine.HasXmppClient() && new LobbyGameRegistrationController(initData, this, netMessages, mapCache, playerAssignmentsController); // These class instances control central data and do not manage any GUI Object.