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forked from 0ad/0ad

Finishing of the last of the greek buildings for Milestone VII

This was SVN commit r3126.
This commit is contained in:
Wijitmaker 2005-11-09 09:53:50 +00:00
parent 9305db42a2
commit f27cab84f8
29 changed files with 199 additions and 12 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_sb2.pmd</mesh>
<texture>structural/hele_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_sb1.pmd</mesh>
<texture>structural/hele_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_wc1.pmd</mesh>
<texture>props/celt_wall_stump.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_wg.pmd</mesh>
<texture>structural/hele_struct_2.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_wt.pmd</mesh>
<texture>structural/hele_struct_2.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_st.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/scout_tower.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_sb2.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/special_gym.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_sb1.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/special_theatre.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_wc.pmd</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_wg.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/wall_gate.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_wt.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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binaries/data/mods/official/art/meshes/props/hele_wg.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/props/hele_wt.pmd (Stored with Git LFS) Normal file

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@ -11,5 +11,5 @@
history="Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture."
/>
</Traits>
<Actor>Hellenes Theatron</Actor>
<Actor>structures/hellenes/special_theatre.xml</Actor>
</Entity>

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@ -11,5 +11,5 @@
history="The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established."
/>
</Traits>
<Actor>Hellenes Gymnasion</Actor>
<Actor>structures/hellenes/special_gym.xml</Actor>
</Entity>

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@ -11,5 +11,5 @@
history="Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants."
/>
</Traits>
<Actor>structures/hele_st.xml</Actor>
<Actor>structures/hellenes/scout_tower.xml</Actor>
</Entity>

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@ -11,5 +11,5 @@
history="All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures."
/>
</Traits>
<Actor>structures/hele_ws.xml</Actor>
<Actor>structures/hellenes/wall.xml</Actor>
</Entity>

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@ -11,5 +11,5 @@
history="(Insert History Here)"
/>
</Traits>
<Actor>structures/hele_ws.xml</Actor>
<Actor>structures/hellenes/wall_gate.xml</Actor>
</Entity>

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@ -11,5 +11,5 @@
history="Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants."
/>
</Traits>
<Actor>Hellenes Tower</Actor>
<Actor>structures/hellenes/wall_turret.xml</Actor>
</Entity>