1
0
forked from 0ad/0ad

The Big Iberian Move™.

This was SVN commit r9071.
This commit is contained in:
Michael D. Hafer 2011-03-17 07:31:58 +00:00
parent be59aa012d
commit b6cc8e9cf6
302 changed files with 430 additions and 351 deletions

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Shield-L">
<texture>props/shield/iber_round_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
<variant frequency="1" name="Shield-H">
<texture>props/shield/iber_round_h.dds</texture>
</variant>
<variant frequency="1" name="Shield-N">
<texture>props/shield/iber_round_n.dds</texture>
</variant>
<variant frequency="1" name="Shield-X">
<texture>props/shield/pict_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/shield/iber_round_m.dds</texture>
</variant>
</group>
</actor>

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-l">
<texture>props/shield/iber_oval_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,44 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-b">
<texture>props/shield/iber_oval_b.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-c">
<texture>props/shield/iber_oval_c.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-d">
<texture>props/shield/iber_oval_d.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-e">
<texture>props/shield/iber_oval_e.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-f">
<texture>props/shield/iber_oval_f.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-g">
<texture>props/shield/iber_oval_g.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-k">
<texture>props/shield/iber_oval_k.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-m">
<texture>props/shield/iber_oval_m.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-h">
<texture>props/shield/iber_oval_h.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-i">
<texture>props/shield/iber_oval_i.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-j">
<texture>props/shield/iber_oval_j.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-h">
<texture>props/shield/iber_oval_h.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-i">
<texture>props/shield/iber_oval_i.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-j">
<texture>props/shield/iber_oval_j.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-i">
<texture>props/shield/iber_oval_i.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant frequency="1" name="shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
<variant frequency="1" name="shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_t_b.pmd</mesh>
<props>
<prop actor="props/units/shields/iberian_buckler_adv_reverse_front.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_back.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant frequency="1" name="shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
<variant frequency="1" name="shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-A">
<texture>props/shield/iber_round_a.dds</texture>
</variant>
<variant frequency="1" name="shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant frequency="1" name="shield-G">
<texture>props/shield/iber_round_g.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-H">
<texture>props/shield/iber_round_h.dds</texture>
</variant>
<variant frequency="1" name="shield-K">
<texture>props/shield/iber_round_k.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/internal/maps/scenarios/Acropolis.xml (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/Death Canyon.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/Death Canyon.xml (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/Iberia.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/Iberia.xml (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/Miletus.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/Miletus.xml (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/We are Legion.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/internal/maps/scenarios/We are Legion.xml (Stored with Git LFS) Normal file

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/iber_barracks_a.dae</mesh>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="shields-a">
<mesh>props/iber_civic_centre.dae</mesh>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_pc.pmd</mesh>
<props/>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/iber_dock_boat.dae</mesh>
<texture>structural/iber_ship.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_fc.pmd</mesh>
<props/>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/iber_farmstead_hay.dae</mesh>
<texture>props/wrld_hay_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="mesh">
<mesh>props/iber_fishship_sail.dae</mesh>
<texture>props/iber_sail_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1">
<mesh>props/iber_fortress_props.dae</mesh>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props-1">
<mesh>props/iber_gate_door.dae</mesh>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props-1">
<mesh>props/iber_gate_door_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/iber_wallgate_shields.dae</mesh>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House A - props 1">
<mesh>props/iber_house_a_1.dae</mesh>
</variant>
<variant frequency="1" name="House A - props 2">
<mesh>props/iber_house_a_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House B - props 1">
<mesh>props/iber_house_b_1.dae</mesh>
</variant>
<variant frequency="1" name="House B - props 2">
<mesh>props/iber_house_b_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House C - props 1">
<mesh>props/iber_house_c_1.dae</mesh>
</variant>
<variant frequency="1" name="House C - props 2">
<mesh>props/iber_house_c_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_tc.pmd</mesh>
<props/>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Market Props 1">
<mesh>props/iber_market_props_01.dae</mesh>
</variant>
<variant frequency="1" name="Market Props 2">
<mesh>props/iber_market_props_02.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="mesh">
<mesh>props/iber_merch_sail.dae</mesh>
<texture>props/iber_sail_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mill-props-a">
<mesh>props/iber_mill_a.dae</mesh>
</variant>
<variant frequency="1" name="mill-props-b">
<mesh>props/iber_mill_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="monument_props_a">
<mesh>props/iber_sb_props_a.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="monument_props_b">
<mesh>props/iber_sb_props_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shields-a">
<mesh>props/iber_scout_tower.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="temple-shields-a">
<mesh>props/iber_temple_a.dae</mesh>
</variant>
<variant frequency="1" name="temple-shields-b">
<mesh>props/iber_temple_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/iber_hc_fancy.pmd</mesh>
<texture>structural/wrld_stone_iber.dds</texture>
</variant>
</group>
</actor>

View File

@ -6,7 +6,7 @@
<mesh>structural/iber_civic_centre.dae</mesh>
<props>
<prop actor="props/structures/iberians/civil_centre.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>

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