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forked from 0ad/0ad

Loot stuffs. :)

This was SVN commit r11524.
This commit is contained in:
Michael D. Hafer 2012-04-16 00:17:41 +00:00
parent 7f612c266a
commit d7b31da2dc
49 changed files with 183 additions and 30 deletions

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@ -17,6 +17,7 @@ Counter Swordsmen and Cavalry Spearmen. Countered by Cavalry Swordsmen and Caval
<History>The Athenian employed Scythian archers as city police and auxillary troops.</History>
<Icon>units/athen_champion_ranged.png</Icon>
</Identity>
<Looter disable=""/>
<VisualActor>
<Actor>units/athenians/champion_unit_ranged.xml</Actor>
</VisualActor>

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@ -14,7 +14,9 @@
</Builder>
<Cost>
<Resources>
<wood>50</wood>
<food>0</food>
<wood>50</wood>
<metal>50</metal>
</Resources>
</Cost>
<Identity>
@ -25,6 +27,7 @@
<History>Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies.</History>
<Icon>units/hele_infantry_javelinist.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/athen_infantry_javelinist_a</Entity>
</Promotion>

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@ -18,9 +18,7 @@
<Promotion>
<Entity>units/mace_cavalry_javelinist_a</Entity>
</Promotion>
<Vision>
<Range>77</Range>
</Vision>
<Looter disable=""/>
<VisualActor>
<Actor>units/macedonians/cavalry_javelinist_b.xml</Actor>
</VisualActor>

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@ -14,12 +14,10 @@
<History>Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor.</History>
<Icon>units/hele_infantry_archer.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/mace_infantry_archer_a</Entity>
</Promotion>
<Vision>
<Range>66</Range>
</Vision>
<VisualActor>
<Actor>units/macedonians/infantry_archer_b.xml</Actor>
</VisualActor>

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@ -27,9 +27,6 @@
<Speed>20.0</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>66</Range>
</Vision>
<VisualActor>
<Actor>units/macedonians/infantry_javelinist_b.xml</Actor>
</VisualActor>

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@ -17,9 +17,7 @@
<Promotion>
<Entity>units/mace_infantry_slinger_a</Entity>
</Promotion>
<Vision>
<Range>66</Range>
</Vision>
<Looter disable=""/>
<VisualActor>
<Actor>units/macedonians/infantry_slinger_b.xml</Actor>
</VisualActor>

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@ -33,9 +33,6 @@
<Speed>13.0</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>66</Range>
</Vision>
<VisualActor>
<Actor>units/macedonians/infantry_spearman_b.xml</Actor>
</VisualActor>

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@ -30,6 +30,7 @@
<History>The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a link between the heavier pikemen and the cavalry wings.</History>
<Icon>units/mace_thureophoros.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion disable=""/>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
@ -37,9 +38,6 @@
<Speed>17.6</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>66</Range>
</Vision>
<VisualActor>
<Actor>units/macedonians/thureophoros.xml</Actor>
</VisualActor>

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@ -43,5 +43,5 @@
<texture>props/helmet/mace_d1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -7,8 +7,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>

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@ -63,6 +63,13 @@
</Classes>
<Icon>structures/civic_centre.png</Icon>
</Identity>
<Loot>
<xp>200</xp>
<food>0</food>
<wood>50</wood>
<stone>50</stone>
<metal>50</metal>
</Loot>
<Obstruction>
<Static width="30.0" depth="30.0"/>
</Obstruction>

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@ -28,6 +28,13 @@
<Classes datatype="tokens">Village -ConquestCritical</Classes>
<Icon>structures/house.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>10</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="14.0" depth="14.0"/>
</Obstruction>

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@ -41,6 +41,13 @@
<Classes datatype="tokens">Town</Classes>
<Icon>structures/temple.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>50</stone>
<metal>500</metal>
</Loot>
<Obstruction>
<Static width="17.5" depth="30.0"/>
</Obstruction>

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@ -51,6 +51,13 @@
<Classes datatype="tokens">Village Defensive GarrisonTower -ConquestCritical</Classes>
<Icon>structures/defense_tower.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>10</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>

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@ -37,6 +37,13 @@
<Classes datatype="tokens">Village Defensive -ConquestCritical</Classes>
<Icon>structures/outpost.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>8</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>

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@ -27,6 +27,13 @@
<Tooltip>Wall off your town for a stout defense.</Tooltip>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>5</wood>
<stone>15</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="6.0" depth="6.0"/>
</Obstruction>

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@ -27,6 +27,13 @@
<Classes datatype="tokens">Town -ConquestCritical Gates</Classes>
<Icon>structures/gate.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>20</wood>
<stone>20</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="6.0" depth="6.0"/>
</Obstruction>

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@ -50,6 +50,13 @@
<Classes datatype="tokens">Town Defensive -ConquestCritical</Classes>
<Icon>structures/tower.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>15</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="6.0" depth="6.0"/>
</Obstruction>

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@ -27,6 +27,13 @@
<Classes datatype="tokens">Village -ConquestCritical DropsiteFood</Classes>
<Icon>structures/farmstead.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="12.0" depth="12.0"/>
</Obstruction>

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@ -27,6 +27,13 @@
<Classes datatype="tokens">Town Market BarterMarket</Classes>
<Icon>structures/market.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>25</food>
<wood>25</wood>
<stone>25</stone>
<metal>25</metal>
</Loot>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>

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@ -27,6 +27,13 @@
<Classes datatype="tokens">Village -ConquestCritical DropsiteWood DropsiteMetal DropsiteStone</Classes>
<Icon>structures/mill.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="13.0" depth="13.0"/>
</Obstruction>

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@ -34,6 +34,13 @@
<Classes datatype="tokens">Town</Classes>
<Icon>structures/barracks.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>30</wood>
<stone>10</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>

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@ -30,6 +30,13 @@
<Classes datatype="tokens">Town Market NavalMarket</Classes>
<Icon>structures/dock.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>30</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="18.0" depth="18.0"/>
</Obstruction>

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@ -19,6 +19,13 @@
<Civ>cart</Civ>
<GenericName>Embassy</GenericName>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>10</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>

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@ -52,6 +52,13 @@
<Classes datatype="tokens">City Defensive GarrisonFortress</Classes>
<Icon>structures/fortress.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>0</wood>
<stone>65</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="25.0" depth="25.0"/>
</Obstruction>

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@ -31,6 +31,13 @@
<Classes datatype="tokens">Village</Classes>
<Icon>structures/corral.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="9.5" depth="19.75"/>
</Obstruction>

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@ -27,6 +27,13 @@
<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
<Icon>structures/field.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>100</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>

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@ -42,4 +42,11 @@
<History>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</History>
<Tooltip>Counters Swordsmen and Skirmishers. Countered by Spearmen and Archers.</Tooltip>
</Identity>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>6</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
</Entity>

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@ -51,6 +51,13 @@
<History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History>
<Tooltip>Counters Support Units, Archers, and Siege Weapons. Countered by Spearmen and Cavalry Skirmishers.</Tooltip>
</Identity>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>0</wood>
<stone>0</stone>
<metal>6</metal>
</Loot>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>
<Run>

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@ -44,6 +44,13 @@
<Tooltip>Cavalry Archer.
Counters Spearmen and Swordsmen. Countered by Skirmishers.</Tooltip>
</Identity>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>9</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<UnitMotion>
<WalkSpeed>12.0</WalkSpeed>
<Run>

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@ -43,6 +43,13 @@
<Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover>
<Tooltip>Counters Archers and Cavalry Swordsmen.</Tooltip>
</Identity>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>5</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<UnitMotion>
<WalkSpeed>12.0</WalkSpeed>
<Run>

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@ -9,9 +9,9 @@
</Identity>
<Loot>
<xp>150</xp>
<food>0</food>
<wood>5</wood>
<stone>5</stone>
<metal>10</metal>
<food>10</food>
<wood>10</wood>
<stone>0</stone>
<metal>20</metal>
</Loot>
</Entity>

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@ -15,6 +15,7 @@
<History>The Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army.</History>
<Icon>units/cart_cavalry_spearman.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/cart_cavalry_spearman_a</Entity>
</Promotion>

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@ -17,6 +17,7 @@
<History>Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.</History>
<Icon>units/cart_cavalry_swordsman_2.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/cart_cavalry_swordsman_2_a</Entity>
</Promotion>

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@ -14,6 +14,7 @@
<History>Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army.</History>
<Icon>units/cart_cavalry_swordsman.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/cart_cavalry_swordsman_a</Entity>
</Promotion>

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@ -23,6 +23,7 @@
<History>While Iberians had often served as mercenaries in earlier times, after Carthage's conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps.</History>
<Icon>units/cart_infantry_javelinist.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/cart_infantry_javelinist_a</Entity>
</Promotion>

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@ -23,6 +23,7 @@
<History>Levied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze.</History>
<Icon>units/cart_infantry_slinger.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/cart_infantry_slinger_a</Entity>
</Promotion>

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@ -22,6 +22,7 @@
<History>TBD.</History>
<Icon>units/cart_infantry_swordsman_2.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/cart_infantry_swordsman_2_a</Entity>
</Promotion>

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@ -22,6 +22,7 @@
<History>Hannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents.</History>
<Icon>units/cart_infantry_swordsman.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/cart_infantry_swordsman_a</Entity>
</Promotion>

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@ -5,6 +5,7 @@
</Armour>
<Identity>
<Civ>celt</Civ>
<GenericName>Gallic Noble Cavalry</GenericName>
<SpecificName>Gallic Brihent</SpecificName>
<Tooltip>Gallic Champion Cavalry.
Counters Ranged Units.</Tooltip>

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@ -14,6 +14,7 @@
</Attack>
<Identity>
<Civ>celt</Civ>
<GenericName>Two-Handed Swordsman</GenericName>
<SpecificName>Delamokludda</SpecificName>
<Tooltip>Brythonic Champion Swordsman.
Counters Spear Units.</Tooltip>

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@ -12,7 +12,8 @@
</Cost>
<Identity>
<Civ>celt</Civ>
<SpecificName>Gallic Solduros</SpecificName>
<GenericName>Heavy Swordsman</GenericName>
<SpecificName>Solduros</SpecificName>
<Tooltip>Gallic Champion Swordsman.
Counters Spearmen and Cavalry.</Tooltip>
<History>The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.</History>

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@ -20,12 +20,14 @@
</Cost>
<Identity>
<Civ>celt</Civ>
<GenericName>Naked Fanatic</GenericName>
<SpecificName>Gaesata</SpecificName>
<Tooltip>Mercenary Champion Swordsman.
Counters Spear Units. Low armour.</Tooltip>
<History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History>
<Icon>units/celt_fanatic.png</Icon>
</Identity>
<Looter disable=""/>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>
<Run>

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@ -21,6 +21,7 @@
<History>Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor.</History>
<Icon>units/hele_infantry_archer.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/hele_infantry_archer_a</Entity>
</Promotion>

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@ -25,6 +25,7 @@
<History>Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies.</History>
<Icon>units/hele_infantry_javelinist.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/hele_infantry_javelinist_a</Entity>
</Promotion>

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@ -21,6 +21,7 @@
<History></History>
<Icon>units/hele_infantry_slinger.png</Icon>
</Identity>
<Looter disable=""/>
<Promotion>
<Entity>units/hele_infantry_slinger_a</Entity>
</Promotion>

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@ -27,6 +27,7 @@ Counters Spear Units and Elephants. Countered by Sword Units and Archers.</Toolt
<History>Thracian tribesmen who wield the fiercesome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen throughout Hellenistic times, sometimes even serving in two opposing armies.</History>
<Icon>units/thracian_rhomphaia.png</Icon>
</Identity>
<Looter disable=""/>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<Run>