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forked from 0ad/0ad

Farm field edit for decal

This was SVN commit r9060.
This commit is contained in:
Michael D. Hafer 2011-03-13 23:56:22 +00:00
parent 28096de106
commit f0f87796f0
4 changed files with 9 additions and 10 deletions

View File

@ -2,8 +2,8 @@
<actor version="1">
<group>
<variant>
<mesh>structural/field_plot.dae</mesh>
<texture>structural/field_01.dds</texture>
<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
<texture>structural/plot_field_found.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>

View File

@ -1,14 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1">
<mesh>props/decal_struct_6x6.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1">
<variant>
<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
<texture>gaia/decal_farmland.png</texture>
</variant>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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View File

@ -32,7 +32,7 @@
<Crush>40.0</Crush>
</Armour>
<VisualActor>
<Actor>props/special/common/field_grain.xml</Actor>
<Actor>structures/plot_field_new.xml</Actor>
<FoundationActor>structures/plot_field_found.xml</FoundationActor>
</VisualActor>
<Footprint>