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forked from 0ad/0ad

New particle textures and campfire.

This was SVN commit r9164.
This commit is contained in:
ShieldBearer 2011-04-05 05:43:32 +00:00
parent f35da41a0c
commit c95b88a0c8
9 changed files with 64 additions and 32 deletions

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@ -1,18 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>test/balrog.pmd</mesh>
<props>
<prop actor="props/temp/balrogwings.xml" attachpoint="props_main"/>
<prop actor="particle/flame.xml" attachpoint="head"/>
<prop actor="particle/smoke.xml" attachpoint="head"/>
</props>
<texture>temp/balrog.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="Base1">
<mesh>props/special/campfire.dae</mesh>
<props>
<prop actor="particle/smoke.xml" attachpoint="root"/>
<prop actor="particle/flame.xml" attachpoint="root"/>
<prop actor="props/special/campfire_decal.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="Base1">
<mesh>props/special/campfire_decal.dae</mesh>
<texture>props/decal_campfire.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/smoke.png</texture>
<blend mode="multiply"/>
<constant name="emissionrate" value="10.0"/>
<uniform name="lifetime" min="2.0" max="3.0"/>
<uniform name="angle" min="-3.14" max="3.14"/>
<uniform name="velocity.x" min="-0.5" max="0.5"/>
<uniform name="velocity.y" min="2.0" max="2.5"/>
<uniform name="velocity.z" min="-0.5" max="0.5"/>
<uniform name="velocity.angle" min="-2.0" max="2.0"/>
<uniform name="size" min="1.5" max="2.5"/>
<uniform name="color.r" min="0.6" max="0.8"/>
<copy name="color.g" from="color.r"/>
<copy name="color.b" from="color.r"/>
</particles>
<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/smoke.png</texture>
<blend mode="multiply"/>
<constant name="emissionrate" value="10.0"/>
<uniform name="lifetime" min="4.0" max="6.0"/>
<uniform name="angle" min="-3.14" max="3.14"/>
<uniform name="velocity.x" min="-0.5" max="0.5"/>
<uniform name="velocity.y" min="2.0" max="2.5"/>
<uniform name="velocity.z" min="-0.5" max="0.5"/>
<uniform name="velocity.angle" min="-2.0" max="2.0"/>
<uniform name="size" min="2.5" max="3.5"/>
<uniform name="color.r" min="0.2" max="0.4"/>
<copy name="color.g" from="color.r"/>
<copy name="color.b" from="color.r"/>
</particles>

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