New loading screen style (may need more polishing)
This was SVN commit r8699.
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BIN
binaries/data/mods/public/art/textures/ui/loading/border/line_corner_bottom_left.png
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binaries/data/mods/public/art/textures/ui/loading/border/line_corner_bottom_left.png
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binaries/data/mods/public/art/textures/ui/loading/border/line_corner_bottom_right.png
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binaries/data/mods/public/art/textures/ui/loading/border/line_corner_top_left.png
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binaries/data/mods/public/art/textures/ui/loading/border/line_corner_top_right.png
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binaries/data/mods/public/art/textures/ui/loading/border/line_horiz.png
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binaries/data/mods/public/art/textures/ui/loading/border/line_horiz.png
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binaries/data/mods/public/art/textures/ui/loading/border/line_vert.png
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binaries/data/mods/public/art/textures/ui/loading/border/line_vert.png
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binaries/data/mods/public/art/textures/ui/loading/loading-bar.png
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binaries/data/mods/public/art/textures/ui/loading/loading-tray-mask.png
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binaries/data/mods/public/art/textures/ui/loading/loading-tray.png
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binaries/data/mods/public/art/textures/ui/loading/loading-tray.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_background_left.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_background_left.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_background_middle.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_background_middle.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_background_right.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_background_right.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_left.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_left.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_middle.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_middle.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_right.png
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binaries/data/mods/public/art/textures/ui/loading/progressbar/progressbar_right.png
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@ -1,16 +0,0 @@
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<!--title of the tip goes here-->
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TEMPLES
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<!--body of the tip goes here-->
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• Town Phase structure required
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to upgrade to the City Phase.
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• Recruit Healers to heal your
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troops on the battlefield.
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• Research healing and religious
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devotion technologies.
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• Its “aura” heals nearby units.
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• Garrison damaged units inside
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for quicker healing.
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binaries/data/mods/public/art/textures/ui/loading/tips/tip02.png
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binaries/data/mods/public/art/textures/ui/loading/tips/tip02.png
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@ -11,38 +11,58 @@ function init(data)
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// Set to "hourglass" cursor.
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setCursor("cursor-wait");
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// Choose random concept art for loading screen background (should depend on the selected civ later when this is specified).
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// Get tip image and corresponding tip text
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var sprite = "";
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var loadingBkgArray = buildDirEntList("art/textures/ui/loading/", "*.dds", false);
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if (loadingBkgArray.length == 0)
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error("Failed to find any matching textures for the loading screen background.");
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var tipText = "";
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var tipImageLoadingArray = buildDirEntList("art/textures/ui/loading/tips/", "*.png", false);
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var tipTextLoadingArray = buildDirEntList("gui/text/tips/", "*.txt", false);
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if (tipImageLoadingArray.length == 0)
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error("Failed to find any matching tip textures for the loading screen.");
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else if (tipTextLoadingArray.length == 0)
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error("Failed to find any matching tip text files for the loading screen.");
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else if (tipImageLoadingArray.length != tipTextLoadingArray.length)
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error("The there are different amounts of tip images and tip text files.");
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else
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{
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// Get a random index from the list of loading screen backgrounds.
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sprite = "stretched:" + loadingBkgArray[getRandom (0, loadingBkgArray.length-1)];
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var randomIndex = getRandom (0, tipImageLoadingArray.length-1);
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sprite = "stretched:" + tipImageLoadingArray[randomIndex];
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sprite = sprite.replace("art/textures/ui/", "");
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sprite = sprite.replace(".cached.dds", ""); // cope with pre-cached textures
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tipText = readFile(tipTextLoadingArray[randomIndex]);
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}
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// Set tip image
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getGUIObjectByName("loadingTipImage").sprite = sprite;
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// Set tip text
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if (tipText)
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{
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var index = tipText.indexOf("\n");
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tipTextTitle = tipText.substring(0, index);
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tipTextMessage = tipText.substring(index);
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getGUIObjectByName("loadingTipTitle").caption = tipTextTitle? tipTextTitle : "";
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getGUIObjectByName("loadingTipText").caption = tipTextMessage? tipTextMessage : "";
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}
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getGUIObjectByName ("ldConcept").sprite = sprite;
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// janwas: main loop now sets progress / description, but that won't
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// happen until the first timeslice completes, so set initial values.
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var ldTitleBar = getGUIObjectByName ("ldTitleBar");
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var ldText = getGUIObjectByName ("ldText");
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var loadingMapName = getGUIObjectByName ("loadingMapName");
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if (data)
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{
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switch (data.attribs.mapType)
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{
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case "scenario":
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ldTitleBar.caption = "Loading Scenario";
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ldText.caption = "Loading " + mapName + "\nPlease wait...";
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//ldTitleBar.caption = "Loading Scenario";
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loadingMapName.caption = "Loading \"" + mapName + "\"";
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break;
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case "random":
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ldTitleBar.caption = "Loading Random Map";
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ldText.caption = "Generating " + mapName + "\nPlease wait...";
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//ldTitleBar.caption = "Loading Random Map";
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loadingMapName.caption = "Generating \"" + mapName + "\"";
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break;
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default:
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@ -50,17 +70,34 @@ function init(data)
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}
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}
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getGUIObjectByName("ldProgressBarText").caption = "";
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getGUIObjectByName("ldProgressBar").caption = 0;
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getGUIObjectByName("progressText").caption = "";
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getGUIObjectByName("progressBar").caption = 0;
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// Pick a random tip of the day (each line is a separate tip).
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var tipArray = readFileLines("gui/text/tips.txt");
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// Set tip string.
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getGUIObjectByName("ldTip").caption = tipArray[getRandom(0, tipArray.length-1)];
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// Pick a random quote of the day (each line is a separate tip).
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var quoteArray = readFileLines("gui/text/quotes.txt");
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getGUIObjectByName("loadingQuoteText").caption = quoteArray[getRandom(0, quoteArray.length-1)];
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}
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// ====================================================================
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function displayProgress()
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{
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getGUIObjectByName("progressBar").caption = g_Progress; // display current progress
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getGUIObjectByName("progressText").caption = g_LoadDescription; // display current progess details
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// Keep curved right edge of progress bar in sync with the rest of the progress bar
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var middle = getGUIObjectByName("progressBar");
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var rightSide = getGUIObjectByName("loadingProgressbar_right");
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var middleLength = middle.size.right - middle.size.left;
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var increment = Math.round(g_Progress*middleLength/100);
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var size = rightSide.size;
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size.left = increment;
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size.right = increment+12;
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rightSide.size = size;
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}
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// ====================================================================
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function reallyStartGame()
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{
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// Stop the music
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@ -5,101 +5,48 @@
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- LOADING SCREEN -
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==========================================
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-->
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<objects>
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<script file="gui/loading/loading.js"/>
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<object name="ld"
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type="image"
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sprite="bkFillBlack"
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>
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<!--
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==========================================
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- LOADING SCREEN - WINDOW
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==========================================
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-->
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<object name="ldWindow"
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style="wheatWindowGranite"
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type="image"
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size="25 35 100%-25 100%-25"
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>
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<object name="ldTitleBar"
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style="wheatWindowTitleBar"
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type="button"
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/>
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<!--
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==========================================
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- LOADING SCREEN - TEXT
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==========================================
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-->
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<object name="ldText"
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type="text"
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size="23.571428% 20 100%-25 100%-100"
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font="serif-16"
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/>
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<!--
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==========================================
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- LOADING SCREEN - CONCEPT ART
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==========================================
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-->
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<object name="ldConcept"
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type="image"
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size="30 20 33.3008%+30 88.9323%+20"
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sprite="black_bkg"
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aspectratio="0.5"
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/>
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<!--
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==========================================
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- LOADING SCREEN - PROGRESSBAR
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==========================================
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-->
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<object name="ldProgressBarText"
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type="text"
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size="25 100%-190 100%-25 100%-175"
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font="serif-14"
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textcolor="0 0 0"
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text_align="center"
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text_valign="center"
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clip="false"
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>
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<action on="Progress"><![CDATA[
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this.caption = g_LoadDescription;
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]]></action>
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</object>
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<object name="ldProgressBar"
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style="wheatProgressBarBlue"
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<!-- LOADING SCREEN BACKGROUND -->
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<object type="image" sprite="loadingBackground"/>
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<object size="50%-400 30 50%+400 150">
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<object name="loadingMapName" size="0 0 100% 32" type="text" style="loadingPageTitleText"/>
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<!-- LOADING SCREEN PROGRESSBAR -->
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<object size="50%-256 48 50%+256 80" type="image" sprite="loadingBarBackground">
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<object name="progressBar"
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type="progressbar"
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size="25 100%-160 100%-25 100%-145"
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style="loadingProgressBar"
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size="56 5 456 100%-5"
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>
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<action on="Progress"><![CDATA[
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this.caption = g_Progress;
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]]></action>
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</object>
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<!--
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==========================================
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- LOADING SCREEN - TIP
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==========================================
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-->
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<object name="ldTip"
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type="text"
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size="25 100%-135 100%-25 100%-25"
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textcolor="0 0 0"
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font="serif-16"
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text_align="left"
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text_valign="center"
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sprite="wheatIndentBorder"
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/>
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<object name="loadingProgressbar_left" size="0%-12 0 0 100%" type="image" sprite="loadingProgressbar_left"/>
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<object name="loadingProgressbar_right" size="0 0 12 100%" type="image" sprite="loadingProgressbar_right"/>
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<action on="Progress">displayProgress();</action>
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</object>
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</object>
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<!-- LOADING SCREEN TEXT -->
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<object name="progressText" size="0 64 100% 100%" type="text" style="loadingBarText"/>
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</object>
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<!-- LOADING SCREEN TIP IMAGE-->
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<object size="50%-448 50%-192 50%+64 50%+192" type="image" sprite="loadingTipImage">
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<object name="loadingTipImage" size="4 4 100%-4 100%-4" type="image" sprite="wheatIndentBorder"/>
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</object>
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<!-- LOADING SCREEN TIP TEXT-->
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<object size="50%+128 50%-192 50%+448 50%+192" type="image" sprite="loadingTipText">
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<object name="loadingTipTitle" size="30 30 100% 60" type="text" style="loadingTipTitleText"/>
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<object name="loadingTipText" size="30 60 100%-30 100%" type="text" style="loadingTipText"/>
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</object>
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<!-- LOADING SCREEN QUOTE -->
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<object size="64 50%+230 100% 100%">
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<object name="loadingQuoteTitleText" size="0 0 100% 30" type="text" style="loadingTitleText">Quote of the Day:</object>
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<object name="loadingQuoteText" size="0 30 100% 100%" type="text" style="loadingText"></object>
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</object>
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</objects>
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binaries/data/mods/public/gui/loading/sprites.xml
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167
binaries/data/mods/public/gui/loading/sprites.xml
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@ -0,0 +1,167 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sprites>
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<!-- BACKGROUND -->
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<sprite name="loadingBackground">
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<!-- background -->
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<image
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texture="loading/background-tile.png"
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texture_size="0 0 512 512"
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size="0 0 100% 100%"
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/>
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<!-- gradient -->
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<image
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texture="loading/gradient_wide.png"
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size="0 0 100% 100%"
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/>
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<!-- sides -->
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<image
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texture="loading/border/border-top.png"
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texture_size="0 0 128 16"
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size="16 0 100%-16 16"
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/>
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<image
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texture="loading/border/border-right.png"
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texture_size="0 0 16 128"
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size="100%-16 16 100% 100%-16"
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/>
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<image
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texture="loading/border/border-bottom.png"
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texture_size="0 0 128 16"
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size="16 100%-16 100%-16 100%"
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/>
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<image
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texture="loading/border/border-left.png"
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texture_size="0 0 16 128"
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size="0 16 16 100%-16"
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/>
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<!-- corners -->
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<image
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texture="loading/border/border-corner.png"
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texture_size="0 0 16 16"
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size="100%-16 0 100% 16"
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/>
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<image
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texture="loading/border/border-corner.png"
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texture_size="0 0 16 16"
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size="100%-16 100%-16 100% 100%"
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/>
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<image
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texture="loading/border/border-corner.png"
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texture_size="0 0 16 16"
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size="0 100%-16 16 100%"
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/>
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<image
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texture="loading/border/border-corner.png"
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texture_size="0 0 16 16"
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size="0 0 16 16"
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/>
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</sprite>
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<!-- PROGRESS BAR BACKGROUND-->
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<sprite name="loadingBarBackground">
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<image
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texture="loading/progressbar/progressbar_background_left.png"
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real_texture_placement="0 0 64 32"
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size="0%+0 0% 64 0%+32"
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/>
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<image
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texture="loading/progressbar/progressbar_background_middle.png"
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real_texture_placement="0 0 64 32"
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size="64 0% 100%-64 0%+32"
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/>
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<image
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texture="loading/progressbar/progressbar_background_right.png"
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real_texture_placement="0 0 64 32"
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size="100%-64 0% 100%+0 0%+32"
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/>
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</sprite>
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<!-- PROGRESS BAR -->
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<sprite name="loadingProgressbar_left">
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<image
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texture="loading/progressbar/progressbar_left.png"
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real_texture_placement="0 0 12 20"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="loadingProgressbar_middle">
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<image
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texture="loading/progressbar/progressbar_middle.png"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="loadingProgressbar_right">
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<image
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texture="loading/progressbar/progressbar_right.png"
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real_texture_placement="4 0 16 20"
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size="0 0 100% 100%"
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/>
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</sprite>
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<!-- TIP IMAGE-->
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<sprite name="loadingTipImage">
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<image
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texture="global/tile/tile_dark.png"
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texture_size="0 0 100% 100%"
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size="0 0 100% 100%"
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/>
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<!-- sides -->
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 0 100%-4 4"
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/>
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<image
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texture="global/border/line_vert.png"
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texture_size="0 0 4 64"
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size="100%-4 4 100% 100%-4"
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/>
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 100%-4 100%-4 100%"
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/>
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<image
|
||||
texture="global/border/line_vert.png"
|
||||
texture_size="0 0 4 64"
|
||||
size="0 4 4 100%-4"
|
||||
/>
|
||||
|
||||
<!-- corners -->
|
||||
<image
|
||||
texture="global/border/line_corner_top_right.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="100%-4 0 100% 4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_bottom_right.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="100%-4 100%-4 100% 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_bottom_left.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="0 100%-4 4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_top_left.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="0 0 4 4"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<!-- TIP TEXT -->
|
||||
<sprite name="loadingTipText">
|
||||
<image
|
||||
texture="loading/parchment.png"
|
||||
real_texture_placement="0 0 322 386"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
</sprites>
|
54
binaries/data/mods/public/gui/loading/styles.xml
Normal file
54
binaries/data/mods/public/gui/loading/styles.xml
Normal file
@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<styles>
|
||||
|
||||
<style name="loadingPageTitleText"
|
||||
font="serif-bold-18"
|
||||
textcolor="white"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="loadingBarText"
|
||||
font="serif-bold-stroke-14"
|
||||
textcolor="white"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="loadingTitleText"
|
||||
font="serif-bold-18"
|
||||
textcolor="white"
|
||||
text_align="left"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="loadingText"
|
||||
font="serif-bold-stroke-14"
|
||||
textcolor="white"
|
||||
text_align="left"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="loadingTipTitleText"
|
||||
font="serif-bold-16"
|
||||
textcolor="black"
|
||||
text_align="left"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="loadingTipText"
|
||||
font="serif-bold-14"
|
||||
textcolor="black"
|
||||
text_align="left"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="loadingProgressBar"
|
||||
sprite_bar="loadingProgressbar_middle"
|
||||
ghost="true"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
</styles>
|
@ -4,6 +4,8 @@
|
||||
<include>common/styles.xml</include>
|
||||
<include>common/sprite1.xml</include>
|
||||
<include>common/init.xml</include>
|
||||
<include>loading/styles.xml</include>
|
||||
<include>loading/sprites.xml</include>
|
||||
<include>loading/loading.xml</include>
|
||||
<include>common/global.xml</include>
|
||||
</page>
|
||||
|
10
binaries/data/mods/public/gui/text/tips/tip01.txt
Normal file
10
binaries/data/mods/public/gui/text/tips/tip01.txt
Normal file
@ -0,0 +1,10 @@
|
||||
TEMPLES
|
||||
Town Phase structure required to upgrade to the City Phase.
|
||||
|
||||
Recruit Healers to heal your troops on the battlefield.
|
||||
|
||||
Research healing and religious devotion technologies.
|
||||
|
||||
Its "aura" heals nearby units.
|
||||
|
||||
Garrison damaged units inside for quicker healing.
|
2
binaries/data/mods/public/gui/text/tips/tip02.txt
Normal file
2
binaries/data/mods/public/gui/text/tips/tip02.txt
Normal file
@ -0,0 +1,2 @@
|
||||
Tip 2 Title
|
||||
Tip 2 info goes here.
|
Loading…
Reference in New Issue
Block a user