Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
This commit is contained in:
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/hele_sb2.pmd</mesh>
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<texture>structural/hele_struct_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/hele_sb1.pmd</mesh>
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<texture>structural/hele_struct_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_wc1.pmd</mesh>
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<texture>props/celt_wall_stump.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/hele_wg.pmd</mesh>
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<texture>structural/hele_struct_2.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/hele_wt.pmd</mesh>
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<texture>structural/hele_struct_2.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_st.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/scout_tower.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_sb2.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/special_gym.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_sb1.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/special_theatre.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_wc.pmd</mesh>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_wg.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/wall_gate.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_wt.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/official/art/meshes/props/hele_sb1.pmd
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binaries/data/mods/official/art/meshes/props/hele_sb1.pmd
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binaries/data/mods/official/art/meshes/props/hele_sb2.pmd
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binaries/data/mods/official/art/meshes/props/hele_sb2.pmd
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binaries/data/mods/official/art/meshes/props/hele_st.pmd
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binaries/data/mods/official/art/meshes/props/hele_st.pmd
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binaries/data/mods/official/art/meshes/props/hele_wg.pmd
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binaries/data/mods/official/art/meshes/props/hele_wg.pmd
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binaries/data/mods/official/art/meshes/props/hele_wt.pmd
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binaries/data/mods/official/art/meshes/props/hele_wt.pmd
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binaries/data/mods/official/art/meshes/structural/hele_sb1.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/structural/hele_sb1.pmd
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binaries/data/mods/official/art/meshes/structural/hele_sb2.pmd
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binaries/data/mods/official/art/meshes/structural/hele_sb2.pmd
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binaries/data/mods/official/art/meshes/structural/hele_st.pmd
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binaries/data/mods/official/art/meshes/structural/hele_st.pmd
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binaries/data/mods/official/art/meshes/structural/hele_wc.pmd
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binaries/data/mods/official/art/meshes/structural/hele_wc.pmd
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binaries/data/mods/official/art/meshes/structural/hele_wg.pmd
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binaries/data/mods/official/art/meshes/structural/hele_wg.pmd
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binaries/data/mods/official/art/meshes/structural/hele_wt.pmd
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binaries/data/mods/official/art/meshes/structural/hele_wt.pmd
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binaries/data/mods/official/art/textures/skins/structural/hele_struct_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/structural/hele_struct_1.dds
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@ -11,5 +11,5 @@
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history="Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture."
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/>
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</Traits>
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<Actor>Hellenes Theatron</Actor>
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<Actor>structures/hellenes/special_theatre.xml</Actor>
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</Entity>
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history="The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established."
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/>
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</Traits>
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<Actor>Hellenes Gymnasion</Actor>
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<Actor>structures/hellenes/special_gym.xml</Actor>
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</Entity>
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history="Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants."
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/>
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</Traits>
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<Actor>structures/hele_st.xml</Actor>
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<Actor>structures/hellenes/scout_tower.xml</Actor>
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</Entity>
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history="All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures."
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/>
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</Traits>
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<Actor>structures/hele_ws.xml</Actor>
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<Actor>structures/hellenes/wall.xml</Actor>
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</Entity>
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history="(Insert History Here)"
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/>
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</Traits>
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<Actor>structures/hele_ws.xml</Actor>
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<Actor>structures/hellenes/wall_gate.xml</Actor>
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</Entity>
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history="Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants."
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/>
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</Traits>
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<Actor>Hellenes Tower</Actor>
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<Actor>structures/hellenes/wall_turret.xml</Actor>
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</Entity>
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