Some population techs.
Tweaking some training techs. This was SVN commit r14920.
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{
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"genericName": "House Population vs. Civic Center Population",
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"top": "pop_house_01",
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"bottom": "pop_civic_01"
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}
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{
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"genericName": "House Population vs. Civic Center Population",
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"top": "pop_house_02",
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"bottom": "pop_civic_02",
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"supersedes": "pair_pop_01"
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}
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"genericName": "Cavalry Conscription",
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"supersedes": "persians/training_levy_cavalry",
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"description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
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"cost": {"food": 300, "wood": 0, "stone": 0, "metal": 0},
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"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "horse_rider.png",
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"researchTime": 40,
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"tooltip": "Stables increased batch training speed bonus.",
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"tooltip": "Faster batch training speed for the Stables.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
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"affects": ["Stables"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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"genericName": "Infantry Conscription",
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"supersedes": "persians/training_levy_infantry",
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"description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
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"cost": {"food": 300, "wood": 0, "stone": 0, "metal": 0},
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"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "fist_spear.png",
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"researchTime": 40,
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"tooltip": "Barracks increased batch training speed bonus.",
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"tooltip": "Faster batch training speed for the Barracks.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
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"affects": ["Barracks"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "horse_trainer.png",
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"researchTime": 40,
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"tooltip": "All cavalry -10% train time, but also -10 health. Unlocks Cavalry Conscription.",
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"tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
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"modifications": [
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{"value": "Cost/BuildTime", "multiply": 0.9},
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{"value": "Cost/BuildTime", "multiply": 0.8},
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{"value": "Health/Max", "add": -10}
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],
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"affects": ["Cavalry"],
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{
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"pair": "pair_pop_01",
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"genericName": "Dining Hall",
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"specificName": {
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"athen": "Tholos"
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},
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"description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
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"cost": {"food": 0, "wood": 100, "stone": 100, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "population.png",
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"researchTime": 40,
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"tooltip": "Civic Centers +5 population cap bonus.",
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"modifications": [{"value": "Cost/PopulationBonus", "add": 5.0}],
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"affects": ["CivCentre"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"pair": "pair_pop_02",
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"genericName": "Public Assembly",
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"specificName": {
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"athen": "Ekklesia",
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"rome": "Comitium"
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},
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"description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
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"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "population.png",
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"researchTime": 40,
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"tooltip": "Civic Centers +5 population cap bonus.",
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"modifications": [{"value": "Cost/PopulationBonus", "add": 5.0}],
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"affects": ["CivCentre"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"pair": "pair_pop_01",
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"genericName": "Home Garden",
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"specificName": {
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"hele": "Peristyle",
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"mace": "Peristyle",
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"spart": "Peristyle",
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"athen": "Peristyle",
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"sele": "Peristyle",
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"ptol": "Peristyle",
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"rome": "Peristyle",
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"pers": "Paradise"
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},
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"description": "Home gardens ranged from simple fenced areas to large manicured and colonnaded enclosures.",
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"cost": {"food": 0, "wood": 100, "stone": 100, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "population.png",
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"researchTime": 40,
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"tooltip": "Houses +1 population cap bonus.",
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"modifications": [{"value": "Cost/PopulationBonus", "add": 1.0}],
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"affects": ["House"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"pair": "pair_pop_02",
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"genericName": "Manors",
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"specificName": {
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"rome": "Insulae"
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},
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"description": "Homes tended to expand as the wealth and population of a settlement grew.",
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"cost": {"food": 0, "wood": 200, "stone": 200, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "population.png",
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"researchTime": 40,
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"tooltip": "Houses +2 population cap bonus.",
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"modifications": [{"value": "Cost/PopulationBonus", "add": 2.0}],
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"affects": ["House"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "parade_of_daphne.png",
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"researchTime": 60,
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"tooltip": "Fortress increased batch training speed bonus.",
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"tooltip": "Faster batch training speed for the Fortress.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.2}],
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"affects": ["Fortress"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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"genericName": "Conscription",
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"supersedes": "pair_levy_01",
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"description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
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"cost": {"food": 300, "wood": 0, "stone": 0, "metal": 0},
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"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "fist_spear.png",
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"researchTime": 40,
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"tooltip": "Barracks increased batch training speed bonus.",
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"tooltip": "Faster batch training speed for the Barracks.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
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"affects": ["Barracks"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "horse_trainer.png",
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"researchTime": 40,
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"tooltip": "All cavalry -10% train time, but also -10 health. Unlocks Conscription.",
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"tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
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"modifications": [
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{"value": "Cost/BuildTime", "multiply": 0.9},
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{"value": "Cost/BuildTime", "multiply": 0.8},
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{"value": "Health/Max", "add": -10}
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],
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"affects": ["Cavalry"],
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<Technologies datatype="tokens">
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phase_town_generic
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phase_city_generic
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pair_pop_01
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pair_pop_02
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</Technologies>
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</ProductionQueue>
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<ResourceDropsite>
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